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Display/BiosDisplayAndTouch.h
- Committer:
- embeddedartists
- Date:
- 2014-12-19
- Revision:
- 11:dedcebcfc869
File content as of revision 11:dedcebcfc869:
/*
* Copyright 2014 Embedded Artists AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef BIOSDISPLAYANDTOUCH_H
#define BIOSDISPLAYANDTOUCH_H
#include "mbed.h"
#include "TouchPanel.h"
#include "Display.h"
#include "bios.h"
/**
* Glue between the BIOS and the Display/TouchPanel interfaces.
*/
class BiosDisplayAndTouch : public TouchPanel, public Display {
public:
/** Get the only instance of the BiosDisplayAndTouch
*
* @returns The display
*/
static BiosDisplayAndTouch& instance()
{
static BiosDisplayAndTouch singleton;
return singleton;
}
/** Initializes the display but does not turn it on
*
* @returns
* Ok on success
* An error code on failure
*/
DisplayError initDisplay();
/**
* Initialize the touch controller. This method must be called before
* calibrating or reading data from the controller
*
* @returns
* Ok on success
* An error code on failure
*/
TouchError initTouchController();
/**
* Tests if a touch controller is available or not.
*
* Note that this function only returns a valid value
* after the display has been intitialized.
*
* @return true if there is a touch controller
*/
bool isTouchSupported();
void handleTouchInterrupt();
void changeTouchInterrupt(bool enable, bool rising);
// From the Display interface
virtual DisplayError powerUp(void* framebuffer, Resolution wanted = Resolution_16bit_rgb565);
virtual DisplayError powerDown();
virtual DisplayError backlight(int percent);
virtual uint16_t width();
virtual uint16_t height();
virtual uint16_t bytesPerPixel();
virtual uint32_t fbSize();
virtual bool landscape();
virtual bool isSupported(Resolution res);
virtual Resolution currentResolution();
virtual void setFramebuffer(void* buff);
virtual void* swapFramebuffer(void* buff);
virtual void* allocateFramebuffer(Resolution res=Resolution_16bit_rgb565);
// From the TouchPanel interface
virtual TouchError read(touchCoordinate_t &coord);
virtual TouchError calibrateStart();
virtual TouchError getNextCalibratePoint(uint16_t* x, uint16_t* y, bool* last=NULL);
virtual TouchError waitForCalibratePoint(bool* morePoints, uint32_t timeout);
private:
bool _initializedDisplay;
bool _poweredOn;
bool _initializedTouch;
InterruptIn _touchIRQ;
//FunctionPointer _touchFP;
bios_header_t _bios;
void* _biosData;
uint16_t _width;
uint16_t _height;
uint16_t _bpp;
uint16_t _supportedRes;
Resolution_t _activeRes;
bool _landscape;
bool _supportsTouch;
explicit BiosDisplayAndTouch();
// hide copy constructor
BiosDisplayAndTouch(const BiosDisplayAndTouch&);
// hide assign operator
BiosDisplayAndTouch& operator=(const BiosDisplayAndTouch&);
~BiosDisplayAndTouch();
};
#endif /* BIOSDISPLAYANDTOUCH_H */
