Basic swim GUI for LPC4088
Fork of DMBasicGUI by
SlideShow/Renderer.cpp@5:f4de114c31c3, 2014-12-21 (annotated)
- Committer:
- embeddedartists
- Date:
- Sun Dec 21 13:53:07 2014 +0100
- Revision:
- 5:f4de114c31c3
- Child:
- 13:bff2288c2c61
- Added support for RAW images
- Added SlideShow + App for it
- Moved App-specific stuff out from the AppLauncher and into main
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
embeddedartists | 5:f4de114c31c3 | 1 | #include "mbed.h" |
embeddedartists | 5:f4de114c31c3 | 2 | #include "Renderer.h" |
embeddedartists | 5:f4de114c31c3 | 3 | #include "DMBoard.h" |
embeddedartists | 5:f4de114c31c3 | 4 | |
embeddedartists | 5:f4de114c31c3 | 5 | #if !defined(MIN) |
embeddedartists | 5:f4de114c31c3 | 6 | #define MIN(__a, __b) (((__a)<(__b))?(__a):(__b)) |
embeddedartists | 5:f4de114c31c3 | 7 | #endif |
embeddedartists | 5:f4de114c31c3 | 8 | |
embeddedartists | 5:f4de114c31c3 | 9 | Renderer::Renderer(/*LcdController::Config* screen, EaLcdBoard* lcdBoard*/) |
embeddedartists | 5:f4de114c31c3 | 10 | { |
embeddedartists | 5:f4de114c31c3 | 11 | memset(layers, 0, sizeof(layerinfo_t)*MaxNumLayers); |
embeddedartists | 5:f4de114c31c3 | 12 | for (int i = 0; i < MaxNumLayers; i++) { |
embeddedartists | 5:f4de114c31c3 | 13 | layers[i].used = false; |
embeddedartists | 5:f4de114c31c3 | 14 | order[i] = NULL; |
embeddedartists | 5:f4de114c31c3 | 15 | } |
embeddedartists | 5:f4de114c31c3 | 16 | |
embeddedartists | 5:f4de114c31c3 | 17 | numRegisteredLayers = 0; |
embeddedartists | 5:f4de114c31c3 | 18 | t = NULL; |
embeddedartists | 5:f4de114c31c3 | 19 | activeBackBuffer = 0; |
embeddedartists | 5:f4de114c31c3 | 20 | display = DMBoard::instance().display(); |
embeddedartists | 5:f4de114c31c3 | 21 | |
embeddedartists | 5:f4de114c31c3 | 22 | this->screenWidth = display->width(); |
embeddedartists | 5:f4de114c31c3 | 23 | this->screenHeight = display->height(); |
embeddedartists | 5:f4de114c31c3 | 24 | this->screenPixels = this->screenWidth * this->screenHeight; |
embeddedartists | 5:f4de114c31c3 | 25 | |
embeddedartists | 5:f4de114c31c3 | 26 | // Assume screen->bpp == Bpp_16 |
embeddedartists | 5:f4de114c31c3 | 27 | this->screenBytes = display->bytesPerPixel() * this->screenPixels; |
embeddedartists | 5:f4de114c31c3 | 28 | |
embeddedartists | 5:f4de114c31c3 | 29 | ImageBackBuffer[0] = (image_t)display->allocateFramebuffer();//malloc(this->screenBytes); |
embeddedartists | 5:f4de114c31c3 | 30 | ImageBackBuffer[1] = (image_t)display->allocateFramebuffer();//malloc(this->screenBytes); |
embeddedartists | 5:f4de114c31c3 | 31 | if ((ImageBackBuffer[0] == NULL) || (ImageBackBuffer[1] == NULL)) { |
embeddedartists | 5:f4de114c31c3 | 32 | printf("Failed to allocate buffer(s) for Renderer. Halting...\n"); |
embeddedartists | 5:f4de114c31c3 | 33 | while(1) { |
embeddedartists | 5:f4de114c31c3 | 34 | ; |
embeddedartists | 5:f4de114c31c3 | 35 | } |
embeddedartists | 5:f4de114c31c3 | 36 | } |
embeddedartists | 5:f4de114c31c3 | 37 | memset(ImageBackBuffer[0], 0xff, screenBytes); |
embeddedartists | 5:f4de114c31c3 | 38 | memset(ImageBackBuffer[1], 0xff, screenBytes); |
embeddedartists | 5:f4de114c31c3 | 39 | } |
embeddedartists | 5:f4de114c31c3 | 40 | |
embeddedartists | 5:f4de114c31c3 | 41 | Renderer::~Renderer() |
embeddedartists | 5:f4de114c31c3 | 42 | { |
embeddedartists | 5:f4de114c31c3 | 43 | free(ImageBackBuffer[0]); |
embeddedartists | 5:f4de114c31c3 | 44 | free(ImageBackBuffer[1]); |
embeddedartists | 5:f4de114c31c3 | 45 | for (int i = 0; i < MaxNumLayers; i++) { |
embeddedartists | 5:f4de114c31c3 | 46 | if (layers[i].used) { |
embeddedartists | 5:f4de114c31c3 | 47 | free(layers[i].tmp); |
embeddedartists | 5:f4de114c31c3 | 48 | delete(layers[i].lock); |
embeddedartists | 5:f4de114c31c3 | 49 | } |
embeddedartists | 5:f4de114c31c3 | 50 | } |
embeddedartists | 5:f4de114c31c3 | 51 | } |
embeddedartists | 5:f4de114c31c3 | 52 | |
embeddedartists | 5:f4de114c31c3 | 53 | uint32_t Renderer::registerUser(int layer, int xoff, int yoff, int width, int height) |
embeddedartists | 5:f4de114c31c3 | 54 | { |
embeddedartists | 5:f4de114c31c3 | 55 | setupMutex.lock(); |
embeddedartists | 5:f4de114c31c3 | 56 | if (numRegisteredLayers < MaxNumLayers) { |
embeddedartists | 5:f4de114c31c3 | 57 | for (int i = 0; i < MaxNumLayers; i++) { |
embeddedartists | 5:f4de114c31c3 | 58 | if (!layers[i].used) { |
embeddedartists | 5:f4de114c31c3 | 59 | // found a spot |
embeddedartists | 5:f4de114c31c3 | 60 | layers[i].used = true; |
embeddedartists | 5:f4de114c31c3 | 61 | layers[i].x0 = xoff; |
embeddedartists | 5:f4de114c31c3 | 62 | layers[i].y0 = yoff; |
embeddedartists | 5:f4de114c31c3 | 63 | layers[i].x1 = MIN(xoff+width, screenWidth); |
embeddedartists | 5:f4de114c31c3 | 64 | layers[i].y1 = MIN(yoff+height, screenHeight); |
embeddedartists | 5:f4de114c31c3 | 65 | layers[i].width = width; |
embeddedartists | 5:f4de114c31c3 | 66 | layers[i].clippedHeight = layers[i].y1 - layers[i].y0; |
embeddedartists | 5:f4de114c31c3 | 67 | layers[i].zorder = layer; |
embeddedartists | 5:f4de114c31c3 | 68 | layers[i].signalId = 1;//(1<<i); |
embeddedartists | 5:f4de114c31c3 | 69 | layers[i].lock = new Mutex(); |
embeddedartists | 5:f4de114c31c3 | 70 | layers[i].newData = NULL; |
embeddedartists | 5:f4de114c31c3 | 71 | layers[i].activeData = NULL; |
embeddedartists | 5:f4de114c31c3 | 72 | layers[i].fullscreen = false; |
embeddedartists | 5:f4de114c31c3 | 73 | if ((xoff == 0) && (yoff == 0) && (width == screenWidth) && (height == screenHeight)) { |
embeddedartists | 5:f4de114c31c3 | 74 | layers[i].fullscreen = true; |
embeddedartists | 5:f4de114c31c3 | 75 | } |
embeddedartists | 5:f4de114c31c3 | 76 | |
embeddedartists | 5:f4de114c31c3 | 77 | layers[i].tmp = (uint16_t*)malloc(width*layers[i].clippedHeight*2); |
embeddedartists | 5:f4de114c31c3 | 78 | if (layers[i].tmp != NULL) { |
embeddedartists | 5:f4de114c31c3 | 79 | memset(layers[i].tmp, 0, width*layers[i].clippedHeight*2); |
embeddedartists | 5:f4de114c31c3 | 80 | } |
embeddedartists | 5:f4de114c31c3 | 81 | |
embeddedartists | 5:f4de114c31c3 | 82 | |
embeddedartists | 5:f4de114c31c3 | 83 | // sort the order |
embeddedartists | 5:f4de114c31c3 | 84 | for (int j = 0; j < MaxNumLayers; j++) { |
embeddedartists | 5:f4de114c31c3 | 85 | if (order[j] == NULL) { |
embeddedartists | 5:f4de114c31c3 | 86 | // no more layers so add the new one to the top |
embeddedartists | 5:f4de114c31c3 | 87 | order[j] = &(layers[i]); |
embeddedartists | 5:f4de114c31c3 | 88 | break; |
embeddedartists | 5:f4de114c31c3 | 89 | } |
embeddedartists | 5:f4de114c31c3 | 90 | if (order[j]->zorder > layer) { |
embeddedartists | 5:f4de114c31c3 | 91 | // should insert the new layer here |
embeddedartists | 5:f4de114c31c3 | 92 | for (int k = numRegisteredLayers; k > j; k--) { |
embeddedartists | 5:f4de114c31c3 | 93 | order[k] = order[k-1]; |
embeddedartists | 5:f4de114c31c3 | 94 | } |
embeddedartists | 5:f4de114c31c3 | 95 | order[j] = &(layers[i]); |
embeddedartists | 5:f4de114c31c3 | 96 | break; |
embeddedartists | 5:f4de114c31c3 | 97 | } |
embeddedartists | 5:f4de114c31c3 | 98 | } |
embeddedartists | 5:f4de114c31c3 | 99 | |
embeddedartists | 5:f4de114c31c3 | 100 | // Cause a repaint of all layers. It does not have to be immediate |
embeddedartists | 5:f4de114c31c3 | 101 | // as for unregisterUser() - it is enough that it is done next time. |
embeddedartists | 5:f4de114c31c3 | 102 | order[0]->activeData = NULL; |
embeddedartists | 5:f4de114c31c3 | 103 | |
embeddedartists | 5:f4de114c31c3 | 104 | numRegisteredLayers++; |
embeddedartists | 5:f4de114c31c3 | 105 | |
embeddedartists | 5:f4de114c31c3 | 106 | setupMutex.unlock(); |
embeddedartists | 5:f4de114c31c3 | 107 | return (uint32_t)(&(layers[i])); |
embeddedartists | 5:f4de114c31c3 | 108 | } |
embeddedartists | 5:f4de114c31c3 | 109 | } |
embeddedartists | 5:f4de114c31c3 | 110 | } |
embeddedartists | 5:f4de114c31c3 | 111 | setupMutex.unlock(); |
embeddedartists | 5:f4de114c31c3 | 112 | return 0; |
embeddedartists | 5:f4de114c31c3 | 113 | } |
embeddedartists | 5:f4de114c31c3 | 114 | |
embeddedartists | 5:f4de114c31c3 | 115 | uint32_t Renderer::registerFullscreenUser(int layer) |
embeddedartists | 5:f4de114c31c3 | 116 | { |
embeddedartists | 5:f4de114c31c3 | 117 | return registerUser(layer, 0, 0, screenWidth, screenHeight); |
embeddedartists | 5:f4de114c31c3 | 118 | } |
embeddedartists | 5:f4de114c31c3 | 119 | |
embeddedartists | 5:f4de114c31c3 | 120 | void Renderer::unregisterUser(uint32_t handle) |
embeddedartists | 5:f4de114c31c3 | 121 | { |
embeddedartists | 5:f4de114c31c3 | 122 | setupMutex.lock(); |
embeddedartists | 5:f4de114c31c3 | 123 | if (handle != 0) { |
embeddedartists | 5:f4de114c31c3 | 124 | layerinfo_t* layer = (layerinfo_t*)handle; |
embeddedartists | 5:f4de114c31c3 | 125 | for (int i = 0; i < MaxNumLayers; i++) { |
embeddedartists | 5:f4de114c31c3 | 126 | if (order[i] == layer) { |
embeddedartists | 5:f4de114c31c3 | 127 | layer->used = false; |
embeddedartists | 5:f4de114c31c3 | 128 | free(layer->tmp); |
embeddedartists | 5:f4de114c31c3 | 129 | delete layer->lock; |
embeddedartists | 5:f4de114c31c3 | 130 | |
embeddedartists | 5:f4de114c31c3 | 131 | // move all layers "down" one step |
embeddedartists | 5:f4de114c31c3 | 132 | for (int j = i+1; j<numRegisteredLayers; j++) { |
embeddedartists | 5:f4de114c31c3 | 133 | order[j-1] = order[j]; |
embeddedartists | 5:f4de114c31c3 | 134 | } |
embeddedartists | 5:f4de114c31c3 | 135 | order[numRegisteredLayers-1] = NULL; |
embeddedartists | 5:f4de114c31c3 | 136 | numRegisteredLayers--; |
embeddedartists | 5:f4de114c31c3 | 137 | |
embeddedartists | 5:f4de114c31c3 | 138 | // cause a repaint |
embeddedartists | 5:f4de114c31c3 | 139 | if (order[0] != NULL) { |
embeddedartists | 5:f4de114c31c3 | 140 | order[0]->activeData = NULL; |
embeddedartists | 5:f4de114c31c3 | 141 | |
embeddedartists | 5:f4de114c31c3 | 142 | // Very important that the signal is not sent while the lock is held |
embeddedartists | 5:f4de114c31c3 | 143 | // as it will cause the renderer thread be able to take it also |
embeddedartists | 5:f4de114c31c3 | 144 | setupMutex.unlock(); |
embeddedartists | 5:f4de114c31c3 | 145 | t->signal_set(layer->signalId); |
embeddedartists | 5:f4de114c31c3 | 146 | return; |
embeddedartists | 5:f4de114c31c3 | 147 | } else { |
embeddedartists | 5:f4de114c31c3 | 148 | // no longer anything to show, clear back buffers |
embeddedartists | 5:f4de114c31c3 | 149 | memset(ImageBackBuffer[0], 0xff, screenBytes); |
embeddedartists | 5:f4de114c31c3 | 150 | memset(ImageBackBuffer[1], 0xff, screenBytes); |
embeddedartists | 5:f4de114c31c3 | 151 | } |
embeddedartists | 5:f4de114c31c3 | 152 | |
embeddedartists | 5:f4de114c31c3 | 153 | break; |
embeddedartists | 5:f4de114c31c3 | 154 | } |
embeddedartists | 5:f4de114c31c3 | 155 | } |
embeddedartists | 5:f4de114c31c3 | 156 | } |
embeddedartists | 5:f4de114c31c3 | 157 | setupMutex.unlock(); |
embeddedartists | 5:f4de114c31c3 | 158 | } |
embeddedartists | 5:f4de114c31c3 | 159 | |
embeddedartists | 5:f4de114c31c3 | 160 | void Renderer::setFramebuffer(uint32_t handle, const uint16_t* data) |
embeddedartists | 5:f4de114c31c3 | 161 | { |
embeddedartists | 5:f4de114c31c3 | 162 | layerinfo_t* layer = (layerinfo_t*)handle; |
embeddedartists | 5:f4de114c31c3 | 163 | |
embeddedartists | 5:f4de114c31c3 | 164 | // make sure that the render thread is not using the data when |
embeddedartists | 5:f4de114c31c3 | 165 | // we change it |
embeddedartists | 5:f4de114c31c3 | 166 | layer->lock->lock(); |
embeddedartists | 5:f4de114c31c3 | 167 | layer->newData = data; |
embeddedartists | 5:f4de114c31c3 | 168 | layer->activeData = NULL; |
embeddedartists | 5:f4de114c31c3 | 169 | layer->lock->unlock(); |
embeddedartists | 5:f4de114c31c3 | 170 | |
embeddedartists | 5:f4de114c31c3 | 171 | // notify the renderer that there is new data for our layer |
embeddedartists | 5:f4de114c31c3 | 172 | t->signal_set(layer->signalId); |
embeddedartists | 5:f4de114c31c3 | 173 | } |
embeddedartists | 5:f4de114c31c3 | 174 | |
embeddedartists | 5:f4de114c31c3 | 175 | void Renderer::render() |
embeddedartists | 5:f4de114c31c3 | 176 | { |
embeddedartists | 5:f4de114c31c3 | 177 | int mask = 1;//(1<<MaxNumLayers) - 1; |
embeddedartists | 5:f4de114c31c3 | 178 | while(true) |
embeddedartists | 5:f4de114c31c3 | 179 | { |
embeddedartists | 5:f4de114c31c3 | 180 | osEvent ev = Thread::signal_wait(mask); |
embeddedartists | 5:f4de114c31c3 | 181 | if (ev.status == osEventSignal) { |
embeddedartists | 5:f4de114c31c3 | 182 | setupMutex.lock(); |
embeddedartists | 5:f4de114c31c3 | 183 | for (int i = 0; i < numRegisteredLayers; i++) { |
embeddedartists | 5:f4de114c31c3 | 184 | if (order[i]->activeData != order[i]->newData) { |
embeddedartists | 5:f4de114c31c3 | 185 | //if (order[i]->signalId & ev.value.signals) { |
embeddedartists | 5:f4de114c31c3 | 186 | |
embeddedartists | 5:f4de114c31c3 | 187 | int n = (activeBackBuffer + 1) & 1; |
embeddedartists | 5:f4de114c31c3 | 188 | |
embeddedartists | 5:f4de114c31c3 | 189 | // if (i == 0) { |
embeddedartists | 5:f4de114c31c3 | 190 | // // TEMPORARY |
embeddedartists | 5:f4de114c31c3 | 191 | // board->setFrameBuffer((uint32_t)ImageBackBuffer[n]); |
embeddedartists | 5:f4de114c31c3 | 192 | // if (order[i]->activeData != NULL && order[i]->newData != NULL) { |
embeddedartists | 5:f4de114c31c3 | 193 | // for (int y = 0; y < order[i]->clippedHeight; y++) { |
embeddedartists | 5:f4de114c31c3 | 194 | // for (int x = 0; x < order[i]->width; x++) { |
embeddedartists | 5:f4de114c31c3 | 195 | // if (order[i]->activeData[y*order[i]->width+x] != order[i]->newData[y*order[i]->width+x]) { |
embeddedartists | 5:f4de114c31c3 | 196 | // printf("Difference in x,y {%d,%d} active is 0x%04x, new is 0x%04x\n", x, y, |
embeddedartists | 5:f4de114c31c3 | 197 | // order[i]->activeData[y*order[i]->width+x], order[i]->newData[y*order[i]->width+x]); |
embeddedartists | 5:f4de114c31c3 | 198 | // } |
embeddedartists | 5:f4de114c31c3 | 199 | // } |
embeddedartists | 5:f4de114c31c3 | 200 | // } |
embeddedartists | 5:f4de114c31c3 | 201 | // } |
embeddedartists | 5:f4de114c31c3 | 202 | // } |
embeddedartists | 5:f4de114c31c3 | 203 | |
embeddedartists | 5:f4de114c31c3 | 204 | // Layer i have new data |
embeddedartists | 5:f4de114c31c3 | 205 | // redraw this layer and all on top of it |
embeddedartists | 5:f4de114c31c3 | 206 | for (int j = i; j < numRegisteredLayers; j++) { |
embeddedartists | 5:f4de114c31c3 | 207 | layerinfo_t* layer = order[j]; |
embeddedartists | 5:f4de114c31c3 | 208 | layer->lock->lock(); |
embeddedartists | 5:f4de114c31c3 | 209 | layer->activeData = layer->newData; |
embeddedartists | 5:f4de114c31c3 | 210 | memcpy(layer->tmp, layer->newData, layer->width*layer->clippedHeight*2); |
embeddedartists | 5:f4de114c31c3 | 211 | layer->lock->unlock(); |
embeddedartists | 5:f4de114c31c3 | 212 | if (layer->activeData != NULL) { |
embeddedartists | 5:f4de114c31c3 | 213 | if (layer->fullscreen) { |
embeddedartists | 5:f4de114c31c3 | 214 | memcpy(ImageBackBuffer[n], layer->tmp, screenBytes); |
embeddedartists | 5:f4de114c31c3 | 215 | } else { |
embeddedartists | 5:f4de114c31c3 | 216 | for (int y = 0; y < layer->clippedHeight; y++) { |
embeddedartists | 5:f4de114c31c3 | 217 | memcpy(ImageBackBuffer[n] + ((y + layer->y0) * screenWidth) + layer->x0, |
embeddedartists | 5:f4de114c31c3 | 218 | layer->tmp + (y * layer->width), |
embeddedartists | 5:f4de114c31c3 | 219 | (layer->x1 - layer->x0) * 2); |
embeddedartists | 5:f4de114c31c3 | 220 | } |
embeddedartists | 5:f4de114c31c3 | 221 | } |
embeddedartists | 5:f4de114c31c3 | 222 | } |
embeddedartists | 5:f4de114c31c3 | 223 | } |
embeddedartists | 5:f4de114c31c3 | 224 | |
embeddedartists | 5:f4de114c31c3 | 225 | //board->setFrameBuffer((uint32_t)ImageBackBuffer[n]); |
embeddedartists | 5:f4de114c31c3 | 226 | display->setFramebuffer(ImageBackBuffer[n]); |
embeddedartists | 5:f4de114c31c3 | 227 | if (i == (numRegisteredLayers - 1)) { |
embeddedartists | 5:f4de114c31c3 | 228 | // only top layer changed, no need to copy entire back buffer |
embeddedartists | 5:f4de114c31c3 | 229 | } else { |
embeddedartists | 5:f4de114c31c3 | 230 | // more layers exist on top so the back buffer must be updated |
embeddedartists | 5:f4de114c31c3 | 231 | memcpy(ImageBackBuffer[activeBackBuffer], ImageBackBuffer[n], screenBytes); |
embeddedartists | 5:f4de114c31c3 | 232 | } |
embeddedartists | 5:f4de114c31c3 | 233 | activeBackBuffer = n; |
embeddedartists | 5:f4de114c31c3 | 234 | break; |
embeddedartists | 5:f4de114c31c3 | 235 | } |
embeddedartists | 5:f4de114c31c3 | 236 | } |
embeddedartists | 5:f4de114c31c3 | 237 | setupMutex.unlock(); |
embeddedartists | 5:f4de114c31c3 | 238 | } |
embeddedartists | 5:f4de114c31c3 | 239 | } |
embeddedartists | 5:f4de114c31c3 | 240 | } |