Ransom Conant / Mbed 2 deprecated MbedPacman

Dependencies:   4DGL-uLCD-SE mbed wave_player

Fork of PacMan_Skeleton_unlock by ECE 2035 TA

Revision:
0:be33a1fad8c0
Child:
1:fbda247b843b
diff -r 000000000000 -r be33a1fad8c0 ghost.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ghost.cpp	Fri Feb 24 17:33:27 2017 +0000
@@ -0,0 +1,205 @@
+/* Gatech ECE2035 2015 SPRING PAC MAN
+ * Copyright (c) 2015 Gatech ECE2035
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "ghost.h"
+
+//================================================================//
+// Private functions
+void clean_blk(unsigned int blk_x, unsigned int blk_y)
+{
+    GRID grid_info = map_get_grid_status(blk_x,blk_y);
+    uLCD.filled_rectangle(grid_info.x, grid_info.y, grid_info.x+GRID_SIZE-1, grid_info.y+GRID_SIZE-1, BACKGROUND_COLOR);
+}
+
+bool check_blk_occupied(unsigned int blk_x, unsigned int blk_y)
+{
+    if (map_get_grid_status(blk_x,blk_y).status==GRID_WALL)
+        return true;
+    else
+        return false;
+}
+
+void draw_ghost(unsigned int blk_x, unsigned int blk_y, unsigned int ghost_color)
+{
+    GRID grid = map_get_grid_status(blk_x, blk_y);
+    unsigned pos_x = grid.x + GRID_RADIUS;
+    unsigned pos_y = grid.y + GRID_RADIUS;
+    uLCD.filled_circle(pos_x,pos_y,GRID_RADIUS,ghost_color);
+    uLCD.filled_rectangle(pos_x-GRID_RADIUS,pos_y,pos_x+GRID_RADIUS,pos_y+GRID_RADIUS,ghost_color);
+    uLCD.filled_circle(pos_x+1,pos_y-1,1,BLACK);
+    uLCD.filled_circle(pos_x-1,pos_y-1,1,BLACK);
+}
+
+void ghost_move(GHOST * g, unsigned int new_blk_x, unsigned int new_blk_y)
+{
+    // clean up ghost at old position
+    clean_blk(g->x, g->y);
+    // clean the block at new position
+    clean_blk(new_blk_x, new_blk_y);
+    // draw the ghost at new position
+    draw_ghost(new_blk_x, new_blk_y, g->color);
+
+    // recover map component
+    map_draw_grid(g->x, g->y);
+
+    g->x = new_blk_x;
+    g->y = new_blk_y;
+}
+
+// move ghost up/down/left/right
+// return false if failed. true if success
+bool ghost_up(GHOST * g)
+{
+    if (check_blk_occupied(g->x, g->y-1)) return false;
+    if (g->y==0)
+        ghost_move(g, g->x, (NUM_GRID_Y-1));
+    else
+        ghost_move(g, g->x, g->y-1);
+    return true;
+}
+bool ghost_down(GHOST * g)
+{
+    if (check_blk_occupied(g->x, g->y+1)) return false;
+
+    if (g->y==(NUM_GRID_Y-1))
+        ghost_move(g, g->x, 0);
+    else
+        ghost_move(g, g->x, g->y+1);
+    return true;
+}
+
+bool ghost_left(GHOST * g)
+{
+    if (check_blk_occupied(g->x-1, g->y)) return false;
+    if (g->x==0) 
+        ghost_move(g, (NUM_GRID_X-1), g->y);
+    else
+        ghost_move(g, g->x-1, g->y);
+    return true;
+}
+bool ghost_right(GHOST * g)
+{
+    if (check_blk_occupied(g->x+1, g->y)) return false;
+    if (g->x==(NUM_GRID_X-1)) 
+        ghost_move(g, 0, g->y);
+    else
+        ghost_move(g, g->x+1, g->y);
+    return true;
+}
+
+void gen_random_direction(GHOST * g)
+{
+    bool blocked[4];
+    blocked[0] = check_blk_occupied(g->x, g->y-1);    //up
+    blocked[1] = check_blk_occupied(g->x, g->y+1);    //down
+    blocked[2] = check_blk_occupied(g->x-1, g->y);    //left
+    blocked[3] = check_blk_occupied(g->x+1, g->y);    //right
+    
+    unsigned int npath=0;
+    unsigned int outcome=0;
+    if (blocked[0]==false) npath++;
+    if (blocked[1]==false) npath++;
+    if (blocked[2]==false) npath++;
+    if (blocked[3]==false) npath++;
+    
+    unsigned curr=(unsigned int) g->ghost_motion;
+    unsigned reverse;
+    if ((curr%2)==0)
+        reverse = curr+1;
+    else 
+        reverse = curr-1;
+    
+    unsigned off=rand();
+    for (int i=0;i<4;i++)
+    {
+        outcome=(off+i)%4;
+        // skip the reverse path if possible
+        if (npath>1 && reverse==outcome) continue;
+        if (blocked[outcome]==false) break;
+    }
+    g->ghost_motion = (GHOST_MOTION)outcome;
+    
+    return;
+}
+//======================================================================================//
+//All the function descriptions are in the ghost.h file
+
+//Create a DLL for ghosts
+DLinkedList* ghostDLL = NULL;
+
+
+void ghost_init(void){
+    //Your code here
+}
+
+// Public functions
+void ghost_create(unsigned int blk_x, unsigned int blk_y, unsigned int color)
+{
+    //Your code here  
+}
+
+DLinkedList* get_ghost_list(void) {
+    //Your code here
+    return NULL;
+}
+
+void ghost_show(DLinkedList* list)
+{
+    //Your code here
+    //Functions like map_draw_grid, clean_blk, draw_ghost may be useful
+}
+
+void ghost_random_walk(void)
+{
+    GHOST* newGhost = (GHOST*)getHead(ghostDLL);
+    while(newGhost){ 
+        if(newGhost->ghost_motion == GHOST_DIED){ 
+            //recover map grid
+            map_draw_grid(newGhost->x, newGhost->y);
+            //delete from the linked list
+            newGhost = (GHOST*)deleteForward(ghostDLL);    
+        }else{
+             gen_random_direction(newGhost);   
+             switch (newGhost->ghost_motion) {
+                case GHOST_UP:
+                    ghost_up(newGhost);
+                    break;
+                case GHOST_DOWN:
+                    ghost_down(newGhost);
+                    break;
+                case GHOST_LEFT:
+                    ghost_left(newGhost);
+                    break;
+                case GHOST_RIGHT:
+                    ghost_right(newGhost);
+                break;
+                default:
+                     break;
+            }                            
+        }
+        //advance the loop 
+        newGhost = (GHOST*)getNext(ghostDLL);
+    } 
+}
+
+//=======================================================================//
+