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Dependencies: 4DGL-uLCD-SE mbed wave_player
Fork of PacMan_Skeleton_unlock by
main.cpp@1:fbda247b843b, 2018-03-29 (annotated)
- Committer:
- rconant6
- Date:
- Thu Mar 29 05:05:51 2018 +0000
- Revision:
- 1:fbda247b843b
- Parent:
- 0:be33a1fad8c0
Adding files;
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| conantina | 0:be33a1fad8c0 | 1 | /* Gatech ECE2035 2015 SPRING PAC MAN |
| conantina | 0:be33a1fad8c0 | 2 | * Copyright (c) 2015 Gatech ECE2035 |
| conantina | 0:be33a1fad8c0 | 3 | * |
| conantina | 0:be33a1fad8c0 | 4 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
| conantina | 0:be33a1fad8c0 | 5 | * of this software and associated documentation files (the "Software"), to deal |
| conantina | 0:be33a1fad8c0 | 6 | * in the Software without restriction, including without limitation the rights |
| conantina | 0:be33a1fad8c0 | 7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| conantina | 0:be33a1fad8c0 | 8 | * copies of the Software, and to permit persons to whom the Software is |
| conantina | 0:be33a1fad8c0 | 9 | * furnished to do so, subject to the following conditions: |
| conantina | 0:be33a1fad8c0 | 10 | * |
| conantina | 0:be33a1fad8c0 | 11 | * The above copyright notice and this permission notice shall be included in |
| conantina | 0:be33a1fad8c0 | 12 | * all copies or substantial portions of the Software. |
| conantina | 0:be33a1fad8c0 | 13 | * |
| conantina | 0:be33a1fad8c0 | 14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| conantina | 0:be33a1fad8c0 | 15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| conantina | 0:be33a1fad8c0 | 16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| conantina | 0:be33a1fad8c0 | 17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| conantina | 0:be33a1fad8c0 | 18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| conantina | 0:be33a1fad8c0 | 19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| conantina | 0:be33a1fad8c0 | 20 | * SOFTWARE. |
| conantina | 0:be33a1fad8c0 | 21 | */ |
| conantina | 0:be33a1fad8c0 | 22 | /** @file main.cpp */ |
| conantina | 0:be33a1fad8c0 | 23 | // Include header files for platform |
| conantina | 0:be33a1fad8c0 | 24 | #include "mbed.h" |
| conantina | 0:be33a1fad8c0 | 25 | #include "wave_player.h" |
| conantina | 0:be33a1fad8c0 | 26 | #include "SDFileSystem.h" |
| conantina | 0:be33a1fad8c0 | 27 | |
| conantina | 0:be33a1fad8c0 | 28 | // Include header files for pacman project |
| conantina | 0:be33a1fad8c0 | 29 | #include "globals.h" |
| conantina | 0:be33a1fad8c0 | 30 | #include "map_public.h" |
| conantina | 0:be33a1fad8c0 | 31 | #include "pacman.h" |
| conantina | 0:be33a1fad8c0 | 32 | #include "ghost.h" |
| conantina | 0:be33a1fad8c0 | 33 | #include "MMA8452.h" |
| conantina | 0:be33a1fad8c0 | 34 | #include "doubly_linked_list.h" |
| conantina | 0:be33a1fad8c0 | 35 | |
| conantina | 0:be33a1fad8c0 | 36 | // Platform initialization |
| conantina | 0:be33a1fad8c0 | 37 | DigitalIn left_pb(p21); // push bottem |
| conantina | 0:be33a1fad8c0 | 38 | DigitalIn right_pb(p22); // push bottem |
| conantina | 0:be33a1fad8c0 | 39 | DigitalIn up_pb(p23); // push bottem |
| conantina | 0:be33a1fad8c0 | 40 | DigitalIn down_pb(p24); // push bottem |
| rconant6 | 1:fbda247b843b | 41 | DigitalOut myled(LED1); // LED |
| conantina | 0:be33a1fad8c0 | 42 | uLCD_4DGL uLCD(p9,p10,p11); // LCD (serial tx, serial rx, reset pin;) |
| conantina | 0:be33a1fad8c0 | 43 | Serial pc(USBTX,USBRX); // used by Accelerometer |
| conantina | 0:be33a1fad8c0 | 44 | MMA8452 acc(p28, p27, 100000); // Accelerometer |
| conantina | 0:be33a1fad8c0 | 45 | AnalogOut DACout(p18); // speaker |
| conantina | 0:be33a1fad8c0 | 46 | wave_player waver(&DACout); // wav player |
| conantina | 0:be33a1fad8c0 | 47 | SDFileSystem sd(p5, p6, p7, p8, "sd"); // SD card and filesystem (mosi, miso, sck, cs) |
| conantina | 0:be33a1fad8c0 | 48 | |
| conantina | 0:be33a1fad8c0 | 49 | // Example of the decleration of your implementation |
| conantina | 0:be33a1fad8c0 | 50 | void playSound(char * wav); |
| conantina | 0:be33a1fad8c0 | 51 | |
| conantina | 0:be33a1fad8c0 | 52 | |
| conantina | 0:be33a1fad8c0 | 53 | /** Main() is where you start your implementation |
| conantina | 0:be33a1fad8c0 | 54 | @brief The hints of implementation are in the comments. <br> |
| conantina | 0:be33a1fad8c0 | 55 | @brief You are expected to implement your code in main.cpp and pacman.cpp. But you could modify any code if you want to make the game work better. |
| conantina | 0:be33a1fad8c0 | 56 | */ |
| conantina | 0:be33a1fad8c0 | 57 | int main() |
| conantina | 0:be33a1fad8c0 | 58 | { |
| conantina | 0:be33a1fad8c0 | 59 | // Initialize the timer |
| conantina | 0:be33a1fad8c0 | 60 | /// [Example of time control implementation] |
| conantina | 0:be33a1fad8c0 | 61 | /// Here is a rough example to implement the timer control <br><br> |
| conantina | 0:be33a1fad8c0 | 62 | int tick, pre_tick; |
| conantina | 0:be33a1fad8c0 | 63 | srand (time(NULL)); |
| conantina | 0:be33a1fad8c0 | 64 | Timer timer; |
| conantina | 0:be33a1fad8c0 | 65 | timer.start(); |
| conantina | 0:be33a1fad8c0 | 66 | tick = timer.read_ms(); |
| conantina | 0:be33a1fad8c0 | 67 | pre_tick = tick; |
| rconant6 | 1:fbda247b843b | 68 | int lives = 3, level = 0, invuln = 0, diff = 0; |
| conantina | 0:be33a1fad8c0 | 69 | // Initialize the buttons |
| conantina | 0:be33a1fad8c0 | 70 | left_pb.mode(PullUp); // The variable left_pb will be zero when the pushbutton for moving the player left is pressed |
| conantina | 0:be33a1fad8c0 | 71 | right_pb.mode(PullUp); // The variable rightt_pb will be zero when the pushbutton for moving the player right is pressed |
| conantina | 0:be33a1fad8c0 | 72 | up_pb.mode(PullUp); //the variable fire_pb will be zero when the pushbutton for firing a missile is pressed |
| conantina | 0:be33a1fad8c0 | 73 | down_pb.mode(PullUp); //the variable fire_pb will be zero when the pushbutton for firing a missile is pressed |
| rconant6 | 1:fbda247b843b | 74 | |
| rconant6 | 1:fbda247b843b | 75 | uLCD.cls(); |
| rconant6 | 1:fbda247b843b | 76 | uLCD.locate(0,0); |
| rconant6 | 1:fbda247b843b | 77 | uLCD.printf("SELECT GAME MODE"); |
| rconant6 | 1:fbda247b843b | 78 | uLCD.locate(0,4); |
| rconant6 | 1:fbda247b843b | 79 | uLCD.printf("1) EASY"); |
| rconant6 | 1:fbda247b843b | 80 | uLCD.locate(0,8); |
| rconant6 | 1:fbda247b843b | 81 | uLCD.printf("2) MEDIUM"); |
| rconant6 | 1:fbda247b843b | 82 | uLCD.locate(0,12); |
| rconant6 | 1:fbda247b843b | 83 | uLCD.printf("3) HARD"); |
| rconant6 | 1:fbda247b843b | 84 | while(1){ |
| rconant6 | 1:fbda247b843b | 85 | if(down_pb == 0){ |
| rconant6 | 1:fbda247b843b | 86 | diff = 1; |
| rconant6 | 1:fbda247b843b | 87 | break; |
| rconant6 | 1:fbda247b843b | 88 | } |
| rconant6 | 1:fbda247b843b | 89 | if(up_pb == 0){ |
| rconant6 | 1:fbda247b843b | 90 | diff = 2; |
| rconant6 | 1:fbda247b843b | 91 | break; |
| rconant6 | 1:fbda247b843b | 92 | } |
| rconant6 | 1:fbda247b843b | 93 | if(right_pb == 0){ |
| rconant6 | 1:fbda247b843b | 94 | diff = 3; |
| rconant6 | 1:fbda247b843b | 95 | break; |
| rconant6 | 1:fbda247b843b | 96 | } |
| rconant6 | 1:fbda247b843b | 97 | } |
| conantina | 0:be33a1fad8c0 | 98 | while(1) |
| conantina | 0:be33a1fad8c0 | 99 | { |
| conantina | 0:be33a1fad8c0 | 100 | /// [Example of the game control implementation] |
| conantina | 0:be33a1fad8c0 | 101 | /// Here is the example to initialize the game <br><br> |
| conantina | 0:be33a1fad8c0 | 102 | uLCD.cls(); |
| conantina | 0:be33a1fad8c0 | 103 | map_init(); |
| conantina | 0:be33a1fad8c0 | 104 | pacman_init(8,9); // Center of the map |
| rconant6 | 1:fbda247b843b | 105 | |
| conantina | 0:be33a1fad8c0 | 106 | |
| conantina | 0:be33a1fad8c0 | 107 | //Your code here |
| conantina | 0:be33a1fad8c0 | 108 | //Initiate & create & show the ghosts |
| rconant6 | 1:fbda247b843b | 109 | ghost_init(); |
| rconant6 | 1:fbda247b843b | 110 | ghost_create(8,7,0xFF0000); |
| rconant6 | 1:fbda247b843b | 111 | if(diff > 0) |
| rconant6 | 1:fbda247b843b | 112 | ghost_create(7,5,0x00FF00); |
| rconant6 | 1:fbda247b843b | 113 | if(diff > 1) |
| rconant6 | 1:fbda247b843b | 114 | ghost_create(9,5,0xFFFF00); |
| rconant6 | 1:fbda247b843b | 115 | if(diff > 2) |
| rconant6 | 1:fbda247b843b | 116 | ghost_create(8,5,0x00FFFF); |
| rconant6 | 1:fbda247b843b | 117 | DLinkedList* ghostL = get_ghost_list(); |
| rconant6 | 1:fbda247b843b | 118 | ghost_show(ghostL); |
| conantina | 0:be33a1fad8c0 | 119 | |
| conantina | 0:be33a1fad8c0 | 120 | //[Demo of play sound file] |
| conantina | 0:be33a1fad8c0 | 121 | //playSound("/sd/wavfiles/BUZZER.wav"); |
| conantina | 0:be33a1fad8c0 | 122 | |
| conantina | 0:be33a1fad8c0 | 123 | /// 1. Begin the game loop |
| conantina | 0:be33a1fad8c0 | 124 | while(1){ |
| conantina | 0:be33a1fad8c0 | 125 | tick = timer.read_ms(); // Read current time |
| conantina | 0:be33a1fad8c0 | 126 | |
| conantina | 0:be33a1fad8c0 | 127 | /// 2. Implement the code to get user input and update the Pacman |
| conantina | 0:be33a1fad8c0 | 128 | /// -[Hint] Implement the code to move Pacman. You could use either push-button or accelerometer. <br> |
| conantina | 0:be33a1fad8c0 | 129 | /// The accelerometer's function readXYZGravity() might be useful. |
| rconant6 | 1:fbda247b843b | 130 | if(left_pb == 0 && right_pb == 0){ |
| rconant6 | 1:fbda247b843b | 131 | lives++; |
| rconant6 | 1:fbda247b843b | 132 | level++; |
| rconant6 | 1:fbda247b843b | 133 | break; |
| rconant6 | 1:fbda247b843b | 134 | } |
| rconant6 | 1:fbda247b843b | 135 | |
| rconant6 | 1:fbda247b843b | 136 | if(up_pb == 0 && down_pb == 0){ |
| rconant6 | 1:fbda247b843b | 137 | lives = 0; |
| rconant6 | 1:fbda247b843b | 138 | } |
| rconant6 | 1:fbda247b843b | 139 | |
| rconant6 | 1:fbda247b843b | 140 | double x,y,z; |
| rconant6 | 1:fbda247b843b | 141 | acc.readXYZGravity(&x,&y,&z); |
| rconant6 | 1:fbda247b843b | 142 | if(x > .4 || left_pb == 0) |
| rconant6 | 1:fbda247b843b | 143 | pacman_set_action(PACMAN_HEADING_LEFT); |
| rconant6 | 1:fbda247b843b | 144 | if(x < -.4 || right_pb == 0) |
| rconant6 | 1:fbda247b843b | 145 | pacman_set_action(PACMAN_HEADING_RIGHT); |
| rconant6 | 1:fbda247b843b | 146 | if(y > .4 || down_pb == 0) |
| rconant6 | 1:fbda247b843b | 147 | pacman_set_action(PACMAN_HEADING_DOWN); |
| rconant6 | 1:fbda247b843b | 148 | if(y < -.4 || up_pb == 0) |
| rconant6 | 1:fbda247b843b | 149 | pacman_set_action(PACMAN_HEADING_UP); |
| rconant6 | 1:fbda247b843b | 150 | |
| rconant6 | 1:fbda247b843b | 151 | //uLCD.locate(0,1); |
| rconant6 | 1:fbda247b843b | 152 | //uLCD.printf("lives:%d",lives); |
| rconant6 | 1:fbda247b843b | 153 | |
| rconant6 | 1:fbda247b843b | 154 | |
| rconant6 | 1:fbda247b843b | 155 | GRID grid_info = map_get_grid_status(0,0); |
| rconant6 | 1:fbda247b843b | 156 | uLCD.filled_rectangle(grid_info.x,grid_info.y-GRID_SIZE,grid_info.x+(8*GRID_SIZE),grid_info.y,BACKGROUND_COLOR); |
| rconant6 | 1:fbda247b843b | 157 | int i = 0; |
| rconant6 | 1:fbda247b843b | 158 | while(i < lives){ |
| rconant6 | 1:fbda247b843b | 159 | GRID grid_info = map_get_grid_status(i,0); |
| rconant6 | 1:fbda247b843b | 160 | int screen_x = grid_info.x + GRID_RADIUS; |
| rconant6 | 1:fbda247b843b | 161 | int screen_y = grid_info.y - GRID_RADIUS; |
| rconant6 | 1:fbda247b843b | 162 | uLCD.filled_circle(screen_x, screen_y, GRID_RADIUS, PACMAN_COLOR); |
| rconant6 | 1:fbda247b843b | 163 | uLCD.filled_rectangle(screen_x,screen_y-1,screen_x+GRID_SIZE,screen_y+1, BACKGROUND_COLOR); |
| rconant6 | 1:fbda247b843b | 164 | i++; |
| rconant6 | 1:fbda247b843b | 165 | } |
| rconant6 | 1:fbda247b843b | 166 | |
| conantina | 0:be33a1fad8c0 | 167 | |
| conantina | 0:be33a1fad8c0 | 168 | if((tick-pre_tick)>500){ // Time step control |
| rconant6 | 1:fbda247b843b | 169 | pre_tick = tick; |
| rconant6 | 1:fbda247b843b | 170 | |
| rconant6 | 1:fbda247b843b | 171 | |
| conantina | 0:be33a1fad8c0 | 172 | /// 3. Update the Pacman on the screen |
| conantina | 0:be33a1fad8c0 | 173 | /// -[Hint] You could update the position of Pacman here based on the input at step 2. <br> |
| rconant6 | 1:fbda247b843b | 174 | //pacman_update_position(); |
| rconant6 | 1:fbda247b843b | 175 | |
| rconant6 | 1:fbda247b843b | 176 | invuln += pacman_update_position(level); |
| rconant6 | 1:fbda247b843b | 177 | |
| rconant6 | 1:fbda247b843b | 178 | if (invuln > 0){ |
| rconant6 | 1:fbda247b843b | 179 | pacman_add_score(ghost_collision(ghostL, pacman_get_x(), pacman_get_y(), invuln)); |
| rconant6 | 1:fbda247b843b | 180 | invuln -= 500; |
| rconant6 | 1:fbda247b843b | 181 | myled = 1; |
| rconant6 | 1:fbda247b843b | 182 | } |
| rconant6 | 1:fbda247b843b | 183 | else{ |
| rconant6 | 1:fbda247b843b | 184 | if(ghost_collision(ghostL, pacman_get_x(), pacman_get_y(), invuln)){ |
| rconant6 | 1:fbda247b843b | 185 | lives -= ghost_collision(ghostL, pacman_get_x(), pacman_get_y(), invuln); |
| rconant6 | 1:fbda247b843b | 186 | int j = 0; |
| rconant6 | 1:fbda247b843b | 187 | while(j<10){ |
| rconant6 | 1:fbda247b843b | 188 | pacman_clear(); |
| rconant6 | 1:fbda247b843b | 189 | pacman_init(8,9); |
| rconant6 | 1:fbda247b843b | 190 | j++; |
| rconant6 | 1:fbda247b843b | 191 | } |
| rconant6 | 1:fbda247b843b | 192 | } |
| rconant6 | 1:fbda247b843b | 193 | myled = 0; |
| rconant6 | 1:fbda247b843b | 194 | } |
| rconant6 | 1:fbda247b843b | 195 | |
| rconant6 | 1:fbda247b843b | 196 | ghost_random_walk(); |
| rconant6 | 1:fbda247b843b | 197 | |
| rconant6 | 1:fbda247b843b | 198 | if (invuln > 0){ |
| rconant6 | 1:fbda247b843b | 199 | pacman_add_score(ghost_collision(ghostL, pacman_get_x(), pacman_get_y(), invuln)); |
| rconant6 | 1:fbda247b843b | 200 | } |
| rconant6 | 1:fbda247b843b | 201 | else{ |
| rconant6 | 1:fbda247b843b | 202 | if(ghost_collision(ghostL, pacman_get_x(), pacman_get_y(), invuln)){ |
| rconant6 | 1:fbda247b843b | 203 | lives -= ghost_collision(ghostL, pacman_get_x(), pacman_get_y(), invuln); |
| rconant6 | 1:fbda247b843b | 204 | int j = 0; |
| rconant6 | 1:fbda247b843b | 205 | while(j<10){ |
| rconant6 | 1:fbda247b843b | 206 | pacman_clear(); |
| rconant6 | 1:fbda247b843b | 207 | pacman_init(8,9); |
| rconant6 | 1:fbda247b843b | 208 | j++; |
| rconant6 | 1:fbda247b843b | 209 | } |
| rconant6 | 1:fbda247b843b | 210 | } |
| rconant6 | 1:fbda247b843b | 211 | } |
| rconant6 | 1:fbda247b843b | 212 | |
| rconant6 | 1:fbda247b843b | 213 | ghost_show(ghostL); |
| rconant6 | 1:fbda247b843b | 214 | |
| conantina | 0:be33a1fad8c0 | 215 | } |
| conantina | 0:be33a1fad8c0 | 216 | |
| conantina | 0:be33a1fad8c0 | 217 | /// 4. Implement the code to check the end of game. |
| conantina | 0:be33a1fad8c0 | 218 | /// -[Hint] Check whether the ghost catch the Pacman. Make sure you could always detect that the ghost and Pacman meet on the screen. |
| conantina | 0:be33a1fad8c0 | 219 | /// One tricky scenario is that: Pacman is at grid (3,3) and is heading to (3,4), while the ghost is at grid (3,4) and is heading to (3,3). |
| conantina | 0:be33a1fad8c0 | 220 | /// Either at time t or t+1, you will see that the Pacman and the ghost are not on the same grid. |
| conantina | 0:be33a1fad8c0 | 221 | /// However, the Pacman should be caught by ghost with this movement. |
| rconant6 | 1:fbda247b843b | 222 | if (lives == 0){ |
| rconant6 | 1:fbda247b843b | 223 | pacman_clear(); |
| rconant6 | 1:fbda247b843b | 224 | timer.stop(); |
| rconant6 | 1:fbda247b843b | 225 | uLCD.locate(9,0); |
| rconant6 | 1:fbda247b843b | 226 | uLCD.printf("GAME OVER"); |
| rconant6 | 1:fbda247b843b | 227 | |
| rconant6 | 1:fbda247b843b | 228 | if(up_pb == 0 && left_pb == 0){ |
| rconant6 | 1:fbda247b843b | 229 | lives = 3; |
| rconant6 | 1:fbda247b843b | 230 | level = 0; |
| rconant6 | 1:fbda247b843b | 231 | timer.start(); |
| rconant6 | 1:fbda247b843b | 232 | pacman_reset_score(); |
| rconant6 | 1:fbda247b843b | 233 | break; |
| rconant6 | 1:fbda247b843b | 234 | } |
| rconant6 | 1:fbda247b843b | 235 | } |
| conantina | 0:be33a1fad8c0 | 236 | /// -[Hint] Check whether Pacman win the game <br> |
| rconant6 | 1:fbda247b843b | 237 | if (map_remaining_cookie() == 0){ |
| rconant6 | 1:fbda247b843b | 238 | lives++; |
| rconant6 | 1:fbda247b843b | 239 | level++; |
| rconant6 | 1:fbda247b843b | 240 | break; |
| rconant6 | 1:fbda247b843b | 241 | } |
| conantina | 0:be33a1fad8c0 | 242 | } |
| conantina | 0:be33a1fad8c0 | 243 | } |
| conantina | 0:be33a1fad8c0 | 244 | } |
| conantina | 0:be33a1fad8c0 | 245 | |
| conantina | 0:be33a1fad8c0 | 246 | |
| conantina | 0:be33a1fad8c0 | 247 | |
| conantina | 0:be33a1fad8c0 | 248 | // Example of implementation of your functions |
| conantina | 0:be33a1fad8c0 | 249 | void playSound(char * wav) |
| conantina | 0:be33a1fad8c0 | 250 | { |
| conantina | 0:be33a1fad8c0 | 251 | // open wav file |
| conantina | 0:be33a1fad8c0 | 252 | FILE *wave_file; |
| conantina | 0:be33a1fad8c0 | 253 | wave_file=fopen(wav,"r"); |
| conantina | 0:be33a1fad8c0 | 254 | |
| conantina | 0:be33a1fad8c0 | 255 | // play wav file |
| conantina | 0:be33a1fad8c0 | 256 | waver.play(wave_file); |
| conantina | 0:be33a1fad8c0 | 257 | |
| conantina | 0:be33a1fad8c0 | 258 | // close wav file |
| conantina | 0:be33a1fad8c0 | 259 | fclose(wave_file); |
| conantina | 0:be33a1fad8c0 | 260 | } |
