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Dependencies: 4DGL-uLCD-SE mbed wave_player
Fork of PacMan_Skeleton_unlock by
ghost.cpp
- Committer:
- rconant6
- Date:
- 2018-03-29
- Revision:
- 1:fbda247b843b
- Parent:
- 0:be33a1fad8c0
File content as of revision 1:fbda247b843b:
/* Gatech ECE2035 2015 SPRING PAC MAN
* Copyright (c) 2015 Gatech ECE2035
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "ghost.h"
//================================================================//
// Private functions
void clean_blk(unsigned int blk_x, unsigned int blk_y)
{
GRID grid_info = map_get_grid_status(blk_x,blk_y);
uLCD.filled_rectangle(grid_info.x, grid_info.y, grid_info.x+GRID_SIZE-1, grid_info.y+GRID_SIZE-1, BACKGROUND_COLOR);
}
bool check_blk_occupied(unsigned int blk_x, unsigned int blk_y)
{
if (map_get_grid_status(blk_x,blk_y).status==GRID_WALL)
return true;
else
return false;
}
void draw_ghost(unsigned int blk_x, unsigned int blk_y, unsigned int ghost_color)
{
GRID grid = map_get_grid_status(blk_x, blk_y);
unsigned pos_x = grid.x + GRID_RADIUS;
unsigned pos_y = grid.y + GRID_RADIUS;
uLCD.filled_circle(pos_x,pos_y,GRID_RADIUS,ghost_color);
uLCD.filled_rectangle(pos_x-GRID_RADIUS,pos_y,pos_x+GRID_RADIUS,pos_y+GRID_RADIUS,ghost_color);
uLCD.filled_circle(pos_x+1,pos_y-1,1,BLACK);
uLCD.filled_circle(pos_x-1,pos_y-1,1,BLACK);
}
void ghost_move(GHOST * g, unsigned int new_blk_x, unsigned int new_blk_y)
{
// clean up ghost at old position
clean_blk(g->x, g->y);
// clean the block at new position
clean_blk(new_blk_x, new_blk_y);
// draw the ghost at new position
draw_ghost(new_blk_x, new_blk_y, g->color);
// recover map component
map_draw_grid(g->x, g->y);
g->x = new_blk_x;
g->y = new_blk_y;
}
// move ghost up/down/left/right
// return false if failed. true if success
bool ghost_up(GHOST * g)
{
if (check_blk_occupied(g->x, g->y-1)) return false;
if (g->y==0)
ghost_move(g, g->x, (NUM_GRID_Y-1));
else
ghost_move(g, g->x, g->y-1);
return true;
}
bool ghost_down(GHOST * g)
{
if (check_blk_occupied(g->x, g->y+1)) return false;
if (g->y==(NUM_GRID_Y-1))
ghost_move(g, g->x, 0);
else
ghost_move(g, g->x, g->y+1);
return true;
}
bool ghost_left(GHOST * g)
{
if (check_blk_occupied(g->x-1, g->y)) return false;
if (g->x==0)
ghost_move(g, (NUM_GRID_X-1), g->y);
else
ghost_move(g, g->x-1, g->y);
return true;
}
bool ghost_right(GHOST * g)
{
if (check_blk_occupied(g->x+1, g->y)) return false;
if (g->x==(NUM_GRID_X-1))
ghost_move(g, 0, g->y);
else
ghost_move(g, g->x+1, g->y);
return true;
}
void gen_random_direction(GHOST * g)
{
bool blocked[4];
blocked[0] = check_blk_occupied(g->x, g->y-1); //up
blocked[1] = check_blk_occupied(g->x, g->y+1); //down
blocked[2] = check_blk_occupied(g->x-1, g->y); //left
blocked[3] = check_blk_occupied(g->x+1, g->y); //right
unsigned int npath=0;
unsigned int outcome=0;
if (blocked[0]==false) npath++;
if (blocked[1]==false) npath++;
if (blocked[2]==false) npath++;
if (blocked[3]==false) npath++;
unsigned curr=(unsigned int) g->ghost_motion;
unsigned reverse;
if ((curr%2)==0)
reverse = curr+1;
else
reverse = curr-1;
unsigned off=rand();
for (int i=0;i<4;i++)
{
outcome=(off+i)%4;
// skip the reverse path if possible
if (npath>1 && reverse==outcome) continue;
if (blocked[outcome]==false) break;
}
g->ghost_motion = (GHOST_MOTION)outcome;
return;
}
//======================================================================================//
//All the function descriptions are in the ghost.h file
//Create a DLL for ghosts
DLinkedList* ghostDLL = NULL;
void ghost_init(void){
ghostDLL = create_dlinkedlist();
}
// Public functions
void ghost_create(unsigned int blk_x, unsigned int blk_y, unsigned int color)
{
GHOST* newGhost = (GHOST*)malloc(sizeof(GHOST));
newGhost->x = blk_x;
newGhost->y = blk_y;
newGhost->color = color;
insertHead(ghostDLL, (void*)newGhost);
}
DLinkedList* get_ghost_list(void) {
//Your code here
return ghostDLL;
}
void ghost_show(DLinkedList* list)
{
//Your code here
//Functions like map_draw_grid, clean_blk, draw_ghost may be useful
GHOST* newGhost = (GHOST*)getHead(list);
while(newGhost){
draw_ghost(newGhost->x,newGhost->y,newGhost->color);
newGhost = (GHOST*)getNext(list);
}
}
int ghost_collision(DLinkedList* list, int pac_x, int pac_y, int invuln){
GHOST* newGhost = (GHOST*)getHead(list);
while(newGhost){
if(newGhost->x == pac_x && newGhost->y == pac_y){
if(invuln > 0){
newGhost->ghost_motion = GHOST_DIED;
return 10;
}
else{
return 1;
}
}
newGhost = (GHOST*)getNext(list);
}
return 0;
}
void ghost_random_walk(void)
{
GHOST* newGhost = (GHOST*)getHead(ghostDLL);
while(newGhost){
if(newGhost->ghost_motion == GHOST_DIED){
//recover map grid
map_draw_grid(newGhost->x, newGhost->y);
//delete from the linked list
newGhost = (GHOST*)deleteForward(ghostDLL);
}else{
gen_random_direction(newGhost);
switch (newGhost->ghost_motion) {
case GHOST_UP:
ghost_up(newGhost);
break;
case GHOST_DOWN:
ghost_down(newGhost);
break;
case GHOST_LEFT:
ghost_left(newGhost);
break;
case GHOST_RIGHT:
ghost_right(newGhost);
break;
default:
break;
}
}
//advance the loop
newGhost = (GHOST*)getNext(ghostDLL);
}
}
//=======================================================================//
