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Dependencies: 4DGL-uLCD-SE mbed wave_player
Fork of PacMan_Skeleton_unlock by
ghost.h
- Committer:
- conantina
- Date:
- 2017-02-24
- Revision:
- 0:be33a1fad8c0
- Child:
- 1:fbda247b843b
File content as of revision 0:be33a1fad8c0:
/* Gatech ECE2035 2015 SPRING PAC MAN
* Copyright (c) 2015 Gatech ECE2035
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @file ghost.h */
#ifndef GHOST_H
#define GHOST_H
#include "mbed.h"
//#include "uLCD_4DGL.h"
#include "ghost.h"
#include "map_public.h"
#include "globals.h"
#include "pacman.h"
#include "doubly_linked_list.h"
extern uLCD_4DGL uLCD;
/// The enum defines the motion of a ghost
typedef enum {
GHOST_UP=0, ///< move up
GHOST_DOWN, ///< move down
GHOST_LEFT, ///< move left
GHOST_RIGHT, ///< move right
GHOST_DIED
} GHOST_MOTION;
/// This struct contains the status of a ghost
typedef struct
{
unsigned int x; ///< horizontal position in the grid
unsigned int y; ///< vertical position in the grid
unsigned int color; ///< color of the ghost
GHOST_MOTION ghost_motion; ///< the motion of the ghost
} GHOST;
//Initialize an empety doublely linked list
void ghost_init(void);
/** Create a ghost with given position and color. Then add to the ghost doublely linked list
@param blk_x The horizontal position in the grid.
@param blk_y The vertical position in the grid.
@param color Color of the ghost
*/
void ghost_create(unsigned int blk_x, unsigned int blk_y, unsigned int color);
/** Draw the ghost in the linked list on the screen
*/
void ghost_show(DLinkedList* list);
/** Move every ghost in the list randomly on the map for one step
*/
void ghost_random_walk(void);
/** Return the doubly linked list of ghost
*/
DLinkedList* get_ghost_list(void);
/** Extra Feature Function:
Create a super ghost with given position and color. Then add to the super ghost doublely linked list
A super ghost is itself a max-size-3 linked list. A super ghost is itself a linked list. The head always
walk randomly while the other two node keep track of the two lastest history position.
@param blk_x The horizontal position in the grid.
@param blk_y The vertical position in the grid.
@param color Color of the ghost
*/
void super_ghost_create(unsigned int blk_x, unsigned int blk_y, unsigned int color);
/** Extra Feature Function:
Move the super ghost in the list randomly on the map for one step
*/
void super_ghost_random_walk(void);
/** Extra Feature Function:
Return the doubly linked list of super ghost
*/
DLinkedList* get_super_ghost_list(void);
#endif //GHOST_H
