EventFramework library allows the creation of an event-driven infrastructure in which small "threads" can handle events in a multithreaded execution context. The EventFramework can be configured to act as a cooperative or a fully-preemptive kernel with fixed-priority scheduling. Furthermore, this kernel matches run-to-completion semantics, and hence a single-stack configuration is enough to keep running this multithreaded execution environment. As running threads shares global stack, a huge quantity of RAM is saved in contrast with traditional RTOSes.
Diff: EventHandler/EventHandler.h
- Revision:
- 0:9d09acc8f9d9
diff -r 000000000000 -r 9d09acc8f9d9 EventHandler/EventHandler.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/EventHandler/EventHandler.h Mon Oct 01 10:38:45 2012 +0000 @@ -0,0 +1,75 @@ +/* mbed EventFramework Library + * Copyright (c) 2012-2016 raulMrello + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + */ + +#ifndef _EVENTHANDLER_H_ +#define _EVENTHANDLER_H_ + +#include "../Types/Types.h" + +/** EventHandler class + * + * EventHandler instances are the EventFramework entities which will process published + * events. Each handler has a fixed priority in the range: 0(max) to 65535(min) that the + * scheduler will use to fire its EventDispatchingRoutine when the event they are listening + * has been published. * Each EventHandler can listen to several events, through one or + * various EventDispatchingRoutines. + * + */ +class EventHandler{ + public: + /** Creates an EventHandler with up to two arguments: the event dispatching function + * and a fixed priority + * + * @param func Dispatching routine to be invoked to process a published event. + * @param data event handler attached data object reference + * @param prio EventHandler priority in the range: 0[max] - 65535[min]. + */ + EventHandler(uint16_t prio, EventDispatchingRoutine* func=NULL, void* data=NULL); + + ~EventHandler(); + + /** Gets the EventHandler priority. + * + * @returns EventHandler priority + */ + uint16_t GetPrio(); + + /** Executes its dispatching function to process a published event. + * + * @param args data reference to be notified about the event processing. + * @returns Error code in uint32_t format or 0 if success. + */ + uint32_t Execute(void * args); + + /** Attaches a dispatching function to this handler, if NULL is passed, then has no effect. + * + * @param func Dispatching function to be invoked for event processing. + */ + void Attach(EventDispatchingRoutine* func); + + protected: + uint32_t(*func)(void*, void*); + uint16_t prio; + void* data; +}; + +#endif