EventFramework library allows the creation of an event-driven infrastructure in which small "threads" can handle events in a multithreaded execution context. The EventFramework can be configured to act as a cooperative or a fully-preemptive kernel with fixed-priority scheduling. Furthermore, this kernel matches run-to-completion semantics, and hence a single-stack configuration is enough to keep running this multithreaded execution environment. As running threads shares global stack, a huge quantity of RAM is saved in contrast with traditional RTOSes.
Node/Node.h
- Committer:
- raulMrello
- Date:
- 2012-10-03
- Revision:
- 1:ec12f2e32faf
- Parent:
- 0:9d09acc8f9d9
File content as of revision 1:ec12f2e32faf:
/* mbed EventFramework Library * Copyright (c) 2012 raulMrello * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef _NODE_H_ #define _NODE_H_ #include "../Types/Types.h" /** Node class * * Node objects are elements contained in a List, and linked to the previous and * next one. A Node can contain attached data as and object reference. It's a * utility class in the Framework to create Queues. * */ class Node{ public: /** Creates a Node with a specified item attached. * * @param item data object reference to attach to this Node. */ Node(void* item); Node(); ~Node(); /** Sets the reference to the next Node in the list. * * @param node node reference to the next node. */ void SetNext(Node* node); /** Sets the reference to the previous Node in the list. * * @param node node reference to the previous node. */ void SetPrev(Node* node); /** Gets the reference to the next Node in the list. * * @returns node reference to the next node. */ Node* GetNext(void); /** Gets the reference to the previous Node in the list. * * @returns node reference to the previous node. */ Node* GetPrev(void); /** Sets the attached data object item in the Node * * @param item data object reference to attach to this Node. */ void SetData(void* item); /** Gets the reference to the attached data object * * @returns attached data object reference. */ void* GetData(void); private: Node* prev; Node* next; void* data; }; #endif