EventFramework library allows the creation of an event-driven infrastructure in which small "threads" can handle events in a multithreaded execution context. The EventFramework can be configured to act as a cooperative or a fully-preemptive kernel with fixed-priority scheduling. Furthermore, this kernel matches run-to-completion semantics, and hence a single-stack configuration is enough to keep running this multithreaded execution environment. As running threads shares global stack, a huge quantity of RAM is saved in contrast with traditional RTOSes.
Event/Event.h
- Committer:
- raulMrello
- Date:
- 2012-10-03
- Revision:
- 1:ec12f2e32faf
- Parent:
- 0:9d09acc8f9d9
File content as of revision 1:ec12f2e32faf:
/* mbed EventFramework Library * Copyright (c) 2012-2016 raulMrello * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef _EVENT_H_ #define _EVENT_H_ #include "../List/List.h" #include "../EventHandler/EventHandler.h" /** Event class * * Events are the inter-process communication mechanism within the EventFramework. Each * event registered in the framework stands for a type of signal, which can accept * attached data to be processed by any processing entity; in this case by EventHandlers * through its attached EventDispatchingRoutine. * Each event has a fixed priority in the range: 0 (max) to 65535 (min) and can keep track * of a list of installed EventHandlers to invoke when the event is published. Published * events are queued into a PendingList managed by the EventFramework scheduler, who will * dispatch them accordingly with their priority (from highest to lowest). */ class Event{ public: /** Creates an Event with a specified priority * * @param prio Event priority. Range 0[max] - 65535[min] */ Event(uint16_t prio); ~Event(); /** Gets the Event priority. * * @returns event priority */ uint16_t GetPrio(void); /** Gets the base event reference * * To explain the way in which a base reference is used, it is necessary to explain what * happens on event publishing. Within the framework, only registered events can be published. * while publishing an event of one type, a new event is allocated (by: new Event()) and it is referenced * to the existing one by its private [base] property. This base reference allows the scheduler to invoke * to all its listeners. * * @returns event reference to the base event. */ Event* GetBase(void); /** Sets the Event reference to which this is based from. * * @param ev event reference to link with. */ void SetBase(Event* ev); /** Sets attached data to the Event. * * Events can attach extra data to be processed by the listener. Through this interface, a data * reference can be attached to the event. * * @param data data reference to be attached to the event for further processing. */ void SetData(void* data); /** Gets event's attached data. * * @returns reference to the attached data. */ void* GetData(void); /** Adds an EventHandler to process this kind of events. * * Each event manages an internal list of handlers. If an event of this kind is published * all handlers in this list will be fired to process the event. * * @param hnd EventHandler reference to subscribe to this Event. */ void Subscribe(EventHandler* hnd); /** Erases an EventHandler to stop processing this kind of events. * * @param hnd EventHandler reference to unsubscribe from this Event. */ void Unsubscribe(EventHandler* hnd); /** Gets the list of subscribed EventHandlers * * @returns reference to the list of subscribed EventHandlers. */ List* GetList(void); private: uint16_t prio; void* data; List* hlist; Event* base; }; #endif