EventFramework library allows the creation of an event-driven infrastructure in which small "threads" can handle events in a multithreaded execution context. The EventFramework can be configured to act as a cooperative or a fully-preemptive kernel with fixed-priority scheduling. Furthermore, this kernel matches run-to-completion semantics, and hence a single-stack configuration is enough to keep running this multithreaded execution environment. As running threads shares global stack, a huge quantity of RAM is saved in contrast with traditional RTOSes.
EventHandler/EventHandler.cpp
- Committer:
- raulMrello
- Date:
- 2012-10-01
- Revision:
- 0:9d09acc8f9d9
File content as of revision 0:9d09acc8f9d9:
/* mbed EventFramework Library * Copyright (c) 2012 raulMrello * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "EventHandler.h" EventHandler::EventHandler(uint16_t prio, EventDispatchingRoutine* func, void* data){ this->func = func; this->prio = prio; this->data = data; } EventHandler::~EventHandler(void){ this->func = NULL; this->prio = (uint16_t)-1; this->data = NULL; } uint16_t EventHandler::GetPrio(void){ return prio; } uint32_t EventHandler::Execute(void* args){ return func(data, args); } void EventHandler::Attach(EventDispatchingRoutine* funct){ if(funct){ this->func = funct; } }