EventFramework library allows the creation of an event-driven infrastructure in which small "threads" can handle events in a multithreaded execution context. The EventFramework can be configured to act as a cooperative or a fully-preemptive kernel with fixed-priority scheduling. Furthermore, this kernel matches run-to-completion semantics, and hence a single-stack configuration is enough to keep running this multithreaded execution environment. As running threads shares global stack, a huge quantity of RAM is saved in contrast with traditional RTOSes.

Dependents:   sensors_KL46Z_xmn

EventHandler/EventHandler.cpp

Committer:
raulMrello
Date:
2012-10-01
Revision:
0:9d09acc8f9d9

File content as of revision 0:9d09acc8f9d9:

/* mbed EventFramework Library 
 * Copyright (c) 2012 raulMrello
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

#include "EventHandler.h"

EventHandler::EventHandler(uint16_t prio, EventDispatchingRoutine* func, void* data){
    this->func = func;
    this->prio = prio;
    this->data = data;
}

EventHandler::~EventHandler(void){
    this->func = NULL;
    this->prio = (uint16_t)-1;
    this->data = NULL;
}

uint16_t EventHandler::GetPrio(void){
    return prio;
}

uint32_t EventHandler::Execute(void* args){
    return func(data, args);
}

void EventHandler::Attach(EventDispatchingRoutine* funct){
    if(funct){
        this->func = funct;
    }
}