FRDM K64F Metronome

Revision:
0:dbad57390bd1
diff -r 000000000000 -r dbad57390bd1 pal/Test/Unity/src/unity.c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/pal/Test/Unity/src/unity.c	Sun May 14 18:37:05 2017 +0000
@@ -0,0 +1,1320 @@
+/* =========================================================================
+    Unity Project - A Test Framework for C
+    Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams
+    [Released under MIT License. Please refer to license.txt for details]
+============================================================================ */
+
+#include "unity.h"
+#include <stddef.h>
+
+/* If omitted from header, declare overrideable prototypes here so they're ready for use */
+#ifdef UNITY_OMIT_OUTPUT_CHAR_HEADER_DECLARATION
+void UNITY_OUTPUT_CHAR(int);
+#endif
+
+/* Helpful macros for us to use here */
+#define UNITY_FAIL_AND_BAIL   { Unity.CurrentTestFailed  = 1; longjmp(Unity.AbortFrame, 1); }
+#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; longjmp(Unity.AbortFrame, 1); }
+
+/* return prematurely if we are already in failure or ignore state */
+#define UNITY_SKIP_EXECUTION  { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != 0)) {return;} }
+
+struct _Unity Unity;
+
+static const char UnityStrOk[]                     = "OK";
+static const char UnityStrPass[]                   = "PASS";
+static const char UnityStrFail[]                   = "FAIL";
+static const char UnityStrIgnore[]                 = "IGNORE";
+static const char UnityStrNull[]                   = "NULL";
+static const char UnityStrSpacer[]                 = ". ";
+static const char UnityStrExpected[]               = " Expected ";
+static const char UnityStrWas[]                    = " Was ";
+static const char UnityStrElement[]                = " Element ";
+static const char UnityStrByte[]                   = " Byte ";
+static const char UnityStrMemory[]                 = " Memory Mismatch.";
+static const char UnityStrDelta[]                  = " Values Not Within Delta ";
+static const char UnityStrPointless[]              = " You Asked Me To Compare Nothing, Which Was Pointless.";
+static const char UnityStrNullPointerForExpected[] = " Expected pointer to be NULL";
+static const char UnityStrNullPointerForActual[]   = " Actual pointer was NULL";
+static const char UnityStrNot[]                    = "Not ";
+static const char UnityStrInf[]                    = "Infinity";
+static const char UnityStrNegInf[]                 = "Negative Infinity";
+static const char UnityStrNaN[]                    = "NaN";
+static const char UnityStrDet[]                    = "Determinate";
+static const char UnityStrInvalidFloatTrait[]      = "Invalid Float Trait";
+const char UnityStrErrFloat[]                      = "Unity Floating Point Disabled";
+const char UnityStrErrDouble[]                     = "Unity Double Precision Disabled";
+const char UnityStrErr64[]                         = "Unity 64-bit Support Disabled";
+static const char UnityStrBreaker[]                = "-----------------------";
+static const char UnityStrResultsTests[]           = " Tests ";
+static const char UnityStrResultsFailures[]        = " Failures ";
+static const char UnityStrResultsIgnored[]         = " Ignored ";
+static const char UnityStrDetail1Name[]            = UNITY_DETAIL1_NAME " ";
+static const char UnityStrDetail2Name[]            = " " UNITY_DETAIL2_NAME " ";
+
+#ifdef UNITY_FLOAT_NEEDS_ZERO
+/* Dividing by these constants produces +/- infinity.
+ * The rationale is given in UnityAssertFloatIsInf's body. */
+static const _UF f_zero = 0.0f;
+#endif
+
+/* compiler-generic print formatting masks */
+static const _U_UINT UnitySizeMask[] =
+{
+    255u,         /* 0xFF */
+    65535u,       /* 0xFFFF */
+    65535u,
+    4294967295u,  /* 0xFFFFFFFF */
+    4294967295u,
+    4294967295u,
+    4294967295u
+#ifdef UNITY_SUPPORT_64
+    ,0xFFFFFFFFFFFFFFFF
+#endif
+};
+
+/*-----------------------------------------------
+ * Pretty Printers & Test Result Output Handlers
+ *-----------------------------------------------*/
+
+void UnityPrint(const char* string)
+{
+    const char* pch = string;
+
+    if (pch != NULL)
+    {
+        while (*pch)
+        {
+            /* printable characters plus CR & LF are printed */
+            if ((*pch <= 126) && (*pch >= 32))
+            {
+                UNITY_OUTPUT_CHAR(*pch);
+            }
+            /* write escaped carriage returns */
+            else if (*pch == 13)
+            {
+                UNITY_OUTPUT_CHAR('\\');
+                UNITY_OUTPUT_CHAR('r');
+            }
+            /* write escaped line feeds */
+            else if (*pch == 10)
+            {
+                UNITY_OUTPUT_CHAR('\\');
+                UNITY_OUTPUT_CHAR('n');
+            }
+            /* unprintable characters are shown as codes */
+            else
+            {
+                UNITY_OUTPUT_CHAR('\\');
+                UnityPrintNumberHex((_U_UINT)*pch, 2);
+            }
+            pch++;
+        }
+    }
+}
+
+void UnityPrintLen(const char* string, const _UU32 length);
+void UnityPrintLen(const char* string, const _UU32 length)
+{
+    const char* pch = string;
+
+    if (pch != NULL)
+    {
+        while (*pch && (_UU32)(pch - string) < length)
+        {
+            /* printable characters plus CR & LF are printed */
+            if ((*pch <= 126) && (*pch >= 32))
+            {
+                UNITY_OUTPUT_CHAR(*pch);
+            }
+            /* write escaped carriage returns */
+            else if (*pch == 13)
+            {
+                UNITY_OUTPUT_CHAR('\\');
+                UNITY_OUTPUT_CHAR('r');
+            }
+            /* write escaped line feeds */
+            else if (*pch == 10)
+            {
+                UNITY_OUTPUT_CHAR('\\');
+                UNITY_OUTPUT_CHAR('n');
+            }
+            /* unprintable characters are shown as codes */
+            else
+            {
+                UNITY_OUTPUT_CHAR('\\');
+                UnityPrintNumberHex((_U_UINT)*pch, 2);
+            }
+            pch++;
+        }
+    }
+}
+
+/*-----------------------------------------------*/
+void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T style)
+{
+    if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
+    {
+        UnityPrintNumber(number);
+    }
+    else if ((style & UNITY_DISPLAY_RANGE_UINT) == UNITY_DISPLAY_RANGE_UINT)
+    {
+        UnityPrintNumberUnsigned(  (_U_UINT)number  &  UnitySizeMask[((_U_UINT)style & (_U_UINT)0x0F) - 1]  );
+    }
+    else
+    {
+        UnityPrintNumberHex((_U_UINT)number, (char)((style & 0x000F) << 1));
+    }
+}
+
+/*-----------------------------------------------*/
+void UnityPrintNumber(const _U_SINT number_to_print)
+{
+    _U_UINT number = (_U_UINT)number_to_print;
+
+    if (number_to_print < 0)
+    {
+        /* A negative number, including MIN negative */
+        UNITY_OUTPUT_CHAR('-');
+        number = (_U_UINT)(-number_to_print);
+    }
+    UnityPrintNumberUnsigned(number);
+}
+
+/*-----------------------------------------------
+ * basically do an itoa using as little ram as possible */
+void UnityPrintNumberUnsigned(const _U_UINT number)
+{
+    _U_UINT divisor = 1;
+
+    /* figure out initial divisor */
+    while (number / divisor > 9)
+    {
+        divisor *= 10;
+    }
+
+    /* now mod and print, then divide divisor */
+    do
+    {
+        UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
+        divisor /= 10;
+    }
+    while (divisor > 0);
+}
+
+/*-----------------------------------------------*/
+void UnityPrintNumberHex(const _U_UINT number, const char nibbles_to_print)
+{
+    _U_UINT nibble;
+    char nibbles = nibbles_to_print;
+    UNITY_OUTPUT_CHAR('0');
+    UNITY_OUTPUT_CHAR('x');
+
+    while (nibbles > 0)
+    {
+        nibble = (number >> (--nibbles << 2)) & 0x0000000F;
+        if (nibble <= 9)
+        {
+            UNITY_OUTPUT_CHAR((char)('0' + nibble));
+        }
+        else
+        {
+            UNITY_OUTPUT_CHAR((char)('A' - 10 + nibble));
+        }
+    }
+}
+
+/*-----------------------------------------------*/
+void UnityPrintMask(const _U_UINT mask, const _U_UINT number)
+{
+    _U_UINT current_bit = (_U_UINT)1 << (UNITY_INT_WIDTH - 1);
+    _US32 i;
+
+    for (i = 0; i < UNITY_INT_WIDTH; i++)
+    {
+        if (current_bit & mask)
+        {
+            if (current_bit & number)
+            {
+                UNITY_OUTPUT_CHAR('1');
+            }
+            else
+            {
+                UNITY_OUTPUT_CHAR('0');
+            }
+        }
+        else
+        {
+            UNITY_OUTPUT_CHAR('X');
+        }
+        current_bit = current_bit >> 1;
+    }
+}
+
+/*-----------------------------------------------*/
+#ifdef UNITY_FLOAT_VERBOSE
+#include <stdio.h>
+
+#ifndef UNITY_VERBOSE_NUMBER_MAX_LENGTH
+# ifdef UNITY_DOUBLE_VERBOSE
+#  define UNITY_VERBOSE_NUMBER_MAX_LENGTH 317
+# else
+#  define UNITY_VERBOSE_NUMBER_MAX_LENGTH 47
+# endif
+#endif
+
+void UnityPrintFloat(_UF number)
+{
+    char TempBuffer[UNITY_VERBOSE_NUMBER_MAX_LENGTH + 1];
+    snprintf(TempBuffer, sizeof(TempBuffer), "%.6f", number);
+    UnityPrint(TempBuffer);
+}
+#endif
+
+/*-----------------------------------------------*/
+
+void UnityPrintFail(void);
+void UnityPrintFail(void)
+{
+    UnityPrint(UnityStrFail);
+}
+
+void UnityPrintOk(void);
+void UnityPrintOk(void)
+{
+    UnityPrint(UnityStrOk);
+}
+
+/*-----------------------------------------------*/
+static void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line);
+static void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line)
+{
+#ifndef UNITY_FIXTURES
+    UnityPrint(file);
+    UNITY_OUTPUT_CHAR(':');
+    UnityPrintNumber((_U_SINT)line);
+    UNITY_OUTPUT_CHAR(':');
+    UnityPrint(Unity.CurrentTestName);
+    UNITY_OUTPUT_CHAR(':');
+#else
+    UNITY_UNUSED(file);
+    UNITY_UNUSED(line);
+#endif
+}
+
+/* SA_PATCH: Make failures more noticable. */
+static void UnityPrintVisibleFailure(void);
+static void UnityPrintVisibleFailure(void)
+{
+    UNITY_OUTPUT_CHAR('\n');
+    UnityPrint("===!!!===> ");
+    /* SA_PATCH: Output results using easy to parse tags. */
+    UnityPrint(UNITY_RESULTS_TAGS_RESULT_START);
+    UnityPrint(UnityStrFail);
+    /* SA_PATCH: Output results using easy to parse tags. */
+    UnityPrint(UNITY_RESULTS_TAGS_RESULT_END);
+    UnityPrint(" <===!!!===");
+}
+/*-----------------------------------------------*/
+static void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line);
+static void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line)
+{
+#ifndef UNITY_FIXTURES
+    UnityTestResultsBegin(Unity.TestFile, line);
+#else
+    UNITY_UNUSED(line);
+#endif
+    /* SA_PATCH: Make failures more noticable. */
+    UnityPrintVisibleFailure();
+    //UnityPrint(UnityStrFail);
+    UNITY_OUTPUT_CHAR(':');
+}
+
+/*-----------------------------------------------*/
+void UnityConcludeTest(void)
+{
+    if (Unity.CurrentTestIgnored)
+    {
+        Unity.TestIgnores++;
+    }
+    else if (!Unity.CurrentTestFailed)
+    {
+        UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber);
+        UnityPrint(UnityStrPass);
+    }
+    else
+    {
+        Unity.TestFailures++;
+    }
+
+    Unity.CurrentTestFailed = 0;
+    Unity.CurrentTestIgnored = 0;
+    UNITY_PRINT_EOL();
+    UNITY_FLUSH_CALL();
+}
+
+/*-----------------------------------------------*/
+static void UnityAddMsgIfSpecified(const char* msg);
+static void UnityAddMsgIfSpecified(const char* msg)
+{
+    if (msg)
+    {
+        UnityPrint(UnityStrSpacer);
+#ifndef UNITY_EXCLUDE_DETAILS
+        if (Unity.CurrentDetail1)
+        {
+            UnityPrint(UnityStrDetail1Name);
+            UnityPrint(Unity.CurrentDetail1);
+            if (Unity.CurrentDetail2)
+            {
+                UnityPrint(UnityStrDetail2Name);
+                UnityPrint(Unity.CurrentDetail2);
+            }
+            UnityPrint(UnityStrSpacer);
+        }
+#endif
+        UnityPrint(msg);
+    }
+}
+
+/*-----------------------------------------------*/
+static void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual);
+static void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual)
+{
+    UnityPrint(UnityStrExpected);
+    if (expected != NULL)
+    {
+        UNITY_OUTPUT_CHAR('\'');
+        UnityPrint(expected);
+        UNITY_OUTPUT_CHAR('\'');
+    }
+    else
+    {
+      UnityPrint(UnityStrNull);
+    }
+    UnityPrint(UnityStrWas);
+    if (actual != NULL)
+    {
+        UNITY_OUTPUT_CHAR('\'');
+        UnityPrint(actual);
+        UNITY_OUTPUT_CHAR('\'');
+    }
+    else
+    {
+      UnityPrint(UnityStrNull);
+    }
+}
+
+/*-----------------------------------------------*/
+static void UnityPrintExpectedAndActualStringsLen(const char* expected, const char* actual, const _UU32 length)
+{
+    UnityPrint(UnityStrExpected);
+    if (expected != NULL)
+    {
+        UNITY_OUTPUT_CHAR('\'');
+        UnityPrintLen(expected, length);
+        UNITY_OUTPUT_CHAR('\'');
+    }
+    else
+    {
+      UnityPrint(UnityStrNull);
+    }
+    UnityPrint(UnityStrWas);
+    if (actual != NULL)
+    {
+        UNITY_OUTPUT_CHAR('\'');
+        UnityPrintLen(actual, length);
+        UNITY_OUTPUT_CHAR('\'');
+    }
+    else
+    {
+      UnityPrint(UnityStrNull);
+    }
+}
+
+
+
+/*-----------------------------------------------
+ * Assertion & Control Helpers
+ *-----------------------------------------------*/
+
+static int UnityCheckArraysForNull(UNITY_INTERNAL_PTR expected, UNITY_INTERNAL_PTR actual, const UNITY_LINE_TYPE lineNumber, const char* msg)
+{
+    /* return true if they are both NULL */
+    if ((expected == NULL) && (actual == NULL))
+        return 1;
+
+    /* throw error if just expected is NULL */
+    if (expected == NULL)
+    {
+        UnityTestResultsFailBegin(lineNumber);
+        UnityPrint(UnityStrNullPointerForExpected);
+        UnityAddMsgIfSpecified(msg);
+        UNITY_FAIL_AND_BAIL;
+    }
+
+    /* throw error if just actual is NULL */
+    if (actual == NULL)
+    {
+        UnityTestResultsFailBegin(lineNumber);
+        UnityPrint(UnityStrNullPointerForActual);
+        UnityAddMsgIfSpecified(msg);
+        UNITY_FAIL_AND_BAIL;
+    }
+
+    /* return false if neither is NULL */
+    return 0;
+}
+
+/*-----------------------------------------------
+ * Assertion Functions
+ *-----------------------------------------------*/
+
+void UnityAssertBits(const _U_SINT mask,
+                     const _U_SINT expected,
+                     const _U_SINT actual,
+                     const char* msg,
+                     const UNITY_LINE_TYPE lineNumber)
+{
+    UNITY_SKIP_EXECUTION;
+
+    if ((mask & expected) != (mask & actual))
+    {
+        UnityTestResultsFailBegin(lineNumber);
+        UnityPrint(UnityStrExpected);
+        UnityPrintMask((_U_UINT)mask, (_U_UINT)expected);
+        UnityPrint(UnityStrWas);
+        UnityPrintMask((_U_UINT)mask, (_U_UINT)actual);
+        UnityAddMsgIfSpecified(msg);
+        UNITY_FAIL_AND_BAIL;
+    }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertEqualNumber(const _U_SINT expected,
+                            const _U_SINT actual,
+                            const char* msg,
+                            const UNITY_LINE_TYPE lineNumber,
+                            const UNITY_DISPLAY_STYLE_T style)
+{
+    UNITY_SKIP_EXECUTION;
+
+    if (expected != actual)
+    {
+        UnityTestResultsFailBegin(lineNumber);
+        UnityPrint(UnityStrExpected);
+        UnityPrintNumberByStyle(expected, style);
+        UnityPrint(UnityStrWas);
+        UnityPrintNumberByStyle(actual, style);
+        UnityAddMsgIfSpecified(msg);
+        UNITY_FAIL_AND_BAIL;
+    }
+}
+
+#define UnityPrintPointlessAndBail()       \
+{                                          \
+    UnityTestResultsFailBegin(lineNumber); \
+    UnityPrint(UnityStrPointless);         \
+    UnityAddMsgIfSpecified(msg);           \
+    UNITY_FAIL_AND_BAIL; }
+
+/*-----------------------------------------------*/
+void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
+                              UNITY_INTERNAL_PTR actual,
+                              const _UU32 num_elements,
+                              const char* msg,
+                              const UNITY_LINE_TYPE lineNumber,
+                              const UNITY_DISPLAY_STYLE_T style)
+{
+    _UU32 elements = num_elements;
+    UNITY_INTERNAL_PTR ptr_exp = (UNITY_INTERNAL_PTR)expected;
+    UNITY_INTERNAL_PTR ptr_act = (UNITY_INTERNAL_PTR)actual;
+
+    UNITY_SKIP_EXECUTION;
+
+    if (elements == 0)
+    {
+        UnityPrintPointlessAndBail();
+    }
+
+    if (UnityCheckArraysForNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg) == 1)
+        return;
+
+    /* If style is UNITY_DISPLAY_STYLE_INT, we'll fall into the default case rather than the INT16 or INT32 (etc) case
+     * as UNITY_DISPLAY_STYLE_INT includes a flag for UNITY_DISPLAY_RANGE_AUTO, which the width-specific
+     * variants do not. Therefore remove this flag. */
+    switch(style & (UNITY_DISPLAY_STYLE_T)(~UNITY_DISPLAY_RANGE_AUTO))
+    {
+        case UNITY_DISPLAY_STYLE_HEX8:
+        case UNITY_DISPLAY_STYLE_INT8:
+        case UNITY_DISPLAY_STYLE_UINT8:
+            while (elements--)
+            {
+                if (*(UNITY_PTR_ATTRIBUTE const _US8*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US8*)ptr_act)
+                {
+                    UnityTestResultsFailBegin(lineNumber);
+                    UnityPrint(UnityStrElement);
+                    UnityPrintNumberUnsigned(num_elements - elements - 1);
+                    UnityPrint(UnityStrExpected);
+                    UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US8*)ptr_exp, style);
+                    UnityPrint(UnityStrWas);
+                    UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US8*)ptr_act, style);
+                    UnityAddMsgIfSpecified(msg);
+                    UNITY_FAIL_AND_BAIL;
+                }
+                ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 1);
+                ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 1);
+            }
+            break;
+        case UNITY_DISPLAY_STYLE_HEX16:
+        case UNITY_DISPLAY_STYLE_INT16:
+        case UNITY_DISPLAY_STYLE_UINT16:
+            while (elements--)
+            {
+                if (*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US16*)ptr_act)
+                {
+                    UnityTestResultsFailBegin(lineNumber);
+                    UnityPrint(UnityStrElement);
+                    UnityPrintNumberUnsigned(num_elements - elements - 1);
+                    UnityPrint(UnityStrExpected);
+                    UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_exp, style);
+                    UnityPrint(UnityStrWas);
+                    UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_act, style);
+                    UnityAddMsgIfSpecified(msg);
+                    UNITY_FAIL_AND_BAIL;
+                }
+                ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 2);
+                ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 2);
+            }
+            break;
+#ifdef UNITY_SUPPORT_64
+        case UNITY_DISPLAY_STYLE_HEX64:
+        case UNITY_DISPLAY_STYLE_INT64:
+        case UNITY_DISPLAY_STYLE_UINT64:
+            while (elements--)
+            {
+                if (*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US64*)ptr_act)
+                {
+                    UnityTestResultsFailBegin(lineNumber);
+                    UnityPrint(UnityStrElement);
+                    UnityPrintNumberUnsigned(num_elements - elements - 1);
+                    UnityPrint(UnityStrExpected);
+                    UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_exp, style);
+                    UnityPrint(UnityStrWas);
+                    UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_act, style);
+                    UnityAddMsgIfSpecified(msg);
+                    UNITY_FAIL_AND_BAIL;
+                }
+                ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 8);
+                ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 8);
+            }
+            break;
+#endif
+        default:
+            while (elements--)
+            {
+                if (*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US32*)ptr_act)
+                {
+                    UnityTestResultsFailBegin(lineNumber);
+                    UnityPrint(UnityStrElement);
+                    UnityPrintNumberUnsigned(num_elements - elements - 1);
+                    UnityPrint(UnityStrExpected);
+                    UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_exp, style);
+                    UnityPrint(UnityStrWas);
+                    UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_act, style);
+                    UnityAddMsgIfSpecified(msg);
+                    UNITY_FAIL_AND_BAIL;
+                }
+                ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 4);
+                ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 4);
+            }
+            break;
+    }
+}
+
+/*-----------------------------------------------*/
+#ifndef UNITY_EXCLUDE_FLOAT
+void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
+                                UNITY_PTR_ATTRIBUTE const _UF* actual,
+                                const _UU32 num_elements,
+                                const char* msg,
+                                const UNITY_LINE_TYPE lineNumber)
+{
+    _UU32 elements = num_elements;
+    UNITY_PTR_ATTRIBUTE const _UF* ptr_expected = expected;
+    UNITY_PTR_ATTRIBUTE const _UF* ptr_actual = actual;
+    _UF diff, tol;
+
+    UNITY_SKIP_EXECUTION;
+
+    if (elements == 0)
+    {
+        UnityPrintPointlessAndBail();
+    }
+
+    if (UnityCheckArraysForNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg) == 1)
+        return;
+
+    while (elements--)
+    {
+        diff = *ptr_expected - *ptr_actual;
+        if (diff < 0.0f)
+            diff = 0.0f - diff;
+        tol = UNITY_FLOAT_PRECISION * *ptr_expected;
+        if (tol < 0.0f)
+            tol = 0.0f - tol;
+
+        /* This first part of this condition will catch any NaN or Infinite values */
+        if (isnan(diff) || isinf(diff) || (diff > tol))
+        {
+            UnityTestResultsFailBegin(lineNumber);
+            UnityPrint(UnityStrElement);
+            UnityPrintNumberUnsigned(num_elements - elements - 1);
+#ifdef UNITY_FLOAT_VERBOSE
+            UnityPrint(UnityStrExpected);
+            UnityPrintFloat(*ptr_expected);
+            UnityPrint(UnityStrWas);
+            UnityPrintFloat(*ptr_actual);
+#else
+            UnityPrint(UnityStrDelta);
+#endif
+            UnityAddMsgIfSpecified(msg);
+            UNITY_FAIL_AND_BAIL;
+        }
+        ptr_expected++;
+        ptr_actual++;
+    }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertFloatsWithin(const _UF delta,
+                             const _UF expected,
+                             const _UF actual,
+                             const char* msg,
+                             const UNITY_LINE_TYPE lineNumber)
+{
+    _UF diff = actual - expected;
+    _UF pos_delta = delta;
+
+    UNITY_SKIP_EXECUTION;
+
+    if (diff < 0.0f)
+    {
+        diff = 0.0f - diff;
+    }
+    if (pos_delta < 0.0f)
+    {
+        pos_delta = 0.0f - pos_delta;
+    }
+
+    /* This first part of this condition will catch any NaN or Infinite values */
+    if (isnan(diff) || isinf(diff) || (pos_delta < diff))
+    {
+        UnityTestResultsFailBegin(lineNumber);
+#ifdef UNITY_FLOAT_VERBOSE
+        UnityPrint(UnityStrExpected);
+        UnityPrintFloat(expected);
+        UnityPrint(UnityStrWas);
+        UnityPrintFloat(actual);
+#else
+        UnityPrint(UnityStrDelta);
+#endif
+        UnityAddMsgIfSpecified(msg);
+        UNITY_FAIL_AND_BAIL;
+    }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertFloatSpecial(const _UF actual,
+                             const char* msg,
+                             const UNITY_LINE_TYPE lineNumber,
+                             const UNITY_FLOAT_TRAIT_T style)
+{
+    const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet };
+    _U_SINT should_be_trait   = ((_U_SINT)style & 1);
+    _U_SINT is_trait          = !should_be_trait;
+    _U_SINT trait_index       = (_U_SINT)(style >> 1);
+
+    UNITY_SKIP_EXECUTION;
+
+    switch(style)
+    {
+        /* To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly
+         * We are using a variable to hold the zero value because some compilers complain about dividing by zero otherwise */
+        case UNITY_FLOAT_IS_INF:
+        case UNITY_FLOAT_IS_NOT_INF:
+            is_trait = isinf(actual) & ispos(actual);
+            break;
+        case UNITY_FLOAT_IS_NEG_INF:
+        case UNITY_FLOAT_IS_NOT_NEG_INF:
+            is_trait = isinf(actual) & isneg(actual);
+            break;
+
+        /* NaN is the only floating point value that does NOT equal itself. Therefore if Actual == Actual, then it is NOT NaN. */
+        case UNITY_FLOAT_IS_NAN:
+        case UNITY_FLOAT_IS_NOT_NAN:
+            is_trait = isnan(actual);
+            break;
+
+        /* A determinate number is non infinite and not NaN. (therefore the opposite of the two above) */
+        case UNITY_FLOAT_IS_DET:
+        case UNITY_FLOAT_IS_NOT_DET:
+            if (isinf(actual) | isnan(actual))
+                is_trait = 0;
+            else
+                is_trait = 1;
+            break;
+
+        default:
+            trait_index = 0;
+            trait_names[0] = UnityStrInvalidFloatTrait;
+            break;
+    }
+
+    if (is_trait != should_be_trait)
+    {
+        UnityTestResultsFailBegin(lineNumber);
+        UnityPrint(UnityStrExpected);
+        if (!should_be_trait)
+            UnityPrint(UnityStrNot);
+        UnityPrint(trait_names[trait_index]);
+        UnityPrint(UnityStrWas);
+#ifdef UNITY_FLOAT_VERBOSE
+        UnityPrintFloat(actual);
+#else
+        if (should_be_trait)
+            UnityPrint(UnityStrNot);
+        UnityPrint(trait_names[trait_index]);
+#endif
+        UnityAddMsgIfSpecified(msg);
+        UNITY_FAIL_AND_BAIL;
+    }
+}
+
+#endif /* not UNITY_EXCLUDE_FLOAT */
+
+/*-----------------------------------------------*/
+#ifndef UNITY_EXCLUDE_DOUBLE
+void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,
+                                 UNITY_PTR_ATTRIBUTE const _UD* actual,
+                                 const _UU32 num_elements,
+                                 const char* msg,
+                                 const UNITY_LINE_TYPE lineNumber)
+{
+    _UU32 elements = num_elements;
+    UNITY_PTR_ATTRIBUTE const _UD* ptr_expected = expected;
+    UNITY_PTR_ATTRIBUTE const _UD* ptr_actual = actual;
+    _UD diff, tol;
+
+    UNITY_SKIP_EXECUTION;
+
+    if (elements == 0)
+    {
+        UnityPrintPointlessAndBail();
+    }
+
+    if (UnityCheckArraysForNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg) == 1)
+        return;
+
+    while (elements--)
+    {
+        diff = *ptr_expected - *ptr_actual;
+        if (diff < 0.0)
+          diff = 0.0 - diff;
+        tol = UNITY_DOUBLE_PRECISION * *ptr_expected;
+        if (tol < 0.0)
+            tol = 0.0 - tol;
+
+        /* This first part of this condition will catch any NaN or Infinite values */
+        if (isnan(diff) || isinf(diff) || (diff > tol))
+        {
+            UnityTestResultsFailBegin(lineNumber);
+            UnityPrint(UnityStrElement);
+            UnityPrintNumberUnsigned(num_elements - elements - 1);
+#ifdef UNITY_DOUBLE_VERBOSE
+            UnityPrint(UnityStrExpected);
+            UnityPrintFloat((float)(*ptr_expected));
+            UnityPrint(UnityStrWas);
+            UnityPrintFloat((float)(*ptr_actual));
+#else
+            UnityPrint(UnityStrDelta);
+#endif
+            UnityAddMsgIfSpecified(msg);
+            UNITY_FAIL_AND_BAIL;
+        }
+        ptr_expected++;
+        ptr_actual++;
+    }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertDoublesWithin(const _UD delta,
+                              const _UD expected,
+                              const _UD actual,
+                              const char* msg,
+                              const UNITY_LINE_TYPE lineNumber)
+{
+    _UD diff = actual - expected;
+    _UD pos_delta = delta;
+
+    UNITY_SKIP_EXECUTION;
+
+    if (diff < 0.0)
+    {
+        diff = 0.0 - diff;
+    }
+    if (pos_delta < 0.0)
+    {
+        pos_delta = 0.0 - pos_delta;
+    }
+
+    /* This first part of this condition will catch any NaN or Infinite values */
+    if (isnan(diff) || isinf(diff) || (pos_delta < diff))
+    {
+        UnityTestResultsFailBegin(lineNumber);
+#ifdef UNITY_DOUBLE_VERBOSE
+        UnityPrint(UnityStrExpected);
+        UnityPrintFloat((float)expected);
+        UnityPrint(UnityStrWas);
+        UnityPrintFloat((float)actual);
+#else
+        UnityPrint(UnityStrDelta);
+#endif
+        UnityAddMsgIfSpecified(msg);
+        UNITY_FAIL_AND_BAIL;
+    }
+}
+
+/*-----------------------------------------------*/
+
+void UnityAssertDoubleSpecial(const _UD actual,
+                              const char* msg,
+                              const UNITY_LINE_TYPE lineNumber,
+                              const UNITY_FLOAT_TRAIT_T style)
+{
+    const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet };
+    _U_SINT should_be_trait   = ((_U_SINT)style & 1);
+    _U_SINT is_trait          = !should_be_trait;
+    _U_SINT trait_index       = (_U_SINT)(style >> 1);
+
+    UNITY_SKIP_EXECUTION;
+
+     switch(style)
+    {
+        /* To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly
+         * We are using a variable to hold the zero value because some compilers complain about dividing by zero otherwise */
+        case UNITY_FLOAT_IS_INF:
+        case UNITY_FLOAT_IS_NOT_INF:
+            is_trait = isinf(actual) & ispos(actual);
+            break;
+        case UNITY_FLOAT_IS_NEG_INF:
+        case UNITY_FLOAT_IS_NOT_NEG_INF:
+            is_trait = isinf(actual) & isneg(actual);
+            break;
+
+        /* NaN is the only floating point value that does NOT equal itself. Therefore if Actual == Actual, then it is NOT NaN. */
+        case UNITY_FLOAT_IS_NAN:
+        case UNITY_FLOAT_IS_NOT_NAN:
+            is_trait = isnan(actual);
+            break;
+
+        /* A determinate number is non infinite and not NaN. (therefore the opposite of the two above) */
+        case UNITY_FLOAT_IS_DET:
+        case UNITY_FLOAT_IS_NOT_DET:
+            if (isinf(actual) | isnan(actual))
+                is_trait = 0;
+            else
+                is_trait = 1;
+            break;
+
+        default:
+            trait_index = 0;
+            trait_names[0] = UnityStrInvalidFloatTrait;
+            break;
+    }
+
+    if (is_trait != should_be_trait)
+    {
+        UnityTestResultsFailBegin(lineNumber);
+        UnityPrint(UnityStrExpected);
+        if (!should_be_trait)
+            UnityPrint(UnityStrNot);
+        UnityPrint(trait_names[trait_index]);
+        UnityPrint(UnityStrWas);
+#ifdef UNITY_DOUBLE_VERBOSE
+        UnityPrintFloat(actual);
+#else
+        if (should_be_trait)
+            UnityPrint(UnityStrNot);
+        UnityPrint(trait_names[trait_index]);
+#endif
+        UnityAddMsgIfSpecified(msg);
+        UNITY_FAIL_AND_BAIL;
+    }
+}
+
+
+#endif /* not UNITY_EXCLUDE_DOUBLE */
+
+/*-----------------------------------------------*/
+void UnityAssertNumbersWithin( const _U_UINT delta,
+                               const _U_SINT expected,
+                               const _U_SINT actual,
+                               const char* msg,
+                               const UNITY_LINE_TYPE lineNumber,
+                               const UNITY_DISPLAY_STYLE_T style)
+{
+    UNITY_SKIP_EXECUTION;
+
+    if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
+    {
+        if (actual > expected)
+            Unity.CurrentTestFailed = ((_U_UINT)(actual - expected) > delta);
+        else
+            Unity.CurrentTestFailed = ((_U_UINT)(expected - actual) > delta);
+    }
+    else
+    {
+        if ((_U_UINT)actual > (_U_UINT)expected)
+            Unity.CurrentTestFailed = ((_U_UINT)(actual - expected) > delta);
+        else
+            Unity.CurrentTestFailed = ((_U_UINT)(expected - actual) > delta);
+    }
+
+    if (Unity.CurrentTestFailed)
+    {
+        UnityTestResultsFailBegin(lineNumber);
+        UnityPrint(UnityStrDelta);
+        UnityPrintNumberByStyle((_U_SINT)delta, style);
+        UnityPrint(UnityStrExpected);
+        UnityPrintNumberByStyle(expected, style);
+        UnityPrint(UnityStrWas);
+        UnityPrintNumberByStyle(actual, style);
+        UnityAddMsgIfSpecified(msg);
+        UNITY_FAIL_AND_BAIL;
+    }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertEqualString(const char* expected,
+                            const char* actual,
+                            const char* msg,
+                            const UNITY_LINE_TYPE lineNumber)
+{
+    _UU32 i;
+
+    UNITY_SKIP_EXECUTION;
+
+    /* if both pointers not null compare the strings */
+    if (expected && actual)
+    {
+        for (i = 0; expected[i] || actual[i]; i++)
+        {
+            if (expected[i] != actual[i])
+            {
+                Unity.CurrentTestFailed = 1;
+                break;
+            }
+        }
+    }
+    else
+    { /* handle case of one pointers being null (if both null, test should pass) */
+        if (expected != actual)
+        {
+            Unity.CurrentTestFailed = 1;
+        }
+    }
+
+    if (Unity.CurrentTestFailed)
+    {
+      UnityTestResultsFailBegin(lineNumber);
+      UnityPrintExpectedAndActualStrings(expected, actual);
+      UnityAddMsgIfSpecified(msg);
+      UNITY_FAIL_AND_BAIL;
+    }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertEqualStringLen(const char* expected,
+                            const char* actual,
+                            const _UU32 length,
+                            const char* msg,
+                            const UNITY_LINE_TYPE lineNumber)
+{
+    _UU32 i;
+
+    UNITY_SKIP_EXECUTION;
+
+    /* if both pointers not null compare the strings */
+    if (expected && actual)
+    {
+        for (i = 0; (expected[i] || actual[i]) && i < length; i++)
+        {
+            if (expected[i] != actual[i])
+            {
+                Unity.CurrentTestFailed = 1;
+                break;
+            }
+        }
+    }
+    else
+    { /* handle case of one pointers being null (if both null, test should pass) */
+        if (expected != actual)
+        {
+            Unity.CurrentTestFailed = 1;
+        }
+    }
+
+    if (Unity.CurrentTestFailed)
+    {
+      UnityTestResultsFailBegin(lineNumber);
+      UnityPrintExpectedAndActualStringsLen(expected, actual, length);
+      UnityAddMsgIfSpecified(msg);
+      UNITY_FAIL_AND_BAIL;
+    }
+}
+
+
+/*-----------------------------------------------*/
+void UnityAssertEqualStringArray( const char** expected,
+                                  const char** actual,
+                                  const _UU32 num_elements,
+                                  const char* msg,
+                                  const UNITY_LINE_TYPE lineNumber)
+{
+    _UU32 i, j = 0;
+
+    UNITY_SKIP_EXECUTION;
+
+    /* if no elements, it's an error */
+    if (num_elements == 0)
+    {
+        UnityPrintPointlessAndBail();
+    }
+
+    if (UnityCheckArraysForNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg) == 1)
+        return;
+
+    do
+    {
+        /* if both pointers not null compare the strings */
+        if (expected[j] && actual[j])
+        {
+            for (i = 0; expected[j][i] || actual[j][i]; i++)
+            {
+                if (expected[j][i] != actual[j][i])
+                {
+                    Unity.CurrentTestFailed = 1;
+                    break;
+                }
+            }
+        }
+        else
+        { /* handle case of one pointers being null (if both null, test should pass) */
+            if (expected[j] != actual[j])
+            {
+                Unity.CurrentTestFailed = 1;
+            }
+        }
+
+        if (Unity.CurrentTestFailed)
+        {
+            UnityTestResultsFailBegin(lineNumber);
+            if (num_elements > 1)
+            {
+                UnityPrint(UnityStrElement);
+                UnityPrintNumberUnsigned(j);
+            }
+            UnityPrintExpectedAndActualStrings((const char*)(expected[j]), (const char*)(actual[j]));
+            UnityAddMsgIfSpecified(msg);
+            UNITY_FAIL_AND_BAIL;
+        }
+    } while (++j < num_elements);
+}
+
+/*-----------------------------------------------*/
+void UnityAssertEqualMemory( UNITY_INTERNAL_PTR expected,
+                             UNITY_INTERNAL_PTR actual,
+                             const _UU32 length,
+                             const _UU32 num_elements,
+                             const char* msg,
+                             const UNITY_LINE_TYPE lineNumber)
+{
+    UNITY_PTR_ATTRIBUTE const unsigned char* ptr_exp = (UNITY_PTR_ATTRIBUTE const unsigned char*)expected;
+    UNITY_PTR_ATTRIBUTE const unsigned char* ptr_act = (UNITY_PTR_ATTRIBUTE const unsigned char*)actual;
+    _UU32 elements = num_elements;
+    _UU32 bytes;
+
+    UNITY_SKIP_EXECUTION;
+
+    if ((elements == 0) || (length == 0))
+    {
+        UnityPrintPointlessAndBail();
+    }
+
+    if (UnityCheckArraysForNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg) == 1)
+        return;
+
+    while (elements--)
+    {
+        /* /////////////////////////////////// */
+        bytes = length;
+        while (bytes--)
+        {
+            if (*ptr_exp != *ptr_act)
+            {
+                UnityTestResultsFailBegin(lineNumber);
+                UnityPrint(UnityStrMemory);
+                if (num_elements > 1)
+                {
+                    UnityPrint(UnityStrElement);
+                    UnityPrintNumberUnsigned(num_elements - elements - 1);
+                }
+                UnityPrint(UnityStrByte);
+                UnityPrintNumberUnsigned(length - bytes - 1);
+                UnityPrint(UnityStrExpected);
+                UnityPrintNumberByStyle(*ptr_exp, UNITY_DISPLAY_STYLE_HEX8);
+                UnityPrint(UnityStrWas);
+                UnityPrintNumberByStyle(*ptr_act, UNITY_DISPLAY_STYLE_HEX8);
+                UnityAddMsgIfSpecified(msg);
+                UNITY_FAIL_AND_BAIL;
+            }
+            ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 1);
+            ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 1);
+        }
+        /* /////////////////////////////////// */
+
+    }
+}
+
+/*-----------------------------------------------
+ * Control Functions
+ *-----------------------------------------------*/
+
+void UnityFail(const char* msg, const UNITY_LINE_TYPE line)
+{
+   UNITY_SKIP_EXECUTION;
+
+    UnityTestResultsBegin(Unity.TestFile, line);
+    /* SA_PATCH: Make failures more noticable. */
+    UnityPrintVisibleFailure();
+    //UnityPrintFail();
+    if (msg != NULL)
+    {
+        UNITY_OUTPUT_CHAR(':');
+
+#ifndef UNITY_EXCLUDE_DETAILS
+        if (Unity.CurrentDetail1)
+        {
+            UnityPrint(UnityStrDetail1Name);
+            UnityPrint(Unity.CurrentDetail1);
+            if (Unity.CurrentDetail2)
+            {
+                UnityPrint(UnityStrDetail2Name);
+                UnityPrint(Unity.CurrentDetail2);
+            }
+            UnityPrint(UnityStrSpacer);
+        }
+#endif
+        if (msg[0] != ' ')
+        {
+            UNITY_OUTPUT_CHAR(' ');
+        }
+        UnityPrint(msg);
+    }
+
+    UNITY_FAIL_AND_BAIL;
+}
+
+/*-----------------------------------------------*/
+void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
+{
+    UNITY_SKIP_EXECUTION;
+
+    UnityTestResultsBegin(Unity.TestFile, line);
+    UnityPrint(UnityStrIgnore);
+    if (msg != NULL)
+    {
+      UNITY_OUTPUT_CHAR(':');
+      UNITY_OUTPUT_CHAR(' ');
+      UnityPrint(msg);
+    }
+    UNITY_IGNORE_AND_BAIL;
+}
+
+/*-----------------------------------------------*/
+#if defined(UNITY_WEAK_ATTRIBUTE)
+    UNITY_WEAK_ATTRIBUTE void setUp(void) { }
+    UNITY_WEAK_ATTRIBUTE void tearDown(void) { }
+#elif defined(UNITY_WEAK_PRAGMA)
+#   pragma weak setUp
+    void setUp(void) { }
+#   pragma weak tearDown
+    void tearDown(void) { }
+#endif
+/*-----------------------------------------------*/
+void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum)
+{
+    Unity.CurrentTestName = FuncName;
+    Unity.CurrentTestLineNumber = (UNITY_LINE_TYPE)FuncLineNum;
+    Unity.NumberOfTests++;
+    UNITY_CLR_DETAILS();
+    if (TEST_PROTECT())
+    {
+        setUp();
+        Func();
+    }
+    if (TEST_PROTECT() && !(Unity.CurrentTestIgnored))
+    {
+        tearDown();
+    }
+    UnityConcludeTest();
+}
+
+/*-----------------------------------------------*/
+void UnityBegin(const char* filename)
+{
+    Unity.TestFile = filename;
+    Unity.CurrentTestName = NULL;
+    Unity.CurrentTestLineNumber = 0;
+    Unity.NumberOfTests = 0;
+    Unity.TestFailures = 0;
+    Unity.TestIgnores = 0;
+    Unity.CurrentTestFailed = 0;
+    Unity.CurrentTestIgnored = 0;
+
+    UNITY_CLR_DETAILS();
+    UNITY_OUTPUT_START();
+}
+
+/*-----------------------------------------------*/
+int UnityEnd(void)
+{
+    UNITY_PRINT_EOL();
+    UnityPrint(UnityStrBreaker);
+    UNITY_PRINT_EOL();
+    UnityPrintNumber((_U_SINT)(Unity.NumberOfTests));
+    UnityPrint(UnityStrResultsTests);
+    UnityPrintNumber((_U_SINT)(Unity.TestFailures));
+    UnityPrint(UnityStrResultsFailures);
+    UnityPrintNumber((_U_SINT)(Unity.TestIgnores));
+    UnityPrint(UnityStrResultsIgnored);
+    UNITY_PRINT_EOL();
+    if (Unity.TestFailures == 0U)
+    {
+        UnityPrintOk();
+    }
+    else
+    {
+        UnityPrintFail();
+#ifdef UNITY_DIFFERENTIATE_FINAL_FAIL
+        UNITY_OUTPUT_CHAR('E'); UNITY_OUTPUT_CHAR('D');
+#endif
+    }
+    UNITY_PRINT_EOL();
+    UNITY_FLUSH_CALL();
+    UNITY_OUTPUT_COMPLETE();
+    return (int)(Unity.TestFailures);
+}
+
+/*-----------------------------------------------*/