A metronome using the FRDM K64F board

Revision:
0:a7a43371b306
diff -r 000000000000 -r a7a43371b306 pal/Test/Unity/src/unity_internals.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/pal/Test/Unity/src/unity_internals.h	Sun May 14 18:40:18 2017 +0000
@@ -0,0 +1,795 @@
+/* ==========================================
+    Unity Project - A Test Framework for C
+    Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams
+    [Released under MIT License. Please refer to license.txt for details]
+========================================== */
+
+#ifndef UNITY_INTERNALS_H
+#define UNITY_INTERNALS_H
+
+#ifdef UNITY_INCLUDE_CONFIG_H
+//#include "unity_config.h"
+#endif
+
+#include <setjmp.h>
+
+/* Unity Attempts to Auto-Detect Integer Types
+ * Attempt 1: UINT_MAX, ULONG_MAX, etc in <stdint.h>
+ * Attempt 2: UINT_MAX, ULONG_MAX, etc in <limits.h>
+ * Attempt 3: Deduced from sizeof() macros */
+#ifndef UNITY_EXCLUDE_STDINT_H
+#include <stdint.h>
+#endif
+
+#ifndef UNITY_EXCLUDE_LIMITS_H
+#include <limits.h>
+#endif
+
+#ifndef UNITY_EXCLUDE_SIZEOF
+#ifndef UINT_MAX
+#define UINT_MAX     (sizeof(unsigned int) * 256 - 1)
+#endif
+#ifndef ULONG_MAX
+#define ULONG_MAX    (sizeof(unsigned long) * 256 - 1)
+#endif
+#ifndef UINTPTR_MAX
+/* apparently this is not a constant expression: (sizeof(unsigned int *) * 256 - 1) so we have to just let this fall through */
+#endif
+#endif
+
+#ifndef UNITY_EXCLUDE_MATH_H
+#include <math.h>
+#endif
+
+/*-------------------------------------------------------
+ * Guess Widths If Not Specified
+ *-------------------------------------------------------*/
+
+/* Determine the size of an int, if not already specificied.
+ * We cannot use sizeof(int), because it is not yet defined
+ * at this stage in the trnslation of the C program.
+ * Therefore, infer it from UINT_MAX if possible. */
+#ifndef UNITY_INT_WIDTH
+  #ifdef UINT_MAX
+    #if (UINT_MAX == 0xFFFF)
+      #define UNITY_INT_WIDTH (16)
+    #elif (UINT_MAX == 0xFFFFFFFF)
+      #define UNITY_INT_WIDTH (32)
+    #elif (UINT_MAX == 0xFFFFFFFFFFFFFFFF)
+      #define UNITY_INT_WIDTH (64)
+    #endif
+  #endif
+#endif
+#ifndef UNITY_INT_WIDTH
+  #define UNITY_INT_WIDTH (32)
+#endif
+
+/* Determine the size of a long, if not already specified,
+ * by following the process used above to define
+ * UNITY_INT_WIDTH. */
+#ifndef UNITY_LONG_WIDTH
+  #ifdef ULONG_MAX
+    #if (ULONG_MAX == 0xFFFF)
+      #define UNITY_LONG_WIDTH (16)
+    #elif (ULONG_MAX == 0xFFFFFFFF)
+      #define UNITY_LONG_WIDTH (32)
+    #elif (ULONG_MAX == 0xFFFFFFFFFFFFFFFF)
+      #define UNITY_LONG_WIDTH (64)
+    #endif
+  #endif
+#endif
+#ifndef UNITY_LONG_WIDTH
+  #define UNITY_LONG_WIDTH (32)
+#endif
+
+/* Determine the size of a pointer, if not already specified,
+ * by following the process used above to define
+ * UNITY_INT_WIDTH. */
+#ifndef UNITY_POINTER_WIDTH
+  #ifdef UINTPTR_MAX
+    #if (UINTPTR_MAX+0 <= 0xFFFF)
+      #define UNITY_POINTER_WIDTH (16)
+    #elif (UINTPTR_MAX+0 <= 0xFFFFFFFF)
+      #define UNITY_POINTER_WIDTH (32)
+    #elif (UINTPTR_MAX+0 <= 0xFFFFFFFFFFFFFFFF)
+      #define UNITY_POINTER_WIDTH (64)
+    #endif
+  #endif
+#endif
+#ifndef UNITY_POINTER_WIDTH
+  #ifdef INTPTR_MAX
+    #if (INTPTR_MAX+0 <= 0x7FFF)
+      #define UNITY_POINTER_WIDTH (16)
+    #elif (INTPTR_MAX+0 <= 0x7FFFFFFF)
+      #define UNITY_POINTER_WIDTH (32)
+    #elif (INTPTR_MAX+0 <= 0x7FFFFFFFFFFFFFFF)
+      #define UNITY_POINTER_WIDTH (64)
+    #endif
+  #endif
+#endif
+#ifndef UNITY_POINTER_WIDTH
+  #define UNITY_POINTER_WIDTH UNITY_LONG_WIDTH
+#endif
+
+/*-------------------------------------------------------
+ * Int Support (Define types based on detected sizes)
+ *-------------------------------------------------------*/
+
+#if (UNITY_INT_WIDTH == 32)
+    typedef unsigned char   _UU8;
+    typedef unsigned short  _UU16;
+    typedef unsigned int    _UU32;
+    typedef signed char     _US8;
+    typedef signed short    _US16;
+    typedef signed int      _US32;
+#elif (UNITY_INT_WIDTH == 16)
+    typedef unsigned char   _UU8;
+    typedef unsigned int    _UU16;
+    typedef unsigned long   _UU32;
+    typedef signed char     _US8;
+    typedef signed int      _US16;
+    typedef signed long     _US32;
+#else
+    #error Invalid UNITY_INT_WIDTH specified! (16 or 32 are supported)
+#endif
+
+/*-------------------------------------------------------
+ * 64-bit Support
+ *-------------------------------------------------------*/
+
+#ifndef UNITY_SUPPORT_64
+#if UNITY_LONG_WIDTH > 32
+#define UNITY_SUPPORT_64
+#endif
+#endif
+#ifndef UNITY_SUPPORT_64
+#if UNITY_POINTER_WIDTH > 32
+#define UNITY_SUPPORT_64
+#endif
+#endif
+
+#ifndef UNITY_SUPPORT_64
+
+/* No 64-bit Support */
+typedef _UU32 _U_UINT;
+typedef _US32 _U_SINT;
+
+#else
+
+/* 64-bit Support */
+#if (UNITY_LONG_WIDTH == 32)
+    typedef unsigned long long _UU64;
+    typedef signed long long   _US64;
+#elif (UNITY_LONG_WIDTH == 64)
+    typedef unsigned long      _UU64;
+    typedef signed long        _US64;
+#else
+    #error Invalid UNITY_LONG_WIDTH specified! (32 or 64 are supported)
+#endif
+typedef _UU64 _U_UINT;
+typedef _US64 _U_SINT;
+
+#endif
+
+/*-------------------------------------------------------
+ * Pointer Support
+ *-------------------------------------------------------*/
+
+#if (UNITY_POINTER_WIDTH == 32)
+    typedef _UU32 _UP;
+#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX32
+#elif (UNITY_POINTER_WIDTH == 64)
+    typedef _UU64 _UP;
+#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX64
+#elif (UNITY_POINTER_WIDTH == 16)
+    typedef _UU16 _UP;
+#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX16
+#else
+    #error Invalid UNITY_POINTER_WIDTH specified! (16, 32 or 64 are supported)
+#endif
+
+#ifndef UNITY_PTR_ATTRIBUTE
+#define UNITY_PTR_ATTRIBUTE
+#endif
+
+#ifndef UNITY_INTERNAL_PTR
+#define UNITY_INTERNAL_PTR UNITY_PTR_ATTRIBUTE const void*
+/* #define UNITY_INTERNAL_PTR UNITY_PTR_ATTRIBUTE const _UU8* */
+#endif
+
+/*-------------------------------------------------------
+ * Float Support
+ *-------------------------------------------------------*/
+
+#ifdef UNITY_EXCLUDE_FLOAT
+
+/* No Floating Point Support */
+#undef UNITY_INCLUDE_FLOAT
+#undef UNITY_FLOAT_PRECISION
+#undef UNITY_FLOAT_TYPE
+#undef UNITY_FLOAT_VERBOSE
+
+#else
+
+#ifndef UNITY_INCLUDE_FLOAT
+#define UNITY_INCLUDE_FLOAT
+#endif
+
+/* Floating Point Support */
+#ifndef UNITY_FLOAT_PRECISION
+#define UNITY_FLOAT_PRECISION (0.00001f)
+#endif
+#ifndef UNITY_FLOAT_TYPE
+#define UNITY_FLOAT_TYPE float
+#endif
+typedef UNITY_FLOAT_TYPE _UF;
+
+#ifndef isinf
+#define isinf(n) (((1.0f / f_zero) == n) ? 1 : 0) || (((-1.0f / f_zero) == n) ? 1 : 0)
+#define UNITY_FLOAT_NEEDS_ZERO
+#endif
+
+#ifndef isnan
+#define isnan(n) ((n != n) ? 1 : 0)
+#endif
+
+#ifndef isneg
+#define isneg(n) ((n < 0.0f) ? 1 : 0)
+#endif
+
+#ifndef ispos
+#define ispos(n) ((n > 0.0f) ? 1 : 0)
+#endif
+
+#endif
+
+/*-------------------------------------------------------
+ * Double Float Support
+ *-------------------------------------------------------*/
+
+/* unlike FLOAT, we DON'T include by default */
+#ifndef UNITY_EXCLUDE_DOUBLE
+#ifndef UNITY_INCLUDE_DOUBLE
+#define UNITY_EXCLUDE_DOUBLE
+#endif
+#endif
+
+#ifdef UNITY_EXCLUDE_DOUBLE
+
+/* No Floating Point Support */
+#undef UNITY_DOUBLE_PRECISION
+#undef UNITY_DOUBLE_TYPE
+#undef UNITY_DOUBLE_VERBOSE
+
+#ifdef UNITY_INCLUDE_DOUBLE
+#undef UNITY_INCLUDE_DOUBLE
+#endif
+
+#else
+
+/* Double Floating Point Support */
+#ifndef UNITY_DOUBLE_PRECISION
+#define UNITY_DOUBLE_PRECISION (1e-12f)
+#endif
+#ifndef UNITY_DOUBLE_TYPE
+#define UNITY_DOUBLE_TYPE double
+#endif
+typedef UNITY_DOUBLE_TYPE _UD;
+
+#endif
+
+#ifdef UNITY_DOUBLE_VERBOSE
+#ifndef UNITY_FLOAT_VERBOSE
+#define UNITY_FLOAT_VERBOSE
+#endif
+#endif
+
+/*-------------------------------------------------------
+ * Output Method: stdout (DEFAULT)
+ *-------------------------------------------------------*/
+#ifndef UNITY_OUTPUT_CHAR
+/* Default to using putchar, which is defined in stdio.h */
+#include <stdio.h>
+#define UNITY_OUTPUT_CHAR(a) (void)putchar(a)
+#else
+  /* If defined as something else, make sure we declare it here so it's ready for use */
+  #ifndef UNITY_OMIT_OUTPUT_CHAR_HEADER_DECLARATION
+extern void UNITY_OUTPUT_CHAR(int);
+  #endif
+#endif
+
+#ifndef UNITY_OUTPUT_FLUSH
+/* Default to using fflush, which is defined in stdio.h */
+#include <stdio.h>
+#define UNITY_OUTPUT_FLUSH (void)fflush(stdout)
+#else
+  /* If defined as something else, make sure we declare it here so it's ready for use */
+  #ifndef UNITY_OMIT_OUTPUT_FLUSH_HEADER_DECLARATION
+extern void UNITY_OUTPUT_FLUSH(void);
+  #endif
+#endif
+
+#ifndef UNITY_OUTPUT_FLUSH
+#define UNITY_FLUSH_CALL()
+#else
+#define UNITY_FLUSH_CALL() UNITY_OUTPUT_FLUSH
+#endif
+
+#ifndef UNITY_PRINT_EOL
+#define UNITY_PRINT_EOL()    UNITY_OUTPUT_CHAR('\n')
+#endif
+
+#ifndef UNITY_OUTPUT_START
+#define UNITY_OUTPUT_START()
+#endif
+
+#ifndef UNITY_OUTPUT_COMPLETE
+#define UNITY_OUTPUT_COMPLETE()
+#endif
+
+/*-------------------------------------------------------
+ * Footprint
+ *-------------------------------------------------------*/
+
+#ifndef UNITY_LINE_TYPE
+#define UNITY_LINE_TYPE _U_UINT
+#endif
+
+#ifndef UNITY_COUNTER_TYPE
+#define UNITY_COUNTER_TYPE _U_UINT
+#endif
+
+/*-------------------------------------------------------
+ * Language Features Available
+ *-------------------------------------------------------*/
+#if !defined(UNITY_WEAK_ATTRIBUTE) && !defined(UNITY_WEAK_PRAGMA)
+#   ifdef __GNUC__ /* includes clang */
+#       if !(defined(__WIN32__) && defined(__clang__))
+#           define UNITY_WEAK_ATTRIBUTE __attribute__((weak))
+#       endif
+#   endif
+#endif
+
+#ifdef UNITY_NO_WEAK
+#   undef UNITY_WEAK_ATTRIBUTE
+#   undef UNITY_WEAK_PRAGMA
+#endif
+
+
+/*-------------------------------------------------------
+ * Internal Structs Needed
+ *-------------------------------------------------------*/
+
+typedef void (*UnityTestFunction)(void);
+
+#define UNITY_DISPLAY_RANGE_INT  (0x10)
+#define UNITY_DISPLAY_RANGE_UINT (0x20)
+#define UNITY_DISPLAY_RANGE_HEX  (0x40)
+#define UNITY_DISPLAY_RANGE_AUTO (0x80)
+
+typedef enum
+{
+#if (UNITY_INT_WIDTH == 16)
+    UNITY_DISPLAY_STYLE_INT      = 2 + UNITY_DISPLAY_RANGE_INT + UNITY_DISPLAY_RANGE_AUTO,
+#elif (UNITY_INT_WIDTH  == 32)
+    UNITY_DISPLAY_STYLE_INT      = 4 + UNITY_DISPLAY_RANGE_INT + UNITY_DISPLAY_RANGE_AUTO,
+#elif (UNITY_INT_WIDTH  == 64)
+    UNITY_DISPLAY_STYLE_INT      = 8 + UNITY_DISPLAY_RANGE_INT + UNITY_DISPLAY_RANGE_AUTO,
+#endif
+    UNITY_DISPLAY_STYLE_INT8     = 1 + UNITY_DISPLAY_RANGE_INT,
+    UNITY_DISPLAY_STYLE_INT16    = 2 + UNITY_DISPLAY_RANGE_INT,
+    UNITY_DISPLAY_STYLE_INT32    = 4 + UNITY_DISPLAY_RANGE_INT,
+#ifdef UNITY_SUPPORT_64
+    UNITY_DISPLAY_STYLE_INT64    = 8 + UNITY_DISPLAY_RANGE_INT,
+#endif
+
+#if (UNITY_INT_WIDTH == 16)
+    UNITY_DISPLAY_STYLE_UINT     = 2 + UNITY_DISPLAY_RANGE_UINT + UNITY_DISPLAY_RANGE_AUTO,
+#elif (UNITY_INT_WIDTH  == 32)
+    UNITY_DISPLAY_STYLE_UINT     = 4 + UNITY_DISPLAY_RANGE_UINT + UNITY_DISPLAY_RANGE_AUTO,
+#elif (UNITY_INT_WIDTH  == 64)
+    UNITY_DISPLAY_STYLE_UINT     = 8 + UNITY_DISPLAY_RANGE_UINT + UNITY_DISPLAY_RANGE_AUTO,
+#endif
+    UNITY_DISPLAY_STYLE_UINT8    = 1 + UNITY_DISPLAY_RANGE_UINT,
+    UNITY_DISPLAY_STYLE_UINT16   = 2 + UNITY_DISPLAY_RANGE_UINT,
+    UNITY_DISPLAY_STYLE_UINT32   = 4 + UNITY_DISPLAY_RANGE_UINT,
+#ifdef UNITY_SUPPORT_64
+    UNITY_DISPLAY_STYLE_UINT64   = 8 + UNITY_DISPLAY_RANGE_UINT,
+#endif
+    UNITY_DISPLAY_STYLE_HEX8     = 1 + UNITY_DISPLAY_RANGE_HEX,
+    UNITY_DISPLAY_STYLE_HEX16    = 2 + UNITY_DISPLAY_RANGE_HEX,
+    UNITY_DISPLAY_STYLE_HEX32    = 4 + UNITY_DISPLAY_RANGE_HEX,
+#ifdef UNITY_SUPPORT_64
+    UNITY_DISPLAY_STYLE_HEX64    = 8 + UNITY_DISPLAY_RANGE_HEX,
+#endif
+    UNITY_DISPLAY_STYLE_UNKNOWN
+} UNITY_DISPLAY_STYLE_T;
+
+#ifndef UNITY_EXCLUDE_FLOAT
+typedef enum _UNITY_FLOAT_TRAIT_T
+{
+    UNITY_FLOAT_IS_NOT_INF       = 0,
+    UNITY_FLOAT_IS_INF,
+    UNITY_FLOAT_IS_NOT_NEG_INF,
+    UNITY_FLOAT_IS_NEG_INF,
+    UNITY_FLOAT_IS_NOT_NAN,
+    UNITY_FLOAT_IS_NAN,
+    UNITY_FLOAT_IS_NOT_DET,
+    UNITY_FLOAT_IS_DET,
+    UNITY_FLOAT_INVALID_TRAIT
+} UNITY_FLOAT_TRAIT_T;
+#endif
+
+struct _Unity
+{
+    const char* TestFile;
+    const char* CurrentTestName;
+#ifndef UNITY_EXCLUDE_DETAILS
+    const char* CurrentDetail1;
+    const char* CurrentDetail2;
+#endif
+    UNITY_LINE_TYPE CurrentTestLineNumber;
+    UNITY_COUNTER_TYPE NumberOfTests;
+    UNITY_COUNTER_TYPE TestFailures;
+    UNITY_COUNTER_TYPE TestIgnores;
+    UNITY_COUNTER_TYPE CurrentTestFailed;
+    UNITY_COUNTER_TYPE CurrentTestIgnored;
+    jmp_buf AbortFrame;
+};
+
+extern struct _Unity Unity;
+
+/*-------------------------------------------------------
+ * Test Suite Management
+ *-------------------------------------------------------*/
+
+void UnityBegin(const char* filename);
+int  UnityEnd(void);
+void UnityConcludeTest(void);
+void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum);
+
+/*-------------------------------------------------------
+ * Details Support
+ *-------------------------------------------------------*/
+
+#ifdef UNITY_EXCLUDE_DETAILS
+#define UNITY_CLR_DETAILS()
+#define UNITY_SET_DETAIL(d1)
+#define UNITY_SET_DETAILS(d1,d2)
+#else
+#define UNITY_CLR_DETAILS()      { Unity.CurrentDetail1 = 0;   Unity.CurrentDetail2 = 0;  }
+#define UNITY_SET_DETAIL(d1)     { Unity.CurrentDetail1 = d1;  Unity.CurrentDetail2 = 0;  }
+#define UNITY_SET_DETAILS(d1,d2) { Unity.CurrentDetail1 = d1;  Unity.CurrentDetail2 = d2; }
+
+#ifndef UNITY_DETAIL1_NAME
+#define UNITY_DETAIL1_NAME "Function"
+#endif
+
+#ifndef UNITY_DETAIL2_NAME
+#define UNITY_DETAIL2_NAME "Argument"
+#endif
+#endif
+
+/*-------------------------------------------------------
+ * Test Output
+ *-------------------------------------------------------*/
+
+void UnityPrint(const char* string);
+void UnityPrintMask(const _U_UINT mask, const _U_UINT number);
+void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T style);
+void UnityPrintNumber(const _U_SINT number);
+void UnityPrintNumberUnsigned(const _U_UINT number);
+void UnityPrintNumberHex(const _U_UINT number, const char nibbles);
+
+#ifdef UNITY_FLOAT_VERBOSE
+void UnityPrintFloat(const _UF number);
+#endif
+
+/*-------------------------------------------------------
+ * Test Assertion Fuctions
+ *-------------------------------------------------------
+ *  Use the macros below this section instead of calling
+ *  these directly. The macros have a consistent naming
+ *  convention and will pull in file and line information
+ *  for you. */
+
+void UnityAssertEqualNumber(const _U_SINT expected,
+                            const _U_SINT actual,
+                            const char* msg,
+                            const UNITY_LINE_TYPE lineNumber,
+                            const UNITY_DISPLAY_STYLE_T style);
+
+void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
+                              UNITY_INTERNAL_PTR actual,
+                              const _UU32 num_elements,
+                              const char* msg,
+                              const UNITY_LINE_TYPE lineNumber,
+                              const UNITY_DISPLAY_STYLE_T style);
+
+void UnityAssertBits(const _U_SINT mask,
+                     const _U_SINT expected,
+                     const _U_SINT actual,
+                     const char* msg,
+                     const UNITY_LINE_TYPE lineNumber);
+
+void UnityAssertEqualString(const char* expected,
+                            const char* actual,
+                            const char* msg,
+                            const UNITY_LINE_TYPE lineNumber);
+
+void UnityAssertEqualStringLen(const char* expected,
+                            const char* actual,
+                            const _UU32 length,
+                            const char* msg,
+                            const UNITY_LINE_TYPE lineNumber);
+
+void UnityAssertEqualStringArray( const char** expected,
+                                  const char** actual,
+                                  const _UU32 num_elements,
+                                  const char* msg,
+                                  const UNITY_LINE_TYPE lineNumber);
+
+void UnityAssertEqualMemory( UNITY_INTERNAL_PTR expected,
+                             UNITY_INTERNAL_PTR actual,
+                             const _UU32 length,
+                             const _UU32 num_elements,
+                             const char* msg,
+                             const UNITY_LINE_TYPE lineNumber);
+
+void UnityAssertNumbersWithin(const _U_UINT delta,
+                              const _U_SINT expected,
+                              const _U_SINT actual,
+                              const char* msg,
+                              const UNITY_LINE_TYPE lineNumber,
+                              const UNITY_DISPLAY_STYLE_T style);
+
+void UnityFail(const char* message, const UNITY_LINE_TYPE line);
+
+void UnityIgnore(const char* message, const UNITY_LINE_TYPE line);
+
+#ifndef UNITY_EXCLUDE_FLOAT
+void UnityAssertFloatsWithin(const _UF delta,
+                             const _UF expected,
+                             const _UF actual,
+                             const char* msg,
+                             const UNITY_LINE_TYPE lineNumber);
+
+void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
+                                UNITY_PTR_ATTRIBUTE const _UF* actual,
+                                const _UU32 num_elements,
+                                const char* msg,
+                                const UNITY_LINE_TYPE lineNumber);
+
+void UnityAssertFloatSpecial(const _UF actual,
+                             const char* msg,
+                             const UNITY_LINE_TYPE lineNumber,
+                             const UNITY_FLOAT_TRAIT_T style);
+#endif
+
+#ifndef UNITY_EXCLUDE_DOUBLE
+void UnityAssertDoublesWithin(const _UD delta,
+                              const _UD expected,
+                              const _UD actual,
+                              const char* msg,
+                              const UNITY_LINE_TYPE lineNumber);
+
+void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,
+                                 UNITY_PTR_ATTRIBUTE const _UD* actual,
+                                 const _UU32 num_elements,
+                                 const char* msg,
+                                 const UNITY_LINE_TYPE lineNumber);
+
+void UnityAssertDoubleSpecial(const _UD actual,
+                              const char* msg,
+                              const UNITY_LINE_TYPE lineNumber,
+                              const UNITY_FLOAT_TRAIT_T style);
+#endif
+
+/*-------------------------------------------------------
+ * Error Strings We Might Need
+ *-------------------------------------------------------*/
+
+extern const char UnityStrErrFloat[];
+extern const char UnityStrErrDouble[];
+extern const char UnityStrErr64[];
+
+/*-------------------------------------------------------
+ * Test Running Macros
+ *-------------------------------------------------------*/
+
+#define TEST_PROTECT() (setjmp(Unity.AbortFrame) == 0)
+
+#define TEST_ABORT() {longjmp(Unity.AbortFrame, 1);}
+
+/* This tricky series of macros gives us an optional line argument to treat it as RUN_TEST(func, num=__LINE__) */
+#ifndef RUN_TEST
+#ifdef __STDC_VERSION__
+#if __STDC_VERSION__ >= 199901L
+#define RUN_TEST(...) UnityDefaultTestRun(RUN_TEST_FIRST(__VA_ARGS__), RUN_TEST_SECOND(__VA_ARGS__))
+#define RUN_TEST_FIRST(...) RUN_TEST_FIRST_HELPER(__VA_ARGS__, throwaway)
+#define RUN_TEST_FIRST_HELPER(first, ...) (first), #first
+#define RUN_TEST_SECOND(...) RUN_TEST_SECOND_HELPER(__VA_ARGS__, __LINE__, throwaway)
+#define RUN_TEST_SECOND_HELPER(first, second, ...) (second)
+#endif
+#endif
+#endif
+
+/* If we can't do the tricky version, we'll just have to require them to always include the line number */
+#ifndef RUN_TEST
+#ifdef CMOCK
+#define RUN_TEST(func, num) UnityDefaultTestRun(func, #func, num)
+#else
+#define RUN_TEST(func) UnityDefaultTestRun(func, #func, __LINE__)
+#endif
+#endif
+
+#define TEST_LINE_NUM (Unity.CurrentTestLineNumber)
+#define TEST_IS_IGNORED (Unity.CurrentTestIgnored)
+#define UNITY_NEW_TEST(a) \
+    Unity.CurrentTestName = (a); \
+    Unity.CurrentTestLineNumber = (UNITY_LINE_TYPE)(__LINE__); \
+    Unity.NumberOfTests++;
+
+#ifndef UNITY_BEGIN
+#define UNITY_BEGIN() UnityBegin(__FILE__)
+#endif
+
+#ifndef UNITY_END
+#define UNITY_END() UnityEnd()
+#endif
+
+#define UNITY_UNUSED(x) (void)(sizeof(x))
+
+/*-------------------------------------------------------
+ * Basic Fail and Ignore
+ *-------------------------------------------------------*/
+
+#define UNITY_TEST_FAIL(line, message)   UnityFail(   (message), (UNITY_LINE_TYPE)(line))
+#define UNITY_TEST_IGNORE(line, message) UnityIgnore( (message), (UNITY_LINE_TYPE)(line))
+
+/*-------------------------------------------------------
+ * Test Asserts
+ *-------------------------------------------------------*/
+
+#define UNITY_TEST_ASSERT(condition, line, message)                                              if (condition) {} else {UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), (message));}
+#define UNITY_TEST_ASSERT_NULL(pointer, line, message)                                           UNITY_TEST_ASSERT(((pointer) == NULL),  (UNITY_LINE_TYPE)(line), (message))
+#define UNITY_TEST_ASSERT_NOT_NULL(pointer, line, message)                                       UNITY_TEST_ASSERT(((pointer) != NULL),  (UNITY_LINE_TYPE)(line), (message))
+
+#define UNITY_TEST_ASSERT_EQUAL_INT(expected, actual, line, message)                             UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT)
+#define UNITY_TEST_ASSERT_EQUAL_INT8(expected, actual, line, message)                            UnityAssertEqualNumber((_U_SINT)(_US8 )(expected), (_U_SINT)(_US8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8)
+#define UNITY_TEST_ASSERT_EQUAL_INT16(expected, actual, line, message)                           UnityAssertEqualNumber((_U_SINT)(_US16)(expected), (_U_SINT)(_US16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16)
+#define UNITY_TEST_ASSERT_EQUAL_INT32(expected, actual, line, message)                           UnityAssertEqualNumber((_U_SINT)(_US32)(expected), (_U_SINT)(_US32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32)
+#define UNITY_TEST_ASSERT_EQUAL_UINT(expected, actual, line, message)                            UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT)
+#define UNITY_TEST_ASSERT_EQUAL_UINT8(expected, actual, line, message)                           UnityAssertEqualNumber((_U_SINT)(_UU8 )(expected), (_U_SINT)(_UU8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8)
+#define UNITY_TEST_ASSERT_EQUAL_UINT16(expected, actual, line, message)                          UnityAssertEqualNumber((_U_SINT)(_UU16)(expected), (_U_SINT)(_UU16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16)
+#define UNITY_TEST_ASSERT_EQUAL_UINT32(expected, actual, line, message)                          UnityAssertEqualNumber((_U_SINT)(_UU32)(expected), (_U_SINT)(_UU32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32)
+#define UNITY_TEST_ASSERT_EQUAL_HEX8(expected, actual, line, message)                            UnityAssertEqualNumber((_U_SINT)(_US8 )(expected), (_U_SINT)(_US8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8)
+#define UNITY_TEST_ASSERT_EQUAL_HEX16(expected, actual, line, message)                           UnityAssertEqualNumber((_U_SINT)(_US16)(expected), (_U_SINT)(_US16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16)
+#define UNITY_TEST_ASSERT_EQUAL_HEX32(expected, actual, line, message)                           UnityAssertEqualNumber((_U_SINT)(_US32)(expected), (_U_SINT)(_US32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32)
+#define UNITY_TEST_ASSERT_BITS(mask, expected, actual, line, message)                            UnityAssertBits((_U_SINT)(mask), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line))
+
+#define UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, line, message)                     UnityAssertNumbersWithin((delta), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT)
+#define UNITY_TEST_ASSERT_INT8_WITHIN(delta, expected, actual, line, message)                    UnityAssertNumbersWithin((_UU8 )(delta), (_U_SINT)(_US8 )(expected), (_U_SINT)(_US8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8)
+#define UNITY_TEST_ASSERT_INT16_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((_UU16)(delta), (_U_SINT)(_US16)(expected), (_U_SINT)(_US16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16)
+#define UNITY_TEST_ASSERT_INT32_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((_UU32)(delta), (_U_SINT)(_US32)(expected), (_U_SINT)(_US32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32)
+#define UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, line, message)                    UnityAssertNumbersWithin((delta), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT)
+#define UNITY_TEST_ASSERT_UINT8_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((_UU8 )(delta), (_U_SINT)(_U_UINT)(_UU8 )(expected), (_U_SINT)(_U_UINT)(_UU8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8)
+#define UNITY_TEST_ASSERT_UINT16_WITHIN(delta, expected, actual, line, message)                  UnityAssertNumbersWithin((_UU16)(delta), (_U_SINT)(_U_UINT)(_UU16)(expected), (_U_SINT)(_U_UINT)(_UU16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16)
+#define UNITY_TEST_ASSERT_UINT32_WITHIN(delta, expected, actual, line, message)                  UnityAssertNumbersWithin((_UU32)(delta), (_U_SINT)(_U_UINT)(_UU32)(expected), (_U_SINT)(_U_UINT)(_UU32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32)
+#define UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, line, message)                    UnityAssertNumbersWithin((_UU8 )(delta), (_U_SINT)(_U_UINT)(_UU8 )(expected), (_U_SINT)(_U_UINT)(_UU8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8)
+#define UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((_UU16)(delta), (_U_SINT)(_U_UINT)(_UU16)(expected), (_U_SINT)(_U_UINT)(_UU16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16)
+#define UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((_UU32)(delta), (_U_SINT)(_U_UINT)(_UU32)(expected), (_U_SINT)(_U_UINT)(_UU32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32)
+
+#define UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, line, message)                             UnityAssertEqualNumber((_U_SINT)(_UP)(expected), (_U_SINT)(_UP)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_POINTER)
+#define UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, line, message)                          UnityAssertEqualString((const char*)(expected), (const char*)(actual), (message), (UNITY_LINE_TYPE)(line))
+#define UNITY_TEST_ASSERT_EQUAL_STRING_LEN(expected, actual, len, line, message)                 UnityAssertEqualStringLen((const char*)(expected), (const char*)(actual), (_UU32)(len), (message), (UNITY_LINE_TYPE)(line))
+#define UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, line, message)                     UnityAssertEqualMemory((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(len), 1, (message), (UNITY_LINE_TYPE)(line))
+
+#define UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, line, message)         UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT)
+#define UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, line, message)        UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8)
+#define UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16)
+#define UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32)
+#define UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, line, message)        UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT)
+#define UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8)
+#define UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, line, message)      UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16)
+#define UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, line, message)      UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32)
+#define UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, line, message)        UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8)
+#define UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16)
+#define UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32)
+#define UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY(expected, actual, num_elements, line, message)         UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(_UP*)(expected), (UNITY_INTERNAL_PTR)(_UP*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_POINTER)
+#define UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, line, message)      UnityAssertEqualStringArray((const char**)(expected), (const char**)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line))
+#define UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(len), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line))
+
+#ifdef UNITY_SUPPORT_64
+#define UNITY_TEST_ASSERT_EQUAL_INT64(expected, actual, line, message)                           UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64)
+#define UNITY_TEST_ASSERT_EQUAL_UINT64(expected, actual, line, message)                          UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64)
+#define UNITY_TEST_ASSERT_EQUAL_HEX64(expected, actual, line, message)                           UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64)
+#define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64)
+#define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message)      UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64)
+#define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64)
+#define UNITY_TEST_ASSERT_INT64_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((delta), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64)
+#define UNITY_TEST_ASSERT_UINT64_WITHIN(delta, expected, actual, line, message)                  UnityAssertNumbersWithin((delta), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64)
+#define UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((delta), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64)
+#else
+#define UNITY_TEST_ASSERT_EQUAL_INT64(expected, actual, line, message)                           UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_EQUAL_UINT64(expected, actual, line, message)                          UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_EQUAL_HEX64(expected, actual, line, message)                           UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message)       UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message)      UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message)       UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_INT64_WITHIN(delta, expected, actual, line, message)                   UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_UINT64_WITHIN(delta, expected, actual, line, message)                  UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, line, message)                   UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#endif
+
+#ifdef UNITY_EXCLUDE_FLOAT
+#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message)                   UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message)                           UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message)       UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, line, message)                                    UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, line, message)                                UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, line, message)                                    UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE(actual, line, message)                            UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, line, message)                                UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, line, message)                            UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, line, message)                                UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual, line, message)                        UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#else
+#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message)                   UnityAssertFloatsWithin((_UF)(delta), (_UF)(expected), (_UF)(actual), (message), (UNITY_LINE_TYPE)(line))
+#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message)                           UNITY_TEST_ASSERT_FLOAT_WITHIN((_UF)(expected) * (_UF)UNITY_FLOAT_PRECISION, (_UF)(expected), (_UF)(actual), (UNITY_LINE_TYPE)(line), (message))
+#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualFloatArray((_UF*)(expected), (_UF*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line))
+#define UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, line, message)                                    UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_INF)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, line, message)                                UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NEG_INF)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, line, message)                                    UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NAN)
+#define UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE(actual, line, message)                            UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_DET)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, line, message)                                UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_INF)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, line, message)                            UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_NEG_INF)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, line, message)                                UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_NAN)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual, line, message)                        UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_DET)
+#endif
+
+#ifdef UNITY_EXCLUDE_DOUBLE
+#define UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, line, message)                  UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, line, message)                          UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, line, message)      UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, line, message)                                   UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, line, message)                               UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, line, message)                                   UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual, line, message)                           UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF(actual, line, message)                               UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual, line, message)                           UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual, line, message)                               UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual, line, message)                       UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#else
+#define UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, line, message)                  UnityAssertDoublesWithin((_UD)(delta), (_UD)(expected), (_UD)(actual), (message), (UNITY_LINE_TYPE)line)
+#define UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, line, message)                          UNITY_TEST_ASSERT_DOUBLE_WITHIN((_UD)(expected) * (_UD)UNITY_DOUBLE_PRECISION, (_UD)expected, (_UD)actual, (UNITY_LINE_TYPE)(line), message)
+#define UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, line, message)      UnityAssertEqualDoubleArray((_UD*)(expected), (_UD*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, line, message)                                   UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_INF)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, line, message)                               UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NEG_INF)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, line, message)                                   UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NAN)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual, line, message)                           UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_DET)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF(actual, line, message)                               UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_INF)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual, line, message)                           UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_NEG_INF)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual, line, message)                               UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_NAN)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual, line, message)                       UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_DET)
+#endif
+
+/*
+ * SA_PATCH: Output results using easy to parse tags.
+ * These tags are used when sending out verbose Unity output ("-v").
+ * They wrap each of the important data pieces, and allow parsing of the results by an
+ * external tool.
+ * The tags are always printed - this isn't configurable.
+ */
+
+#define UNITY_RESULTS_TAGS_TEST_START   "<***UnityTest***>"
+#define UNITY_RESULTS_TAGS_TEST_END     "</***UnityTest***>"
+
+#define UNITY_RESULTS_TAGS_RESULT_START "<***UnityResult***>"
+#define UNITY_RESULTS_TAGS_RESULT_END   "</***UnityResult***>"
+
+#define UNITY_RESULTS_TAGS_IGNORE_START "<***UnityIgnoredTest***>"
+#define UNITY_RESULTS_TAGS_IGNORE_END   "</***UnityIgnoredTest***>"
+
+/* End of UNITY_INTERNALS_H */
+#endif