A metronome using the FRDM K64F board

Revision:
0:a7a43371b306
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/pal/Test/Unity/test/tests/testparameterized.c	Sun May 14 18:40:18 2017 +0000
@@ -0,0 +1,104 @@
+/* ==========================================
+    Unity Project - A Test Framework for C
+    Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+    [Released under MIT License. Please refer to license.txt for details]
+========================================== */
+
+#include <setjmp.h>
+#include <stdio.h>
+#include "unity.h"
+
+void putcharSpy(int c) { (void)putchar(c);} // include passthrough for linking tests
+
+#define TEST_CASE(...)
+
+#define EXPECT_ABORT_BEGIN \
+    if (TEST_PROTECT())    \
+    {
+
+#define VERIFY_FAILS_END                                                       \
+    }                                                                          \
+    Unity.CurrentTestFailed = (Unity.CurrentTestFailed == 1) ? 0 : 1;          \
+    if (Unity.CurrentTestFailed == 1) {                                        \
+      SetToOneMeanWeAlreadyCheckedThisGuy = 1;                                 \
+      UnityPrint("[[[[ Previous Test Should Have Failed But Did Not ]]]]");    \
+      UNITY_OUTPUT_CHAR('\n');                                                 \
+    }
+
+#define VERIFY_IGNORES_END                                                     \
+    }                                                                          \
+    Unity.CurrentTestFailed = (Unity.CurrentTestIgnored == 1) ? 0 : 1;         \
+    Unity.CurrentTestIgnored = 0;                                              \
+    if (Unity.CurrentTestFailed == 1) {                                        \
+      SetToOneMeanWeAlreadyCheckedThisGuy = 1;                                 \
+      UnityPrint("[[[[ Previous Test Should Have Ignored But Did Not ]]]]");   \
+      UNITY_OUTPUT_CHAR('\n');                                                 \
+    }
+
+int SetToOneToFailInTearDown;
+int SetToOneMeanWeAlreadyCheckedThisGuy;
+
+void setUp(void)
+{
+  SetToOneToFailInTearDown = 0;
+  SetToOneMeanWeAlreadyCheckedThisGuy = 0;
+}
+
+void tearDown(void)
+{
+  if (SetToOneToFailInTearDown == 1)
+    TEST_FAIL_MESSAGE("<= Failed in tearDown");
+  if ((SetToOneMeanWeAlreadyCheckedThisGuy == 0) && (Unity.CurrentTestFailed > 0))
+  {
+    UnityPrint("[[[[ Previous Test Should Have Passed But Did Not ]]]]");
+    UNITY_OUTPUT_CHAR('\n');
+  }
+}
+
+TEST_CASE(0)
+TEST_CASE(44)
+TEST_CASE((90)+9)
+void test_TheseShouldAllPass(int Num)
+{
+    TEST_ASSERT_TRUE(Num < 100);
+}
+
+TEST_CASE(3)
+TEST_CASE(77)
+TEST_CASE( (99) + 1 - (1))
+void test_TheseShouldAllFail(int Num)
+{
+    EXPECT_ABORT_BEGIN
+    TEST_ASSERT_TRUE(Num > 100);
+    VERIFY_FAILS_END
+}
+
+TEST_CASE(1)
+TEST_CASE(44)
+TEST_CASE(99)
+TEST_CASE(98)
+void test_TheseAreEveryOther(int Num)
+{
+    if (Num & 1)
+    {
+        EXPECT_ABORT_BEGIN
+        TEST_ASSERT_TRUE(Num > 100);
+        VERIFY_FAILS_END
+    }
+    else
+    {
+        TEST_ASSERT_TRUE(Num < 100);
+    }
+}
+
+void test_NormalPassesStillWork(void)
+{
+    TEST_ASSERT_TRUE(1);
+}
+
+void test_NormalFailsStillWork(void)
+{
+    EXPECT_ABORT_BEGIN
+    TEST_ASSERT_TRUE(0);
+    VERIFY_FAILS_END
+}