ECE2036 Lab5 (SHIP Game)

Dependencies:   4DGL-uLCD-SE mbed PinDetect SDFileSystem mbed-rtos

Fork of mythermostat by jim hamblen

This is a Lab assignment for ECE 2036. This program uses the object oriented methodology to design a LAME attack ship game. Pushbuttons, speaker and uLCD are used in LPC1768. Sample video is posted by the instructor to assist the design of this Game at: https://youtu.be/d8ekTKvMWqw

Revision:
5:d6c2e01b0596
Parent:
4:9a4d22a279b3
--- a/main.cpp	Thu Jan 23 16:47:05 2014 +0000
+++ b/main.cpp	Sat Mar 18 14:24:26 2017 +0000
@@ -1,141 +1,415 @@
-// skeleton code for ECE 2036 thermostat lab
-// code must be added by students
 #include "mbed.h"
-#include "TMP36.h"
 #include "SDFileSystem.h"
 #include "uLCD_4DGL.h"
 #include "PinDetect.h"
 #include "Speaker.h"
-// must add your new class code to the project file Shiftbrite.h
-#include "Shiftbrite.h"
+#include <string>
+#include <cstdlib>
+#include <ctime>
+#include <vector>
+#include <iterator>
+#include <algorithm>
 
-// use class to setup temperature sensor pins
-TMP36 myTMP36(p15);  //Analog in
+#define SHIP_HEIGHT 4
+#define SHIP_WIDTH 15
+#define ALIEN_HEIGHT 8
+#define ALIEN_WIDTH 11
+
+#define _ 0x000000 // BLACK
+#define X 0xFFFFFF // WHITE
+#define Y 0x0000FF  // Blue
+using namespace std;
+uLCD_4DGL uLCD(p28, p27, p29);
+Speaker mySpeaker(p21);
+PinDetect left(p17);
+PinDetect shoot(p18);
+PinDetect right(p16);
+Timer timer; // For measuring Elapsed time
 
-// use class to setup microSD card filesystem
-SDFileSystem sd(p5, p6, p7, p8, "sd");
+static int shipx = 57;
+static int shipy = 120;
+static int bulletx = 65;
+static int bullety = 115;
+static bool movement = false;
+static bool direction = false;
+static bool fire = false;
+int clear[8*11] = {
+    Y,Y,Y,Y,Y,Y,Y,Y,Y,Y,Y,
+    Y,Y,Y,Y,Y,Y,Y,Y,Y,Y,Y,
+    Y,Y,Y,Y,Y,Y,Y,Y,Y,Y,Y,
+    Y,Y,Y,Y,Y,Y,Y,Y,Y,Y,Y,
+    Y,Y,Y,Y,Y,Y,Y,Y,Y,Y,Y,
+    Y,Y,Y,Y,Y,Y,Y,Y,Y,Y,Y,
+    Y,Y,Y,Y,Y,Y,Y,Y,Y,Y,Y,
+    Y,Y,Y,Y,Y,Y,Y,Y,Y,Y,Y
+};
 
-// use class to setup the  Color LCD
-uLCD_4DGL uLCD(p28, p27, p29); // create a global uLCD object
+int alienAli_sprite[ALIEN_HEIGHT * ALIEN_WIDTH] = {
+    X,X,X,_,_,_,_,_,X,X,X,
+    X,X,X,_,_,_,_,X,X,X,_,
+    X,X,X,_,_,X,X,X,_,_,_,
+    X,X,X,X,X,X,_,_,_,_,_,
+    X,X,X,X,X,X,X,_,_,_,_,
+    X,X,X,_,_,X,X,X,_,_,_,
+    X,X,X,_,_,_,_,X,X,X,_,
+    X,X,X,_,_,_,_,_,X,X,X
+};
+int alienAlice_sprite[ALIEN_HEIGHT * ALIEN_WIDTH] = {
+    _,_,_,_,X,X,X,_,_,_,_,
+    _,X,X,X,X,X,X,X,X,X,_,
+    X,X,X,X,X,X,X,X,X,X,X,
+    X,X,X,_,_,X,_,_,X,X,X,
+    X,X,X,X,X,X,X,X,X,X,X,
+    _,_,_,X,X,_,X,X,_,_,_,
+    _,_,X,X,_,_,_,X,X,_,_,
+    X,X,_,_,_,X,_,_,_,X,X
+};
+int alienBobDown_sprite[ALIEN_HEIGHT * ALIEN_WIDTH] = {
+    _,_,X,_,_,_,_,_,X,_,_,
+    _,_,_,X,_,_,_,X,_,_,_,
+    _,_,X,X,X,X,X,X,X,_,_,
+    _,X,X,_,X,X,X,_,X,X,_,
+    X,X,X,X,X,X,X,X,X,X,X,
+    X,_,X,X,X,X,X,X,X,_,X,
+    X,_,X,_,_,_,_,_,X,_,X,
+    _,_,_,X,X,_,X,X,_,_,_
+};
 
-// use class to setup pushbuttons pins
-PinDetect pb1(p23);
-PinDetect pb2(p24);
-PinDetect pb3(p25);
+int alienBobUp_sprite[ALIEN_HEIGHT * ALIEN_WIDTH] = {
+    _,_,X,_,_,_,_,_,X,_,_,
+    X,_,_,X,_,_,_,X,_,_,X,
+    X,_,X,X,X,X,X,X,X,_,X,
+    X,X,X,_,X,X,X,_,X,X,X,
+    X,X,X,X,X,X,X,X,X,X,X,
+    _,_,X,X,X,X,X,X,X,_,_,
+    _,_,X,_,_,_,_,_,X,_,_,
+    _,X,_,_,_,_,_,_,_,X,_
+};
+
+// Base Class
+class ScreenAliens
+{
+public:
+    ScreenAliens(string, int, int);
 
-// use class to setup speaker pin
-Speaker mySpeaker(p21); //PWM out
+    virtual void draw() = 0;
+    virtual void update() = 0;
+
+    void setName(string);
+    void setxPos(int);
+    void setyPos(int);
+    void setDir(int);
+
+    string getName();
+    int getxPos();
+    int getyPos();
+    int getDir();
+private:
+
+    string name;
+    int xPos;
+    int yPos;
+    int dir;
+};
 
-// use class to setup Shiftbrite pins
-Shiftbrite myShiftbrite(p9, p10, p11, p12, p13);// ei li di n/c ci
+ScreenAliens::ScreenAliens(string name, int xPos, int yPos)
+{
+    setName(name);
+    setxPos(xPos);
+    setyPos(yPos);
+    srand(time(NULL));
+    int status = rand()%2;
+    setDir(status);
+}
+
+void ScreenAliens::setName(string name)
+{
+    this -> name = name;
+}
+
+void ScreenAliens::setxPos(int xPos)
+{
+    this -> xPos = xPos;
+}
+
+void ScreenAliens::setyPos(int yPos)
+{
+    this -> yPos = yPos;
+}
 
-// use class to setup Mbed's four on-board LEDs
-DigitalOut myLED1(LED1);
-DigitalOut myLED2(LED2);
-DigitalOut myLED3(LED3);
-DigitalOut myLED4(LED4);
+void ScreenAliens::setDir(int dir)
+{
+    this -> dir = dir;
+}
+
+string ScreenAliens::getName()
+{
+    return name;
+}
 
+int ScreenAliens::getxPos()
+{
+    return xPos;
+}
+
+int ScreenAliens::getyPos()
+{
+    return yPos;
+}
+
+int ScreenAliens::getDir()
+{
+    return dir;
+}
 
 
-//also setting any unused analog input pins to digital outputs reduces A/D noise a bit
-//see http://mbed.org/users/chris/notebook/Getting-best-ADC-performance/
-DigitalOut P16(p16);
-DigitalOut P17(p17);
-DigitalOut P18(p18);
-DigitalOut P19(p19);
-DigitalOut P20(p20);
+// Derived class AlienBob
+class AlienBob:public ScreenAliens
+{
+
+public:
+    AlienBob(int xPos, int yPos):ScreenAliens("AlienBob", xPos, yPos) {
+        int status;
+        srand(time(NULL));
+        status = rand()%2;
+        setUpDown(status);
+    }
+
+    void setUpDown(int upDown) {
+        this -> upDown = upDown;
+    }
+
+    int getUpDown() {
+        return upDown;
+    }
+
+    virtual void draw() {
+        if (getUpDown() == 0) {
+            uLCD.BLIT(ScreenAliens::getxPos(),ScreenAliens::getyPos(), ALIEN_WIDTH, ALIEN_HEIGHT, alienBobDown_sprite);
+            setUpDown(1);
+        } else {
+            uLCD.BLIT(ScreenAliens::getxPos(),ScreenAliens::getyPos(), ALIEN_WIDTH, ALIEN_HEIGHT, alienBobUp_sprite);
+            setUpDown(0);
+        }
+    }
+
+    virtual void update() {
+        uLCD.BLIT(ScreenAliens::getxPos(),ScreenAliens::getyPos(), ALIEN_WIDTH,ALIEN_HEIGHT, clear);
+        if (ScreenAliens::getDir() == 0) {
+            if (ScreenAliens::getxPos() - 5 <= 0 ) {
+                ScreenAliens::setDir(1);
+                ScreenAliens::setxPos(ScreenAliens::getxPos() + 5);
+            } else {
+                ScreenAliens::setxPos(ScreenAliens::getxPos() - 5);
+            }
+            draw();
+        } else {
+            if (ScreenAliens::getxPos() + 5 + ALIEN_WIDTH >= 128) {
+                ScreenAliens::setDir(0);
+                ScreenAliens::setxPos(ScreenAliens::getxPos() - 5);
+            } else {
+                ScreenAliens::setxPos(ScreenAliens::getxPos() + 5);
+            }
+            draw();
+        }
+    }
+private:
+    int upDown;
+};
+
+class AlienAlice:public ScreenAliens
+{
 
+public:
+    AlienAlice(int xPos, int yPos):ScreenAliens("AlienAlice", xPos, yPos) {}
 
+    virtual void draw() {
+        uLCD.BLIT(ScreenAliens::getxPos(),ScreenAliens::getyPos(), ALIEN_WIDTH, ALIEN_HEIGHT, alienAlice_sprite);
+    }
+
+    virtual void update() {
+        uLCD.BLIT(ScreenAliens::getxPos(),ScreenAliens::getyPos(), ALIEN_WIDTH,ALIEN_HEIGHT, clear);
+        if (ScreenAliens::getDir() == 0) {
+            if (ScreenAliens::getxPos() - 8 <= 0 ) {
+                ScreenAliens::setDir(1);
+                ScreenAliens::setxPos(ScreenAliens::getxPos() + 8);
+            } else {
+                ScreenAliens::setxPos(ScreenAliens::getxPos() - 8);
+            }
+            draw();
+        } else {
+            if (ScreenAliens::getxPos() + 8 + ALIEN_WIDTH >= 128) {
+                ScreenAliens::setDir(0);
+                ScreenAliens::setxPos(ScreenAliens::getxPos() - 8);
+            } else {
+                ScreenAliens::setxPos(ScreenAliens::getxPos() + 8);
+            }
+            draw();
+        }
+    }
+};
+
+class AlienAli:public ScreenAliens
+{
+
+public:
+
+    AlienAli(int xPos, int yPos):ScreenAliens("AlienAli", xPos, yPos) {}
+
+    virtual void draw() {
+        uLCD.BLIT(ScreenAliens::getxPos(),ScreenAliens::getyPos(), ALIEN_WIDTH, ALIEN_HEIGHT, alienAli_sprite);
+    }
+
+    virtual void update() {
+        uLCD.BLIT(ScreenAliens::getxPos(),ScreenAliens::getyPos(), ALIEN_WIDTH,ALIEN_HEIGHT, clear);
+        if (ScreenAliens::getDir() == 0) {
+            if (ScreenAliens::getxPos() - 10 <= 0 ) {
+                ScreenAliens::setDir(1);
+                ScreenAliens::setxPos(ScreenAliens::getxPos() + 10);
+            } else {
+                ScreenAliens::setxPos(ScreenAliens::getxPos() - 10);
+            }
+            draw();
+        } else {
+            if (ScreenAliens::getxPos() + 10 + ALIEN_WIDTH >= 128) {
+                ScreenAliens::setDir(0);
+                ScreenAliens::setxPos(ScreenAliens::getxPos() - 10);
+            } else {
+                ScreenAliens::setxPos(ScreenAliens::getxPos() + 10);
+            }
+            draw();
+        }
+    }
+};
 
 
-// Global variables used in callbacks and main program
-// C variables in interrupt routines should use volatile keyword
-int volatile heat_setting=78; // heat to temp
-int volatile cool_setting=68; // cool to temp
-bool volatile mode=false; // heat or cool mode
+vector <ScreenAliens*> aliens(6);
 
-// Callback routine is interrupt activated by a debounced pb1 hit
-void pb1_hit_callback (void)
+//Code for the function of the pushbuttons
+void left_hit_callback(void)
 {
-// ADD CODE HERE
+    movement = true;
+    direction = false;
 }
-// Callback routine is interrupt activated by a debounced pb2 hit
-void pb2_hit_callback (void)
+
+void right_hit_callback (void)
 {
-// ADD CODE HERE
-}
-// Callback routine is interrupt activated by a debounced pb3 hit
-void pb3_hit_callback (void)
-{
-// ADD CODE HERE
+    movement = true;
+    direction = true;
 }
 
+void shoot_hit_callback (void)
+{
+    if (!fire) {
+        bulletx = shipx + 8;
+    }
+    fire = true;
+}
+void start()
+{
+
+    srand(time(0));
+    int randomNum[6];
+    int xpos[6];
+    for (int i = 0; i < aliens.size(); i++) {
+        randomNum[i] = rand()%3 + 1;
+        xpos[i] = rand()%117 + 1;
+    }
+
+    for (int i = 0; i < 6; i++) {
+        if (randomNum[i] == 1) {
+            aliens[i] = new AlienBob(xpos[i], i*10 + 10);
+        } else if (randomNum[i] == 2) {
+            aliens[i] = new AlienAlice(xpos[i], i*10 + 10);
+        } else if (randomNum[i] == 3) {
+            aliens[i] = new AlienAli(xpos[i], i*10 + 10);
+        }
+    }
+
+    aliens[0] -> draw();
+    aliens[1] -> draw();
+    aliens[2] -> draw();
+    aliens[3] -> draw();
+    aliens[4] -> draw();
+    aliens[5] -> draw();
+
+    uLCD.filled_rectangle(shipx,shipy,shipx+SHIP_WIDTH,shipy+SHIP_HEIGHT, X);
+}
 
 int main()
 {
-    float Current_temp=0.0;
+    uLCD.background_color(BLUE);     // Background color blue
 
-    // Use internal pullups for the three pushbuttons
-    pb1.mode(PullUp);
-    pb2.mode(PullUp);
-    pb3.mode(PullUp);
-    // Delay for initial pullup to take effect
-    wait(.01);
-    // Setup Interrupt callback functions for a pb hit
-    pb1.attach_deasserted(&pb1_hit_callback);
-    pb2.attach_deasserted(&pb2_hit_callback);
-    pb3.attach_deasserted(&pb3_hit_callback);
-    // Start sampling pb inputs using interrupts
-    pb1.setSampleFrequency();
-    pb2.setSampleFrequency();
-    pb3.setSampleFrequency();
-    // pushbuttons now setup and running
+    left.mode(PullUp);
+    right.mode(PullUp);
+    shoot.mode(PullUp);
+
+    uLCD.printf("\n\nLAME Attack Game!");  // Welcome message
+    wait(2.0);                      //1 pause system for 2.0
+    uLCD.cls();                     // clear screen
 
 
-    // start I/O examples - DELETE THIS IN YOUR CODE..BUT WILL USE THESE I/O IDEAS ELSEWHERE
-    // since all this compiles - the needed *.h files for these are in the project
-    //
-    Current_temp = myTMP36; //Read temp sensor
-    printf("Hello PC World\n\r"); // need terminal application running on PC to see this output
-    uLCD.printf("\n\rHello LCD World\n\r"); // LCD
-    mySpeaker.PlayNote(500.0, 1.0, 1.0); // Speaker buzz
-    myShiftbrite.write( 0, 50 ,0); // Green RGB LED
-    // SD card write file example - prints error message on PC when running until SD card hooked up
-    // Delete to avoid run time error
-    mkdir("/sd/mydir", 0777); // set up directory and permissions
-    FILE *fp = fopen("/sd/mydir/sdtest.txt", "w"); //open SD
-    if(fp == NULL) {
-        error("Could not open file for write\n");
-    }
-    fprintf(fp, "Hello SD Card World!"); // write SD
-    fclose(fp); // close SD card
-    //
-    // end I/O examples
+    // Setup Interrupt callback functions for a pb hit
+    left.attach_deasserted(&left_hit_callback);
+    right.attach_deasserted(&right_hit_callback);
+    shoot.attach_deasserted(&shoot_hit_callback);
 
-
+    // Start sampling pb inputs using interrupts
+    left.setSampleFrequency();
+    right.setSampleFrequency();
+    shoot.setSampleFrequency();
+    start();
+    timer.start();              // Starting timer to keep track how much time taken
+    int startT = timer.read_ms();
+    while (aliens.size() > 0) {
 
-
-    // State machine code below will need changes and additions
-    while (1) {
-        {
-            enum Statetype { Heat_off = 0, Heat_on };
-            Statetype state = Heat_off;
-            while(1) {
-                switch (state) {
-                    case Heat_off:
-                        myLED4 = 0;
-                        state = Heat_on;
-                        break;
-                    case Heat_on:
-                        myLED4 = 1;
-                        state = Heat_off;
-                        break;
+        for (int i = 0; i < aliens.size(); i++) {
+            aliens[i] -> update();
+        }
+        if (fire) {
+            uLCD.filled_rectangle(bulletx, bullety, bulletx + 2, bullety +4, Y);
+            for (int i = 0; i < aliens.size(); i++) {
+                if (((*aliens[i]).getxPos()- 4 <= bulletx) && (bulletx + 2 <= (*aliens[i]).getxPos() + ALIEN_WIDTH + 4)
+                        && ((*aliens[i]).getyPos()- 8 <= bullety) && ((*aliens[i]).getyPos()+8 >= bullety - ALIEN_HEIGHT )) {
+                    uLCD.BLIT((*aliens[i]).getxPos(),(*aliens[i]).getyPos(), ALIEN_WIDTH,ALIEN_HEIGHT, clear);
+                    fire = false;
+                    bullety = 115;
+                    aliens.erase(aliens.begin()+i);
+                    mySpeaker.PlayNote(100.0, 0.25, 0.01);
+                } else if (bullety < 0) {
+                    fire = false;
+                    bullety = 115;
                 }
-                wait(0.33);
-                // heartbeat LED - common debug tool
-                // blinks as long as code is running and not locked up
-                myLED1=!myLED1;
+            }
+            if (fire) {
+                bullety = bullety - 8;
+                uLCD.filled_rectangle(bulletx, bullety, bulletx + 2, bullety + 4, RED);
             }
         }
+        if (movement) {
+            uLCD.filled_rectangle(shipx,shipy,shipx+SHIP_WIDTH,shipy+SHIP_HEIGHT,Y);
+            if (direction) {
+                if (shipx + SHIP_WIDTH + ALIEN_WIDTH > 128) {
+                    shipx = 128-SHIP_WIDTH;
+                } else {
+                    shipx = shipx + ALIEN_WIDTH;
+                }
+            } else {
+                if (shipx - ALIEN_WIDTH < 0) {
+                    shipx = 0;
+                } else {
+                    shipx = shipx - ALIEN_WIDTH;
+                }
+            }
+            movement = false;
+            uLCD.filled_rectangle(shipx, shipy, shipx+SHIP_WIDTH,shipy+SHIP_HEIGHT,X);
+        }
     }
+    wait(1.0);
+    mySpeaker.PlayNote(800.0, 1.0, 0.25);
+    int endT = timer.read_ms();
+    timer.stop();               // End of timer
+    int total = (endT - startT)/1000;
+    uLCD.cls();
+    uLCD.printf("Earth Saved!\n\n%d seconds.", total);
 }
\ No newline at end of file