sp
ButtonGroup.cpp
- Committer:
- phungductung
- Date:
- 2019-06-07
- Revision:
- 0:4e245f4bc8ac
File content as of revision 0:4e245f4bc8ac:
//----------------------------------------------------------- // ButtonGroup class // // 2017/01/25, Copyright (c) 2017 MIKAMI, Naoki //----------------------------------------------------------- #include "ButtonGroup.hpp" namespace Mikami { // Constructor ButtonGroup::ButtonGroup( uint16_t x0, uint16_t y0, uint16_t width, uint16_t height, uint16_t number, const string str[], uint16_t spaceX, uint16_t spaceY, uint16_t column, int touched, sFONT &fonts, uint32_t textColor, uint32_t backColor, uint32_t createdColor, uint32_t touchedColor, uint32_t inactiveColor, uint32_t inactiveTextColor) : TEXT_COLOR_(textColor), CREATED_COLOR_(createdColor), TOUCHED_COLOR_(touchedColor), NUMBER_(number), prevNum_(touched) { buttons_.SetSize(number); for (int n=0; n<number; n++) { div_t u1 = div(n, column); uint16_t x = x0 + u1.rem*(width + spaceX); uint16_t y = y0 + u1.quot*(height + spaceY); buttons_[n] = new Button(x, y, width, height, str[n], fonts, textColor, backColor, createdColor, touchedColor, inactiveColor, inactiveTextColor); } // On created, set touched color as needed if (touched >= 0) TouchedColor(touched); } // Draw button bool ButtonGroup::Draw(int num, uint32_t color, uint32_t textColor) { if (!Range(num)) return false; buttons_[num]->Draw(color, textColor); return true; } // Change to touched color bool ButtonGroup::TouchedColor(int num) { if (prevNum_ != num) prevNum_ = num; return Draw(num, TOUCHED_COLOR_, TEXT_COLOR_); } // Erase button bool ButtonGroup::Erase(int num) { if (!Range(num)) return false; buttons_[num]->Erase(); return true; } // Check touch detected for specified button bool ButtonGroup::Touched(int num) { if (!Range(num)) return false; if (!buttons_[num]->IsActive()) return false; int touched; if (!GetTouchedNumber(touched)) return false; bool rtn = (touched == num) ? true : false; return rtn; } // Get touched number, return value: true or false bool ButtonGroup::GetTouchedNumber(int &num) { bool rtn = false; if (GuiBase::PanelTouched()) { for (int n=0; n<NUMBER_; n++) if (buttons_[n]->IsOnButton() && buttons_[n]->IsActive()) { num = n; rtn = true; } if (!rtn) return false; } else return false; buttons_[num]->Draw(TOUCHED_COLOR_); if ((prevNum_ >= 0) && (prevNum_ != num)) buttons_[prevNum_]->Draw(); if (prevNum_ != num) prevNum_ = num; return true; } // Get touched number, return value: touched number int ButtonGroup::GetTouchedNumber() { int num; if (GetTouchedNumber(num)) return num; else return -1; } // Wait until touched and get touched number int ButtonGroup::WaitTouchedAndGet() { int num; while (!GetTouchedNumber(num)) {} return num; } // Activate and inactivate button(s) bool ButtonGroup::Activate(int num) { if (!Range(num)) return false; buttons_[num]->Activate(); return true; } bool ButtonGroup::Inactivate(int num) { if (!Range(num)) return false; buttons_[num]->Inactivate(); return true; } }