idd hw3

Dependencies:   mbed DebounceIn USBDevice PinDetect

Revision:
6:adec77323ab2
Parent:
4:c90291fd6cc9
Child:
7:7abb32ab30b6
diff -r ed21c36da5c5 -r adec77323ab2 main.cpp
--- a/main.cpp	Fri Sep 26 20:48:23 2014 +0000
+++ b/main.cpp	Sun Sep 28 21:56:04 2014 +0000
@@ -1,5 +1,5 @@
 #include "mbed.h"
-#include "USBMouseKeyboard.h"
+#include "USBKeyboard.h"
 #include "DebounceIn.h"
 
 BusOut leds(LED1, LED2, LED3);
@@ -14,52 +14,58 @@
 AnalogIn accelX(A2);
  
 //USBMouseKeyboard
-USBMouseKeyboard controller;
+//USBKeyboard controller;
 
 //Y: 0.43 - 0.56
 //X: 0.39 - 0.57
 float CENTER_LEFT = 0.48;
 float CENTER_RIGHT = 0.51;
-float CENTER_UP = 0.43;
-float CENTER_DOWN = 0.53;
+float CENTER_UP = 0.47;
+float CENTER_DOWN = 0.57;
  
 int main(void) {
     pc.baud(115200);
     while (1) {
         if (!accelerate) {
-            controller.keyCode('x');
-            if (accelY.read() <= CENTER_LEFT) {
+//            controller.keyCode('x');
+            if (accelX.read() <= CENTER_LEFT) {
                 //controller.move(-1, 0);
-                controller.keyCode(LEFT_ARROW);
-                controller.keyCode('x');
+//                controller.keyCode(LEFT_ARROW);
+//                controller.keyCode('x');
             }
-            if (accelY.read() >= CENTER_RIGHT) {
+            if (accelX.read() >= CENTER_RIGHT) {
                 //controller.move(1, 0);
-                controller.keyCode(RIGHT_ARROW);
-                controller.keyCode('x');
+//                controller.keyCode(RIGHT_ARROW);
+//                controller.keyCode('x');
             }
         }
         if (!powerUp) {
-            controller.keyCode('x');
-            controller.keyCode('s');
-            controller.keyCode('x');
+//            controller.keyCode('x');
+//            controller.keyCode('s');
+//            controller.keyCode('x');
         }
         if (!breakz) {
-            controller.keyCode('z');
+//            controller.keyCode('z');
         }
         // Navigation in Game Menu 
-        if (accelY.read() <= CENTER_LEFT) {
-            controller.keyCode(LEFT_ARROW);
-        }
-        if (accelY.read() >= CENTER_RIGHT) {
-            controller.keyCode(RIGHT_ARROW);
-        }
-        if (accelX.read() <= CENTER_UP) {
-            controller.keyCode(UP_ARROW);
+        if (accelX.read() <= CENTER_LEFT) {
+//            controller.keyCode(LEFT_ARROW);
+            pc.printf("left\n");
             wait(0.1);
         }
-        if (accelX.read() >= CENTER_DOWN) {
-            controller.keyCode(DOWN_ARROW);
+        if (accelX.read() >= CENTER_RIGHT) {
+//            controller.keyCode(RIGHT_ARROW);
+            pc.printf("right\n");
+            wait(0.1);
+        }
+        if (accelZ.read() <= CENTER_UP) {
+//            controller.keyCode(UP_ARROW);
+            pc.printf("up\n");
+            wait(0.1);
+        }
+        if (accelZ.read() >= CENTER_DOWN) {
+//            controller.keyCode(DOWN_ARROW);
+            pc.printf("down\n");
             wait(0.1);
         }
     }