Simple detection for LE910-NA1 modules

Fork of MTS-Cellular by MultiTech

Revision:
26:2b769ed8de4f
Parent:
3:04046eebaef5
Child:
27:ec44d5a9544f
--- a/Cellular/EasyIP.h	Mon Jun 23 14:33:01 2014 +0000
+++ b/Cellular/EasyIP.h	Thu Jun 26 21:12:37 2014 +0000
@@ -1,4 +1,97 @@
 #ifndef SMC_H
 #define SMC_H
 
+#include <string>
+#include <vector>
+
+#include "MTSBufferedIO.h"
+#include "Cellular.h"
+
+namespace mts
+{
+/** This is a class for communicating without a Multi-Tech Systems SocketModem iCell. Instead, 
+* it uses the hayes command set to implement the same commands and functions as the UIP class.
+* (See the UIP class and documentation, "UIP.h")
+* This class supports three main types of cellular radio interactions including:
+* configuration and status AT command processing, SMS processing, and TCP Socket
+* data connections. It should be noted that the radio can not process commands or
+* SMS messages while having an open data connection at the same time. The concurrent
+* capability may be added in a future release. This class also inherits from IPStack
+* providing a common set of commands for communication devices that have an onboard
+* IP Stack. It is also integrated with the standard mbed Sockets package and can therefore
+* be used seamlessly with clients and services built on top of this interface already within
+* the mbed library.
+* The default baud rate for the cellular radio is 115200 bps.
+*/
+class EasyIP : public Cellular     //Inherits from Cellular.
+{
+public:
+/** This static function is used to create or get a reference to a
+    * Cellular object. Cellular uses the singleton pattern, which means
+    * that you can only have one existing at a time. The first time you
+    * call getInstance this method creates a new uninitialized Cellular
+    * object and returns it. All future calls to this method will return
+    * a reference to the instance created during the first call. Note that
+    * you must call init on the returned instance before mnaking any other
+    * calls. If using this class's bindings to any of the Socket package
+    * classes like TCPSocketConnection, you must call this method and the
+    * init method on the returned object first, before even creating the
+    * other objects.
+    *
+    * @returns a reference to the single Cellular obect that has been created.
+    */
+    EasyIP(Radio type);
+
+    /** Destructs a Cellular object and frees all related resources.
+    */
+    ~EasyIP();
+
+    virtual bool init(MTSBufferedIO* io);
+
+    // Wifi connection based commands derived from CommInterface.h
+    virtual bool connect();
+    virtual void disconnect();
+    virtual bool isConnected();
+    virtual void reset();
+
+    // TCP and UDP Socket related commands
+    // For behavior of the following methods refer to IPStack.h documentation
+    virtual bool bind(unsigned int port);
+    virtual bool open(const std::string& address, unsigned int port, Mode mode);
+    virtual bool isOpen();
+    virtual bool close();
+    virtual int read(char* data, int max, int timeout = -1);    //-1 times for no timeout?
+    virtual int write(const char* data, int length, int timeout = -1);
+    virtual unsigned int readable();
+    virtual unsigned int writeable();
+    virtual bool ping(const std::string& address = "8.8.8.8"); //Can this default address be different?
+    virtual std::string getDeviceIP();
+    virtual bool setDeviceIP(std::string address = "DHCP");//What does this do? Run DHCP to configure the IP?
+    
+    //Sets the APN, also sets mode to IP, might need to change
+    virtual Code setApn(const std::string& apn);
+    /** A method for configuring command ehco capability on the radio. This command
+    * sets whether sent characters are echoed back from the radio, in which case you
+    * will receive back every command you send.
+    *
+    * @param state if true echo will be turned off, otherwise it will be turned on.
+    * @returns the standard AT Code enumeration.
+    */
+    Code echo(bool state);
+
+    /** This method can be used to trade socket functionality for performance.
+    * In order to enable a socket connection to be closed by the client side programtically,
+    * this class must process all read and write data on the socket to guard the special
+    * escape character used to close an open socket connection. It is recommened that you
+    * use the default of true unless the overhead of these operations is too significant.
+    *
+    * @param enabled set to true if you want the socket closeable, otherwise false. The default
+    * is true.
+    * @returns the standard AT Code enumeration.
+    */
+    Code setSocketCloseable(bool enabled = true);  //ETX closes socket (ETX and DLE in payload are escaped with DLE)
+};
+
+}
+
 #endif