angledfa
Dependents: kinematics_controlv4 kinematics_control_copyfds Robot_control ShowIt
Fork of AnglePosition by
AnglePosition.cpp
- Committer:
- peterknoben
- Date:
- 2017-10-31
- Revision:
- 1:5c789825341d
- Parent:
- 0:d7e19af20f93
- Child:
- 2:20afba507e9e
File content as of revision 1:5c789825341d:
#include "AnglePosition.h" #include "mbed.h" const double PI = 3.14159265358979323846; AnglePosition::AnglePosition(void) { } float AnglePosition::gettargetpositionpot(double input, int max_range){ float target = input * max_range; return target; } float AnglePosition::gettargetposition(float input, int max_range){ float target; if(input<=max_range && input>=0){ target = input; } else{ target = target; } return target; } float AnglePosition::getreferenceposition(float target, float offset) { float referenceposition = target + offset; return referenceposition; } float AnglePosition::getalpha(float max_rangex, float max_rangey, float x_offset, float y_offset, float alpha_offset, float L1, float L2, double inputx, double inputy) { float x_target = gettargetposition(inputx, max_rangex); float y_target = gettargetposition(inputy, max_rangey); float x = getreferenceposition(x_target, x_offset); float y = getreferenceposition(y_target, y_offset); float alpha_ = (0.5*PI) - atan(y/x) - acos( ( (L1*L1) - (L2*L2) + (x*x) + (y*y) ) / (2*L1*sqrt( (x*x) +(y*y) ) )); float alpha = alpha_ + alpha_offset; return alpha; } float AnglePosition::getbeta(float max_rangex, float max_rangey, float x_offset, float y_offset, float beta_offset, float L1, float L2, double inputx, double inputy) { float x_target = gettargetposition(inputx, max_rangex); float y_target = gettargetposition(inputy, max_rangey); float x = getreferenceposition(x_target, x_offset); float y = getreferenceposition(y_target, y_offset); float alpha_ = (0.5*PI) - atan(y/x) - acos( ( (L1*L1) - (L2*L2) + (x*x) + (y*y) ) / (2*L1*sqrt( (x*x) +(y*y) ) )); float beta = acos( ((L1*L1) + (L2*L2) - (x*x) - (y*y)) / (2*L1*L2)) - alpha_ + beta_offset; return beta; }