angle
Dependents: kinematics_control kinematics_controlv2
Diff: AnglePosition.cpp
- Revision:
- 0:d7e19af20f93
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/AnglePosition.cpp Thu Oct 26 10:53:29 2017 +0000 @@ -0,0 +1,43 @@ +#include "AnglePosition.h" +#include "mbed.h" + +const double PI = 3.14159265358979323846; + +AnglePosition::AnglePosition(void) +{ + +} + +float AnglePosition::gettargetposition(double input, int max_range){ + float target = input * max_range; + return target; +} + + +float AnglePosition::getreferenceposition(float target, float offset) { + float referenceposition = target + offset; + return referenceposition; +} + + +float AnglePosition::getalpha(float max_rangex, float max_rangey, float x_offset, float y_offset, float alpha_offset, float L1, float L2, double inputx, double inputy) { + float x_target = gettargetposition(inputx, max_rangex); + float y_target = gettargetposition(inputy, max_rangey); + float x = getreferenceposition(x_target, x_offset); + float y = getreferenceposition(y_target, y_offset); + float alpha_ = (0.5*PI) - atan(y/x) - acos( ( (L1*L1) - (L2*L2) + (x*x) + (y*y) ) / (2*L1*sqrt( (x*x) +(y*y) ) )); + float alpha = alpha_ + alpha_offset; + return alpha; +} + + +float AnglePosition::getbeta(float max_rangex, float max_rangey, float x_offset, float y_offset, float beta_offset, float L1, float L2, double inputx, double inputy) { + float x_target = gettargetposition(inputx, max_rangex); + float y_target = gettargetposition(inputy, max_rangey); + float x = getreferenceposition(x_target, x_offset); + float y = getreferenceposition(y_target, y_offset); + float alpha_ = (0.5*PI) - atan(y/x) - acos( ( (L1*L1) - (L2*L2) + (x*x) + (y*y) ) / (2*L1*sqrt( (x*x) +(y*y) ) )); + float beta = acos( ((L1*L1) + (L2*L2) - (x*x) - (y*y)) / (2*L1*L2)) - alpha_ + beta_offset; + return beta; +} +