![](/media/cache/img/default_profile.jpg.50x50_q85.jpg)
Control of mbed using OSC. Based on code from the Make Controller. Right now you can turn the onboard LEDs on/off and toggle 8 digital out pins. More I/O will be done in the future.
lwip/NetServer.h
- Committer:
- pehrhovey
- Date:
- 2010-03-17
- Revision:
- 0:439354122597
File content as of revision 0:439354122597:
#ifndef NETSERVER_H #define NETSERVER_H #include "ipv4/lwip/ip_addr.h" #include "lwip/netif.h" #include "netif/etharp.h" #include "iputil.h" #include "dns.h" #include "mbed.h" #include <list> namespace mbed { class TCPItem; class TCPListener; class TCPCallbackListener; class TCPConnection; /** * Network main class * provides the basic network features. */ class NetServer { public: /** * Returns you the NetServer instance. * If there is no object it will create a new one. * But it will not initialise it. * Configure the object for DHCP. */ static NetServer *create() { if(!NetServer::singleton) { NetServer::singleton = new NetServer(); } return NetServer::singleton; } /** * Returns you the NetServer instance. * If there is no object it will create a new one. * But it will not initialise it. * You have to insert ipaddres, netmask and gateway. */ inline static NetServer *create(const struct ip_addr &ip, const struct ip_addr &netmask, const struct ip_addr &gateway) { if(!NetServer::singleton) { NetServer::singleton = new NetServer(ip, netmask, gateway); } return NetServer::singleton; } /** * Returns you the NetServer instance. * If there is no object it will create a new one * and it will initialise it. * A new created object will ever use DHCP and the default MAC address * and default hostname. */ inline static NetServer *ready() { if(!NetServer::singleton) { NetServer::singleton = new NetServer(); } if(!NetServer::singleton->netif->hwaddr_len) { NetServer::singleton->init(); NetServer::singleton->waitUntilReady(); } return NetServer::singleton; } /** * Returns you the NetServer instance. * Even if there is no one created. * That means use with care and in combination with NetServer::ready(). * It is mutch quicker than NetServer::ready(). * First call one time NetServer::ready() and then NetServer::get() * and you are save. */ inline static NetServer *get() { return NetServer::singleton; } /** * Polls one time on the NetServer and all registert Interfaces. * Even if there is no one created. * That means use with care and in combination with NetServer::ready(). * It is mutch faster than NetServer::ready()->_poll(). * First call one time NetServer::ready() and then NetServer::poll() * and you are save. */ inline static void poll() { singleton->_poll(); } /** * Default destructor. */ ~NetServer(); /** * Set MBed IP Address */ void setIPAddr(const struct ip_addr &value) { netif->ip_addr = ipaddr = value; } /** * Get MBed IP Address */ const struct ip_addr &getIPAddr() { return ipaddr = netif->ip_addr; } /** * Set Netmask */ void setNetmask(const struct ip_addr &value) { netif->netmask = netmask = value; } /** * Get Netmask */ const struct ip_addr &getNetmask() { return netmask = netif->netmask; } /** * Set default Gateway */ void setGateway(const struct ip_addr &value) { netif->gw = gateway = value; } /** * Get default Gateway */ const struct ip_addr &getGateway() { return gateway = netif->gw; } /** * Set first Domain Name Server */ void setDNS1(const struct ip_addr &value) { firstdns = value; dns_setserver(0, &firstdns); } /** * Get first Domain Name Server */ const struct ip_addr &getDNS1() { return firstdns = dns_getserver(0); } /** * Set second Domain Name Server */ void setDNS2(const struct ip_addr &value) { seconddns = value; dns_setserver(1, &firstdns); } /** * Get second Domain Name Server */ const struct ip_addr &getDNS2() { return seconddns = dns_getserver(1); } /** * Set MBed Hostname */ void setHostname(const char *value) { hostname = value; } /** * Get MBed Hostname */ const char *getHostname() const { return hostname; } /** * Define if DHCP sould be used. * @param value Bool if true dhcp is used else a static ip setting is assumed. */ void setUseDHCP(const bool &value) { dhcp = value; } /** * Is the mbed board trying to use DHCP? */ const bool &getUseDHCP() const { return dhcp; } /** * Initialise the network environment. Set up all services. * Please call after configuration. */ void init(); /** * Set the network interface up. * To enable the network interface after calling setDown() * Automaticly called from init(). */ void setUp() const; /** * Set the network interface down. * To disable the network interface temporary. * To make the interface avalible again use setUp(). */ void setDown() const; /** * Returns 1 if the network is up otherwise 0. */ int isUp() const; /** * This function waits until the network interface is Up. * To use to wait after init with DHCP. Helps continue work * after the network interface is completly up. */ void waitUntilReady(); /** * Bind Callbackfunctions to a TCPPort. * It provides a clean lowlevel Interface to the TCPLayer. */ TCPCallbackListener *bindTCPPort(u16_t, err_t (*)(TCPCallbackListener *, struct tcp_pcb *, err_t)) const; /** * Frees TCPItems because they cant do it directly. */ void free(TCPItem *item) const; static int time(); protected: void _poll() const; /** * Default constructor tryes to bring the network interface up with dhcp. */ NetServer(); /** * Constructor for fix ip setting */ NetServer(struct ip_addr me_ip, struct ip_addr netmask, struct ip_addr gateway); private: /** * This is a singleton class. * So we should not have a public copy constructor. */ NetServer(NetServer const&) {} // NetServer &operator=(NetServer const&) {} struct netif *netif; struct netif netif_data; struct ip_addr ipaddr; struct ip_addr netmask; struct ip_addr gateway; struct ip_addr firstdns; struct ip_addr seconddns; bool dhcp; list<TCPItem *> *del; Ticker tickARP, /*eth_tick,*/ dns_tick, dhcp_coarse, dhcp_fine; const char *hostname; static NetServer *singleton; Timer _time; }; }; #endif /* NETSERVER_H */