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Dependencies: BSP_DISCO_F429ZI LCD_DISCO_F429ZI TS_DISCO_F429ZI mbed
Keyboard_TS.cpp
- Committer:
- pbl96
- Date:
- 2017-04-24
- Revision:
- 0:9d0b60394104
File content as of revision 0:9d0b60394104:
#include "TS_DISCO_F429ZI.h" #include "Keyboard_TS.h" TS_DISCO_F429ZI ts; KeyboardTs::KeyboardTs(uint8_t colnum) { ts.Init(240,320); if(colnum>=1 && colnum<=3) column=colnum; else column=1; } enum KeyboardState KeyboardTs::eRead(void){ TS_StateTypeDef TS_State; ts.GetState(&TS_State); if (TS_State.TouchDetected && TS_State.X>(80*(column-1)) && TS_State.X<80*column && TS_State.Y <80){ return BUTTON_0; } else if(TS_State.TouchDetected && TS_State.X>(80*(column-1)) && TS_State.X<80*column && TS_State.Y>=80 && TS_State.Y <160){ return BUTTON_1; } else if (TS_State.TouchDetected && TS_State.X>(80*(column-1)) && TS_State.X<80*column && TS_State.Y>=160 && TS_State.Y <240){ return BUTTON_2; } else if (TS_State.TouchDetected && TS_State.X>(80*(column-1)) && TS_State.X<80*column && TS_State.Y>=240 && TS_State.Y <320){ return BUTTON_3; } else{ return RELASED; } void KeyboardTs::On(uint8_t ButtonNum) { uint8_t x_pos; switch(column) { case 1: x_pos=0; break; case 2: x_pos=79; break; case 3: x_pos=159; break; } ButtonNoPushed(x_pos,0,80,80); ButtonNoPushed(x_pos,79,80,80); ButtonNoPushed(x_pos,159,80,80); ButtonNoPushed(x_pos,239,80,80); if(ButtonNum==0) { ButtonPushed(x_pos,0,80,80); } else if(ButtonNum==1) { ButtonPushed(x_pos,79,80,80); } else if(ButtonNum==2) { ButtonPushed(x_pos,159,80,80); } else if(ButtonNum==3) { ButtonPushed(x_pos,239,80,80); } else if(ButtonNum==4) { } SetString(x_pos,0,(uint8_t *)"0",LEFT_MODE); SetString(x_pos,79,(uint8_t *)"1",LEFT_MODE); SetString(x_pos,159,(uint8_t *)"2",LEFT_MODE); SetString(x_pos,239,(uint8_t *)"3",LEFT_MODE); } }