Mortal Kombat Game ELEC2645
Dependencies: mbed N5110 ShiftReg Joystick
Fighter.cpp@7:737fb0c3dbef, 2021-04-22 (annotated)
- Committer:
- ozy
- Date:
- Thu Apr 22 01:24:12 2021 +0000
- Revision:
- 7:737fb0c3dbef
- Parent:
- 6:a1a7dc264fed
- Child:
- 8:e2e2eb4ea0ca
Code with Refresh problem
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
ozy | 0:99b49fd71085 | 1 | #include "Fighter.h" |
ozy | 0:99b49fd71085 | 2 | #include "mbed.h" |
ozy | 0:99b49fd71085 | 3 | |
ozy | 0:99b49fd71085 | 4 | |
ozy | 0:99b49fd71085 | 5 | Fighter::Fighter() {} |
ozy | 0:99b49fd71085 | 6 | |
ozy | 3:1d99b6ad4f9e | 7 | int Fighter::get_x() { |
ozy | 3:1d99b6ad4f9e | 8 | return _x; |
ozy | 3:1d99b6ad4f9e | 9 | } |
ozy | 3:1d99b6ad4f9e | 10 | |
ozy | 3:1d99b6ad4f9e | 11 | int Fighter::get_y() { |
ozy | 3:1d99b6ad4f9e | 12 | return _y; |
ozy | 3:1d99b6ad4f9e | 13 | } |
ozy | 3:1d99b6ad4f9e | 14 | |
ozy | 7:737fb0c3dbef | 15 | void Fighter::init() { |
ozy | 7:737fb0c3dbef | 16 | // initialize fighter position |
ozy | 7:737fb0c3dbef | 17 | set_x(15); |
ozy | 7:737fb0c3dbef | 18 | set_y(34); |
ozy | 7:737fb0c3dbef | 19 | } |
ozy | 7:737fb0c3dbef | 20 | |
ozy | 3:1d99b6ad4f9e | 21 | void Fighter::set_x(int x) { |
ozy | 3:1d99b6ad4f9e | 22 | _x = x; |
ozy | 3:1d99b6ad4f9e | 23 | } |
ozy | 3:1d99b6ad4f9e | 24 | |
ozy | 3:1d99b6ad4f9e | 25 | void Fighter::set_y(int y) { |
ozy | 3:1d99b6ad4f9e | 26 | _y = y; |
ozy | 3:1d99b6ad4f9e | 27 | } |
ozy | 3:1d99b6ad4f9e | 28 | |
ozy | 7:737fb0c3dbef | 29 | void Fighter::add_x(int x) { |
ozy | 3:1d99b6ad4f9e | 30 | _x += x; |
ozy | 3:1d99b6ad4f9e | 31 | } |
ozy | 3:1d99b6ad4f9e | 32 | |
ozy | 7:737fb0c3dbef | 33 | void Fighter::add_y(int y) { |
ozy | 3:1d99b6ad4f9e | 34 | _y += y; |
ozy | 3:1d99b6ad4f9e | 35 | } |
ozy | 3:1d99b6ad4f9e | 36 | |
ozy | 7:737fb0c3dbef | 37 | void Fighter::draw(N5110 &lcd) { // drawing standing Fighter |
ozy | 0:99b49fd71085 | 38 | |
ozy | 0:99b49fd71085 | 39 | const int standsprite[12][10] = { |
ozy | 0:99b49fd71085 | 40 | { 0,0,0,0,1,1,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 41 | { 0,0,0,0,1,1,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 42 | { 0,0,1,1,1,1,1,1,0,0 }, |
ozy | 0:99b49fd71085 | 43 | { 0,0,1,0,1,1,0,1,0,0 }, |
ozy | 0:99b49fd71085 | 44 | { 0,1,1,0,1,1,0,1,1,0 }, |
ozy | 0:99b49fd71085 | 45 | { 0,1,0,0,1,1,0,0,1,0 }, |
ozy | 0:99b49fd71085 | 46 | { 0,0,0,1,1,1,1,0,0,0 }, |
ozy | 0:99b49fd71085 | 47 | { 0,0,1,1,0,0,1,1,0,0 }, |
ozy | 0:99b49fd71085 | 48 | { 0,0,1,0,0,0,0,1,0,0 }, |
ozy | 0:99b49fd71085 | 49 | { 0,1,1,0,0,0,0,1,1,0 }, |
ozy | 0:99b49fd71085 | 50 | { 0,1,0,0,0,0,0,0,1,0 }, |
ozy | 0:99b49fd71085 | 51 | { 0,1,0,0,0,0,0,0,1,0 }, |
ozy | 0:99b49fd71085 | 52 | }; |
ozy | 7:737fb0c3dbef | 53 | |
ozy | 7:737fb0c3dbef | 54 | lcd.drawSprite(_x,_y,12,10,(int *)standsprite); |
ozy | 7:737fb0c3dbef | 55 | } |
ozy | 7:737fb0c3dbef | 56 | |
ozy | 7:737fb0c3dbef | 57 | // ************************************************************************ |
ozy | 7:737fb0c3dbef | 58 | |
ozy | 7:737fb0c3dbef | 59 | void Fighter::move_left(N5110 &lcd){ |
ozy | 0:99b49fd71085 | 60 | const int run_left[12][10] = { |
ozy | 0:99b49fd71085 | 61 | { 0,0,1,1,1,0,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 62 | { 0,0,1,1,1,0,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 63 | { 0,0,0,1,1,1,1,0,0,0 }, |
ozy | 0:99b49fd71085 | 64 | { 0,0,1,0,1,1,1,1,0,0 }, |
ozy | 0:99b49fd71085 | 65 | { 1,1,1,0,1,1,0,1,1,0 }, |
ozy | 0:99b49fd71085 | 66 | { 0,0,0,0,1,1,0,0,0,1 }, |
ozy | 0:99b49fd71085 | 67 | { 0,0,0,1,1,1,1,0,0,0 }, |
ozy | 0:99b49fd71085 | 68 | { 0,0,1,1,0,0,1,1,0,0 }, |
ozy | 0:99b49fd71085 | 69 | { 0,1,1,0,0,0,1,1,1,1 }, |
ozy | 0:99b49fd71085 | 70 | { 0,0,1,1,0,0,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 71 | { 0,0,0,1,1,0,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 72 | { 0,0,0,0,1,1,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 73 | }; |
ozy | 7:737fb0c3dbef | 74 | lcd.drawSprite(_x,_y,12,10,(int *)run_left); |
ozy | 7:737fb0c3dbef | 75 | } |
ozy | 7:737fb0c3dbef | 76 | |
ozy | 7:737fb0c3dbef | 77 | // ************************************************************************ |
ozy | 7:737fb0c3dbef | 78 | |
ozy | 7:737fb0c3dbef | 79 | void Fighter::move_left2(N5110 &lcd){ |
ozy | 7:737fb0c3dbef | 80 | const int midrun_left[12][10] = { |
ozy | 0:99b49fd71085 | 81 | { 0,0,1,1,1,0,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 82 | { 0,0,1,1,1,0,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 83 | { 0,0,0,1,1,1,1,0,0,0 }, |
ozy | 0:99b49fd71085 | 84 | { 0,0,1,0,1,1,1,1,0,0 }, |
ozy | 0:99b49fd71085 | 85 | { 1,1,1,0,1,1,0,1,1,0 }, |
ozy | 0:99b49fd71085 | 86 | { 0,0,0,0,1,1,0,0,0,1 }, |
ozy | 0:99b49fd71085 | 87 | { 0,0,0,1,1,1,1,0,0,0 }, |
ozy | 0:99b49fd71085 | 88 | { 0,0,1,1,0,0,1,1,0,0 }, |
ozy | 1:3bdadf6f6dbd | 89 | { 0,0,0,1,1,1,1,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 90 | { 0,0,0,0,1,1,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 91 | { 0,0,0,0,1,0,1,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 92 | { 0,0,0,1,0,0,0,1,0,0 }, |
ozy | 0:99b49fd71085 | 93 | }; |
ozy | 7:737fb0c3dbef | 94 | lcd.drawSprite(_x,_y,12,10,(int *)midrun_left); |
ozy | 7:737fb0c3dbef | 95 | } |
ozy | 7:737fb0c3dbef | 96 | |
ozy | 7:737fb0c3dbef | 97 | // ************************************************************************ |
ozy | 7:737fb0c3dbef | 98 | |
ozy | 7:737fb0c3dbef | 99 | void Fighter::move_right(N5110 &lcd) { |
ozy | 7:737fb0c3dbef | 100 | |
ozy | 0:99b49fd71085 | 101 | const int run_right[12][10] = { |
ozy | 0:99b49fd71085 | 102 | { 0,0,0,0,0,1,1,1,0,0 }, |
ozy | 0:99b49fd71085 | 103 | { 0,0,0,0,0,1,1,1,0,0 }, |
ozy | 0:99b49fd71085 | 104 | { 0,0,0,1,1,1,1,0,0,0 }, |
ozy | 0:99b49fd71085 | 105 | { 0,0,1,1,1,1,0,1,0,0 }, |
ozy | 0:99b49fd71085 | 106 | { 0,1,1,0,1,1,0,1,1,1 }, |
ozy | 0:99b49fd71085 | 107 | { 1,0,0,0,1,1,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 108 | { 0,0,0,1,1,1,1,0,0,0 }, |
ozy | 0:99b49fd71085 | 109 | { 0,0,1,1,0,0,1,1,0,0 }, |
ozy | 0:99b49fd71085 | 110 | { 1,1,1,1,0,0,0,1,1,0 }, |
ozy | 0:99b49fd71085 | 111 | { 0,0,0,0,0,0,1,1,0,0 }, |
ozy | 0:99b49fd71085 | 112 | { 0,0,0,0,0,1,1,0,0,0 }, |
ozy | 0:99b49fd71085 | 113 | { 0,0,0,0,1,1,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 114 | }; |
ozy | 7:737fb0c3dbef | 115 | lcd.drawSprite(_x,_y,12,10,(int *)run_right); |
ozy | 7:737fb0c3dbef | 116 | } |
ozy | 0:99b49fd71085 | 117 | |
ozy | 7:737fb0c3dbef | 118 | // ************************************************************************ |
ozy | 7:737fb0c3dbef | 119 | |
ozy | 7:737fb0c3dbef | 120 | void Fighter::move_right2(N5110 &lcd) { |
ozy | 7:737fb0c3dbef | 121 | const int midrun_right[12][10] = { |
ozy | 0:99b49fd71085 | 122 | { 0,0,0,0,0,1,1,1,0,0 }, |
ozy | 0:99b49fd71085 | 123 | { 0,0,0,0,0,1,1,1,0,0 }, |
ozy | 0:99b49fd71085 | 124 | { 0,0,0,1,1,1,1,0,0,0 }, |
ozy | 0:99b49fd71085 | 125 | { 0,0,1,1,1,1,0,1,0,0 }, |
ozy | 0:99b49fd71085 | 126 | { 0,1,1,0,1,1,0,1,1,1 }, |
ozy | 0:99b49fd71085 | 127 | { 1,0,0,0,1,1,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 128 | { 0,0,0,1,1,1,1,0,0,0 }, |
ozy | 0:99b49fd71085 | 129 | { 0,0,1,1,0,0,1,1,0,0 }, |
ozy | 0:99b49fd71085 | 130 | { 0,0,0,1,1,1,1,0,0,0 }, |
ozy | 0:99b49fd71085 | 131 | { 0,0,0,0,1,1,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 132 | { 0,0,0,1,0,1,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 133 | { 0,0,1,0,0,0,1,0,0,0 }, |
ozy | 0:99b49fd71085 | 134 | }; |
ozy | 7:737fb0c3dbef | 135 | |
ozy | 7:737fb0c3dbef | 136 | lcd.drawSprite(_x,_y,12,10,(int *)midrun_right); |
ozy | 7:737fb0c3dbef | 137 | } |
ozy | 7:737fb0c3dbef | 138 | |
ozy | 7:737fb0c3dbef | 139 | // ************************************************************************ |
ozy | 7:737fb0c3dbef | 140 | |
ozy | 7:737fb0c3dbef | 141 | void Fighter::kick_right(N5110 &lcd) { |
ozy | 7:737fb0c3dbef | 142 | const int kick[12][10] = { |
ozy | 0:99b49fd71085 | 143 | { 0,1,1,0,0,0,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 144 | { 0,1,1,0,1,1,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 145 | { 0,0,0,1,1,1,1,0,0,1 }, |
ozy | 0:99b49fd71085 | 146 | { 0,0,1,1,1,0,0,0,1,1 }, |
ozy | 0:99b49fd71085 | 147 | { 0,1,1,1,1,1,1,1,0,0 }, |
ozy | 0:99b49fd71085 | 148 | { 0,1,0,0,1,1,1,0,0,0 }, |
ozy | 0:99b49fd71085 | 149 | { 1,1,0,0,1,1,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 150 | { 0,0,0,0,1,0,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 151 | { 0,0,0,1,1,0,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 152 | { 0,0,0,1,0,0,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 153 | { 0,0,1,1,0,0,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 154 | { 0,0,1,1,0,0,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 155 | }; |
ozy | 7:737fb0c3dbef | 156 | lcd.drawSprite(_x,_y,12,10,(int *)kick); |
ozy | 7:737fb0c3dbef | 157 | } |
ozy | 7:737fb0c3dbef | 158 | |
ozy | 7:737fb0c3dbef | 159 | // ************************************************************************ |
ozy | 7:737fb0c3dbef | 160 | |
ozy | 7:737fb0c3dbef | 161 | void Fighter::kick_left(N5110 &lcd) { |
ozy | 7:737fb0c3dbef | 162 | const int kick[12][10] = { |
ozy | 0:99b49fd71085 | 163 | { 0,0,0,0,0,0,0,1,1,0 }, |
ozy | 0:99b49fd71085 | 164 | { 0,0,0,0,1,1,0,1,1,0 }, |
ozy | 0:99b49fd71085 | 165 | { 1,0,0,1,1,1,1,0,0,0 }, |
ozy | 0:99b49fd71085 | 166 | { 1,1,0,0,0,1,1,1,0,0 }, |
ozy | 0:99b49fd71085 | 167 | { 0,0,1,1,1,1,1,1,1,0 }, |
ozy | 0:99b49fd71085 | 168 | { 0,0,0,1,1,1,0,0,1,0 }, |
ozy | 0:99b49fd71085 | 169 | { 0,0,0,0,1,1,0,0,1,1 }, |
ozy | 0:99b49fd71085 | 170 | { 0,0,0,0,0,1,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 171 | { 0,0,0,0,1,1,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 172 | { 0,0,0,0,1,0,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 173 | { 0,0,0,0,1,1,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 174 | { 0,0,0,0,1,1,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 175 | }; |
ozy | 7:737fb0c3dbef | 176 | lcd.drawSprite(_x,_y,12,10,(int *)kick); |
ozy | 7:737fb0c3dbef | 177 | } |
ozy | 7:737fb0c3dbef | 178 | |
ozy | 7:737fb0c3dbef | 179 | // ************************************************************************ |
ozy | 7:737fb0c3dbef | 180 | |
ozy | 7:737fb0c3dbef | 181 | void Fighter::punch_right(N5110 &lcd) { |
ozy | 7:737fb0c3dbef | 182 | const int punch[12][10] = { |
ozy | 0:99b49fd71085 | 183 | { 0,0,0,0,1,1,0,0,0,1 }, |
ozy | 0:99b49fd71085 | 184 | { 0,0,0,0,1,1,0,0,1,1 }, |
ozy | 0:99b49fd71085 | 185 | { 0,0,1,1,1,1,0,1,1,0 }, |
ozy | 0:99b49fd71085 | 186 | { 0,1,0,0,1,1,1,1,0,0 }, |
ozy | 0:99b49fd71085 | 187 | { 0,1,1,0,1,1,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 188 | { 0,0,0,0,1,1,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 189 | { 0,0,0,1,1,1,1,0,0,0 }, |
ozy | 0:99b49fd71085 | 190 | { 0,0,0,1,0,0,1,1,0,0 }, |
ozy | 0:99b49fd71085 | 191 | { 0,0,1,1,0,0,1,1,0,0 }, |
ozy | 0:99b49fd71085 | 192 | { 0,0,1,0,0,0,1,0,0,0 }, |
ozy | 0:99b49fd71085 | 193 | { 0,1,1,0,0,0,1,0,0,0 }, |
ozy | 0:99b49fd71085 | 194 | { 1,1,0,0,0,1,1,0,0,0 }, |
ozy | 0:99b49fd71085 | 195 | }; |
ozy | 7:737fb0c3dbef | 196 | lcd.drawSprite(_x,_y,12,10,(int *)punch); |
ozy | 7:737fb0c3dbef | 197 | } |
ozy | 7:737fb0c3dbef | 198 | |
ozy | 7:737fb0c3dbef | 199 | // ************************************************************************ |
ozy | 7:737fb0c3dbef | 200 | |
ozy | 7:737fb0c3dbef | 201 | void Fighter::punch_left(N5110 &lcd) { |
ozy | 7:737fb0c3dbef | 202 | const int punch[12][10] = { |
ozy | 0:99b49fd71085 | 203 | { 1,0,0,0,1,1,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 204 | { 1,1,0,0,1,1,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 205 | { 0,1,1,0,1,1,1,1,0,0 }, |
ozy | 0:99b49fd71085 | 206 | { 0,0,1,1,1,1,0,0,1,0 }, |
ozy | 0:99b49fd71085 | 207 | { 0,0,0,0,1,1,0,1,1,0 }, |
ozy | 0:99b49fd71085 | 208 | { 0,0,0,0,1,1,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 209 | { 0,0,0,1,1,1,1,0,0,0 }, |
ozy | 0:99b49fd71085 | 210 | { 0,0,1,1,0,0,1,0,0,0 }, |
ozy | 0:99b49fd71085 | 211 | { 0,0,1,1,0,0,1,1,0,0 }, |
ozy | 0:99b49fd71085 | 212 | { 0,0,0,1,0,0,0,1,0,0 }, |
ozy | 0:99b49fd71085 | 213 | { 0,0,0,1,0,0,0,1,1,0 }, |
ozy | 0:99b49fd71085 | 214 | { 0,0,0,1,1,0,0,0,1,1 }, |
ozy | 0:99b49fd71085 | 215 | }; |
ozy | 7:737fb0c3dbef | 216 | lcd.drawSprite(_x,_y,12,10,(int *)punch); |
ozy | 7:737fb0c3dbef | 217 | } |
ozy | 7:737fb0c3dbef | 218 | |
ozy | 7:737fb0c3dbef | 219 | // ************************************************************************ |
ozy | 7:737fb0c3dbef | 220 | |
ozy | 7:737fb0c3dbef | 221 | void Fighter::guard(N5110 &lcd) { |
ozy | 0:99b49fd71085 | 222 | const int guard[12][10] = { |
ozy | 0:99b49fd71085 | 223 | { 0,0,0,0,1,1,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 224 | { 0,0,0,0,1,1,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 225 | { 0,0,0,1,1,1,1,0,0,0 }, |
ozy | 0:99b49fd71085 | 226 | { 0,0,1,0,1,1,0,1,0,0 }, |
ozy | 0:99b49fd71085 | 227 | { 0,0,1,0,1,1,0,1,0,0 }, |
ozy | 0:99b49fd71085 | 228 | { 0,0,0,1,1,1,1,0,0,0 }, |
ozy | 0:99b49fd71085 | 229 | { 0,0,0,0,1,1,0,0,0,0 }, |
ozy | 0:99b49fd71085 | 230 | { 0,0,0,1,1,1,1,0,0,0 }, |
ozy | 0:99b49fd71085 | 231 | { 0,0,1,1,1,1,1,1,0,0 }, |
ozy | 0:99b49fd71085 | 232 | { 0,1,0,0,0,0,0,0,1,0 }, |
ozy | 0:99b49fd71085 | 233 | { 0,1,0,0,0,0,0,0,1,0 }, |
ozy | 0:99b49fd71085 | 234 | { 0,1,0,0,0,0,0,0,1,0 }, |
ozy | 0:99b49fd71085 | 235 | }; |
ozy | 7:737fb0c3dbef | 236 | lcd.drawSprite(_x,_y,12,10,(int *)guard); |
ozy | 7:737fb0c3dbef | 237 | } |
ozy | 6:a1a7dc264fed | 238 | |
ozy | 7:737fb0c3dbef | 239 | void Fighter::move_fighter(N5110 &lcd, DigitalIn &buttonA, DigitalIn &buttonB, DigitalIn &buttonC, DigitalIn &buttonD, AnalogIn &joy_v, AnalogIn &joy_h) { |
ozy | 6:a1a7dc264fed | 240 | // getting joystick coordinates using read() function |
ozy | 6:a1a7dc264fed | 241 | // joystick centered at (0.50,0.50) with utmost left at (1.00,0.50) and utmost right being (0.00,0.50) |
ozy | 6:a1a7dc264fed | 242 | // read each of the pins |
ozy | 7:737fb0c3dbef | 243 | float x = joy_h.read(); |
ozy | 7:737fb0c3dbef | 244 | float y = joy_v.read(); |
ozy | 7:737fb0c3dbef | 245 | printf("x = %.2f | y = %.2f \n",x,y); |
ozy | 7:737fb0c3dbef | 246 | |
ozy | 7:737fb0c3dbef | 247 | int x_pos = get_x(); |
ozy | 7:737fb0c3dbef | 248 | printf("fighter x pos = %i \n", x_pos); |
ozy | 7:737fb0c3dbef | 249 | |
ozy | 6:a1a7dc264fed | 250 | /* |
ozy | 6:a1a7dc264fed | 251 | Code idea: |
ozy | 6:a1a7dc264fed | 252 | if joystick is not moved , display standing sprite |
ozy | 6:a1a7dc264fed | 253 | if joystick is moved right, toggle between runright and midrunright |
ozy | 6:a1a7dc264fed | 254 | if joystick is moved left, toggle between runleft and midrunleft |
ozy | 6:a1a7dc264fed | 255 | */ |
ozy | 7:737fb0c3dbef | 256 | if(x > 0.48 && x < 0.52) { // joystick not moved - we use ± 0.02 to take account of fluctuation in joystick tolerance and noice on ADC |
ozy | 7:737fb0c3dbef | 257 | draw(lcd); // draw standing fighter |
ozy | 6:a1a7dc264fed | 258 | lcd.refresh(); |
ozy | 6:a1a7dc264fed | 259 | wait(0.3); |
ozy | 6:a1a7dc264fed | 260 | |
ozy | 6:a1a7dc264fed | 261 | // Preform kick move if user presses button A |
ozy | 6:a1a7dc264fed | 262 | if (buttonA.read() == 1) { |
ozy | 7:737fb0c3dbef | 263 | kick_right(lcd); // draw kick on same coordinates as the standing sprite |
ozy | 6:a1a7dc264fed | 264 | lcd.refresh(); |
ozy | 6:a1a7dc264fed | 265 | wait(0.3); |
ozy | 6:a1a7dc264fed | 266 | } |
ozy | 6:a1a7dc264fed | 267 | // Preform punch move if user presses button B |
ozy | 6:a1a7dc264fed | 268 | if (buttonB.read() == 1) { |
ozy | 7:737fb0c3dbef | 269 | punch_right(lcd); // draw kick |
ozy | 6:a1a7dc264fed | 270 | lcd.refresh(); |
ozy | 6:a1a7dc264fed | 271 | wait(0.3); |
ozy | 6:a1a7dc264fed | 272 | } |
ozy | 6:a1a7dc264fed | 273 | // Guard if user presses button C |
ozy | 6:a1a7dc264fed | 274 | while (buttonC.read() == 1) { |
ozy | 7:737fb0c3dbef | 275 | guard(lcd); // draw guard move frame |
ozy | 6:a1a7dc264fed | 276 | lcd.refresh(); |
ozy | 6:a1a7dc264fed | 277 | wait(0.3); |
ozy | 6:a1a7dc264fed | 278 | } |
ozy | 7:737fb0c3dbef | 279 | } |
ozy | 7:737fb0c3dbef | 280 | else if(x < 0.48) { // joystick moved to the right |
ozy | 6:a1a7dc264fed | 281 | // print the move_right animation, refresh, then print the 2nd move_right animation (toggling animations to create moving legs!) |
ozy | 7:737fb0c3dbef | 282 | add_x(5); // increment by 5 |
ozy | 7:737fb0c3dbef | 283 | move_right(lcd); |
ozy | 6:a1a7dc264fed | 284 | lcd.refresh(); |
ozy | 6:a1a7dc264fed | 285 | wait(0.1); |
ozy | 7:737fb0c3dbef | 286 | move_right2(lcd); |
ozy | 6:a1a7dc264fed | 287 | lcd.refresh(); |
ozy | 6:a1a7dc264fed | 288 | wait(0.08); |
ozy | 7:737fb0c3dbef | 289 | |
ozy | 7:737fb0c3dbef | 290 | if (x_pos >= 65) { // code to stop fighter moving out of lcd screen |
ozy | 7:737fb0c3dbef | 291 | add_x(-5); |
ozy | 6:a1a7dc264fed | 292 | } |
ozy | 7:737fb0c3dbef | 293 | |
ozy | 7:737fb0c3dbef | 294 | |
ozy | 6:a1a7dc264fed | 295 | // kick if user presses button A |
ozy | 6:a1a7dc264fed | 296 | if (buttonA.read() == 1) { |
ozy | 7:737fb0c3dbef | 297 | kick_right(lcd); |
ozy | 6:a1a7dc264fed | 298 | lcd.refresh(); |
ozy | 6:a1a7dc264fed | 299 | wait(0.3); |
ozy | 7:737fb0c3dbef | 300 | } |
ozy | 6:a1a7dc264fed | 301 | // Preform punch move if user presses button B |
ozy | 6:a1a7dc264fed | 302 | if (buttonB.read() == 1) { |
ozy | 7:737fb0c3dbef | 303 | punch_right(lcd); // draw kick on same coordinates as the sprite |
ozy | 6:a1a7dc264fed | 304 | lcd.refresh(); |
ozy | 6:a1a7dc264fed | 305 | wait(0.3); |
ozy | 6:a1a7dc264fed | 306 | } |
ozy | 6:a1a7dc264fed | 307 | // Guard if user presses button C |
ozy | 7:737fb0c3dbef | 308 | while (buttonC.read() == 1) { // we use while not if here because user would hold to guard |
ozy | 7:737fb0c3dbef | 309 | guard(lcd); // draw kick on same coordinates as the sprite |
ozy | 6:a1a7dc264fed | 310 | lcd.refresh(); |
ozy | 6:a1a7dc264fed | 311 | wait(0.3); |
ozy | 6:a1a7dc264fed | 312 | } |
ozy | 6:a1a7dc264fed | 313 | } |
ozy | 6:a1a7dc264fed | 314 | |
ozy | 7:737fb0c3dbef | 315 | else if(x > 0.52) { // joystick moved to the left |
ozy | 7:737fb0c3dbef | 316 | add_x(-5); // decrement left by 5 |
ozy | 7:737fb0c3dbef | 317 | move_left(lcd); |
ozy | 7:737fb0c3dbef | 318 | lcd.refresh(); |
ozy | 7:737fb0c3dbef | 319 | wait(0.1); |
ozy | 7:737fb0c3dbef | 320 | move_left2(lcd); |
ozy | 7:737fb0c3dbef | 321 | lcd.refresh(); |
ozy | 7:737fb0c3dbef | 322 | wait(0.08); |
ozy | 0:99b49fd71085 | 323 | |
ozy | 7:737fb0c3dbef | 324 | if (x_pos <= 6) { // code to stop fighter moving out of lcd screen |
ozy | 7:737fb0c3dbef | 325 | add_x(5); |
ozy | 7:737fb0c3dbef | 326 | } |
ozy | 0:99b49fd71085 | 327 | |
ozy | 7:737fb0c3dbef | 328 | // kick if user presses button A |
ozy | 7:737fb0c3dbef | 329 | if (buttonA.read() == 1) { |
ozy | 7:737fb0c3dbef | 330 | kick_left(lcd); |
ozy | 7:737fb0c3dbef | 331 | lcd.refresh(); |
ozy | 7:737fb0c3dbef | 332 | wait(0.3); |
ozy | 7:737fb0c3dbef | 333 | } |
ozy | 7:737fb0c3dbef | 334 | if (buttonB.read() == 1) { |
ozy | 7:737fb0c3dbef | 335 | punch_left(lcd); // draw punch on same coordinates as the sprite |
ozy | 7:737fb0c3dbef | 336 | lcd.refresh(); |
ozy | 7:737fb0c3dbef | 337 | wait(0.3); |
ozy | 7:737fb0c3dbef | 338 | } |
ozy | 7:737fb0c3dbef | 339 | // Guard if user presses button C |
ozy | 7:737fb0c3dbef | 340 | while (buttonC.read() == 1) { |
ozy | 7:737fb0c3dbef | 341 | guard(lcd); // draw guard on same coordinates as the sprite |
ozy | 7:737fb0c3dbef | 342 | lcd.refresh(); |
ozy | 7:737fb0c3dbef | 343 | wait(0.3); |
ozy | 7:737fb0c3dbef | 344 | } |
ozy | 7:737fb0c3dbef | 345 | } |
ozy | 7:737fb0c3dbef | 346 | } |