Mortal Kombat Game ELEC2645

Dependencies:   mbed N5110 ShiftReg Joystick

Fighter.cpp

Committer:
ozy
Date:
2021-04-13
Revision:
0:99b49fd71085
Child:
1:3bdadf6f6dbd

File content as of revision 0:99b49fd71085:

#include "Fighter.h"
#include "mbed.h"


Fighter::Fighter() {}

void Fighter::draw(N5110 &lcd, float _x, float _y) {    // drawing standing Fighter

    const int standsprite[12][10] =   {
    { 0,0,0,0,1,1,0,0,0,0 },
    { 0,0,0,0,1,1,0,0,0,0 },
    { 0,0,1,1,1,1,1,1,0,0 },
    { 0,0,1,0,1,1,0,1,0,0 },
    { 0,1,1,0,1,1,0,1,1,0 },
    { 0,1,0,0,1,1,0,0,1,0 },
    { 0,0,0,1,1,1,1,0,0,0 },
    { 0,0,1,1,0,0,1,1,0,0 },
    { 0,0,1,0,0,0,0,1,0,0 },
    { 0,1,1,0,0,0,0,1,1,0 },
    { 0,1,0,0,0,0,0,0,1,0 },
    { 0,1,0,0,0,0,0,0,1,0 },
    };

lcd.drawSprite(_x,_y,12,10,(int *)standsprite);
}

// ************************************************************************

void Fighter::move_left(N5110 &lcd, float _x, float _y){
    const int run_left[12][10] =   {
    { 0,0,1,1,1,0,0,0,0,0 },
    { 0,0,1,1,1,0,0,0,0,0 },
    { 0,0,0,1,1,1,1,0,0,0 },
    { 0,0,1,0,1,1,1,1,0,0 },
    { 1,1,1,0,1,1,0,1,1,0 },
    { 0,0,0,0,1,1,0,0,0,1 },
    { 0,0,0,1,1,1,1,0,0,0 },
    { 0,0,1,1,0,0,1,1,0,0 },
    { 0,1,1,0,0,0,1,1,1,1 },
    { 0,0,1,1,0,0,0,0,0,0 },
    { 0,0,0,1,1,0,0,0,0,0 },
    { 0,0,0,0,1,1,0,0,0,0 },
    };
lcd.drawSprite(_x,_y,12,10,(int *)run_left);
}

// ************************************************************************

void Fighter::move_left2(N5110 &lcd, float _x, float _y){
const int midrun_left[12][10] =   {
    { 0,0,1,1,1,0,0,0,0,0 },
    { 0,0,1,1,1,0,0,0,0,0 },
    { 0,0,0,1,1,1,1,0,0,0 },
    { 0,0,1,0,1,1,1,1,0,0 },
    { 1,1,1,0,1,1,0,1,1,0 },
    { 0,0,0,0,1,1,0,0,0,1 },
    { 0,0,0,1,1,1,1,0,0,0 },
    { 0,0,1,1,0,0,1,1,0,0 },
    { 0,1,1,0,0,0,1,1,0,0 },
    { 0,0,1,1,0,0,0,1,1,0 },
    { 0,0,1,1,0,0,0,0,1,0 },
    { 0,0,0,1,0,0,0,0,1,1 },
    };
lcd.drawSprite(_x,_y,12,10,(int *)midrun_left);
}

// ************************************************************************

void Fighter::move_right(N5110 &lcd, float _x, float _y) {

    const int run_right[12][10] =   {
    { 0,0,0,0,0,1,1,1,0,0 },
    { 0,0,0,0,0,1,1,1,0,0 },
    { 0,0,0,1,1,1,1,0,0,0 },
    { 0,0,1,1,1,1,0,1,0,0 },
    { 0,1,1,0,1,1,0,1,1,1 },
    { 1,0,0,0,1,1,0,0,0,0 },
    { 0,0,0,1,1,1,1,0,0,0 },
    { 0,0,1,1,0,0,1,1,0,0 },
    { 1,1,1,1,0,0,0,1,1,0 },
    { 0,0,0,0,0,0,1,1,0,0 },
    { 0,0,0,0,0,1,1,0,0,0 },
    { 0,0,0,0,1,1,0,0,0,0 },
    };
lcd.drawSprite(_x,_y,12,10,(int *)run_right);
}

// ************************************************************************

void Fighter::move_right2(N5110 &lcd, float _x, float _y) {
const int midrun_right[12][10] =   {
    { 0,0,0,0,0,1,1,1,0,0 },
    { 0,0,0,0,0,1,1,1,0,0 },
    { 0,0,0,1,1,1,1,0,0,0 },
    { 0,0,1,1,1,1,0,1,0,0 },
    { 0,1,1,0,1,1,0,1,1,1 },
    { 1,0,0,0,1,1,0,0,0,0 },
    { 0,0,0,1,1,1,1,0,0,0 },
    { 0,0,1,1,0,0,1,1,0,0 },
    { 0,0,0,1,1,1,1,0,0,0 },
    { 0,0,0,0,1,1,0,0,0,0 },
    { 0,0,1,1,0,1,1,0,0,0 },
    { 0,0,1,0,0,0,1,0,0,0 },
    };
lcd.drawSprite(_x,_y,12,10,(int *)midrun_right);
}

// ************************************************************************

void Fighter::kick_right(N5110 &lcd, float _x, float _y) {
    const int kick[12][10] =   {
    { 0,1,1,0,0,0,0,0,0,0 },
    { 0,1,1,0,1,1,0,0,0,0 },
    { 0,0,0,1,1,1,1,0,0,1 },
    { 0,0,1,1,1,0,0,0,1,1 },
    { 0,1,1,1,1,1,1,1,0,0 },
    { 0,1,0,0,1,1,1,0,0,0 },
    { 1,1,0,0,1,1,0,0,0,0 },
    { 0,0,0,0,1,0,0,0,0,0 },
    { 0,0,0,1,1,0,0,0,0,0 },
    { 0,0,0,1,0,0,0,0,0,0 },
    { 0,0,1,1,0,0,0,0,0,0 },
    { 0,0,1,1,0,0,0,0,0,0 },
    };
lcd.drawSprite(_x,_y,12,10,(int *)kick);
}

// ************************************************************************

void Fighter::kick_left(N5110 &lcd, float _x, float _y) {
    const int kick[12][10] =   {
    { 0,0,0,0,0,0,0,1,1,0 },
    { 0,0,0,0,1,1,0,1,1,0 },
    { 1,0,0,1,1,1,1,0,0,0 },
    { 1,1,0,0,0,1,1,1,0,0 },
    { 0,0,1,1,1,1,1,1,1,0 },
    { 0,0,0,1,1,1,0,0,1,0 },
    { 0,0,0,0,1,1,0,0,1,1 },
    { 0,0,0,0,0,1,0,0,0,0 },
    { 0,0,0,0,1,1,0,0,0,0 },
    { 0,0,0,0,1,0,0,0,0,0 },
    { 0,0,0,0,1,1,0,0,0,0 },
    { 0,0,0,0,1,1,0,0,0,0 },
    };
lcd.drawSprite(_x,_y,12,10,(int *)kick);
}

// ************************************************************************

void Fighter::punch_right(N5110 &lcd, float _x, float _y) {
    const int punch[12][10] =   {
    { 0,0,0,0,1,1,0,0,0,1 },
    { 0,0,0,0,1,1,0,0,1,1 },
    { 0,0,1,1,1,1,0,1,1,0 },
    { 0,1,0,0,1,1,1,1,0,0 },
    { 0,1,1,0,1,1,0,0,0,0 },
    { 0,0,0,0,1,1,0,0,0,0 },
    { 0,0,0,1,1,1,1,0,0,0 },
    { 0,0,0,1,0,0,1,1,0,0 },
    { 0,0,1,1,0,0,1,1,0,0 },
    { 0,0,1,0,0,0,1,0,0,0 },
    { 0,1,1,0,0,0,1,0,0,0 },
    { 1,1,0,0,0,1,1,0,0,0 },
    };
lcd.drawSprite(_x,_y,12,10,(int *)punch);
}

// ************************************************************************

void Fighter::punch_left(N5110 &lcd, float _x, float _y) {
    const int punch[12][10] =   {
    { 1,0,0,0,1,1,0,0,0,0 },
    { 1,1,0,0,1,1,0,0,0,0 },
    { 0,1,1,0,1,1,1,1,0,0 },
    { 0,0,1,1,1,1,0,0,1,0 },
    { 0,0,0,0,1,1,0,1,1,0 },
    { 0,0,0,0,1,1,0,0,0,0 },
    { 0,0,0,1,1,1,1,0,0,0 },
    { 0,0,1,1,0,0,1,0,0,0 },
    { 0,0,1,1,0,0,1,1,0,0 },
    { 0,0,0,1,0,0,0,1,0,0 },
    { 0,0,0,1,0,0,0,1,1,0 },
    { 0,0,0,1,1,0,0,0,1,1 },
    };
lcd.drawSprite(_x,_y,12,10,(int *)punch);
}

// ************************************************************************

void Fighter::guard(N5110 &lcd, float _x, float _y) {
    const int guard[12][10] =   {
    { 0,0,0,0,1,1,0,0,0,0 },
    { 0,0,0,0,1,1,0,0,0,0 },
    { 0,0,0,1,1,1,1,0,0,0 },
    { 0,0,1,0,1,1,0,1,0,0 },
    { 0,0,1,0,1,1,0,1,0,0 },
    { 0,0,0,1,1,1,1,0,0,0 },
    { 0,0,0,0,1,1,0,0,0,0 },
    { 0,0,0,1,1,1,1,0,0,0 },
    { 0,0,1,1,1,1,1,1,0,0 },
    { 0,1,0,0,0,0,0,0,1,0 },
    { 0,1,0,0,0,0,0,0,1,0 },
    { 0,1,0,0,0,0,0,0,1,0 },
    };
lcd.drawSprite(_x,_y,12,10,(int *)guard);
}