Mortal Kombat Game ELEC2645
Dependencies: mbed N5110 ShiftReg Joystick
GameEngine.cpp
- Committer:
- ozy
- Date:
- 2021-04-27
- Revision:
- 16:4a1d916d97c5
- Parent:
- 15:7fd2d34f3be5
- Child:
- 17:928edcdd1058
File content as of revision 16:4a1d916d97c5:
#include "GameEngine.h" GameEngine::GameEngine() {} void GameEngine::init(){ _fighter.init(); _enemy.init(); } void GameEngine::start(N5110 &lcd, DigitalIn &buttonA, DigitalIn &buttonB, DigitalIn &buttonC, DigitalIn &buttonD, AnalogIn &joy_v, AnalogIn &joy_h) { // initializing and drawing enemy AI agent enemy_AI(lcd); // function that draws fighter and allows user to control it _fighter.move_fighter(lcd, buttonA, buttonB, buttonC, buttonD, joy_v, joy_h); check_collision(lcd, buttonC); lcd.refresh(); } void GameEngine::enemy_AI(N5110 &lcd) { int fighter_pos = _fighter.get_x(); printf("f pos = %i \n", fighter_pos); int enemy_pos = _enemy.get_x(); printf("e pos = %i \n", enemy_pos); int input = 0; int diff = fighter_pos - enemy_pos; printf("diff = %i \n", diff); // if difference is positive, fighter is to the right so enemy must look right (if input is 1, enemy looks right) and vice versa if (diff > 0) { input = 1; } else {input = 0;} if (diff >= -10 && diff <= 10){ // randomize enemy fight moves only in fighting range _enemy.draw(lcd, input); _enemy.randomize_moves(lcd, input); // check for collision (without guard ON) // function to reduce enemy health or fighter health // check_end_of_game } // code for enemy to move to fighter if he is to the right else if ((enemy_pos < fighter_pos) && (diff > 10) && (rand()%3 < 1)) { _enemy.add_x(5); _enemy.move_right(lcd); } // code for enemy to move to fighter if he is to the left else if ((enemy_pos > fighter_pos) && (diff < 10) && (rand()%3 < 1)) { _enemy.add_x(-5); _enemy.move_left(lcd); } else { _enemy.draw(lcd, input); } } void GameEngine::check_collision(N5110 &lcd, DigitalIn &buttonC) { int fighter_pos = _fighter.get_x(); int enemy_pos = _enemy.get_x(); int diff = fighter_pos - enemy_pos; int input; if (diff > 0) { input = 1; } else {input = 0;} int fighter_y = _fighter.get_y(); // getting fighter y pos to avoid enemy hitting fighter while fighter is above him // code to check enemy collision // check in fight range check enemy fight move check fighter is not guarding check fighter is on gound if ((diff >= -10 && diff <= 10) && (_enemy.randomize_moves(lcd, input)) && (buttonC.read() != 1) && (fighter_y == 34)) { printf("enemy collision detected!"); printf("random move = %i", _enemy.randomize_moves(lcd, input)); } // code to check fight collision }