Mortal Kombat Game ELEC2645
Dependencies: mbed N5110 ShiftReg Joystick
Diff: GameEngine.cpp
- Revision:
- 13:eaf070d5f599
- Parent:
- 12:b4477a312158
- Child:
- 14:7f23841685ad
--- a/GameEngine.cpp Sun Apr 25 00:16:59 2021 +0000 +++ b/GameEngine.cpp Sun Apr 25 15:04:06 2021 +0000 @@ -8,7 +8,7 @@ void GameEngine::start(N5110 &lcd, DigitalIn &buttonA, DigitalIn &buttonB, DigitalIn &buttonC, DigitalIn &buttonD, AnalogIn &joy_v, AnalogIn &joy_h) { // initializing and drawing enemy - _enemy.init(); + _enemy.init(1); enemy_AI(lcd); // function that draws fighter and allows user to control it _fighter.move_fighter(lcd, buttonA, buttonB, buttonC, buttonD, joy_v, joy_h); @@ -33,8 +33,28 @@ _enemy.draw(lcd, input); if (diff >= -15 && diff <= 15){ // randomize enemy fight moves only in fighting range _enemy.randomize_moves(lcd, input); + // check for collision (without guard ON) + // function to reduce enemy health or fighter health + // check_enemy_dead and deploy next god } - + else if (diff < 0) { // negative difference so fighter is to the left so enemy must move left + _enemy.move_left(lcd); + } + else { // move enemy to fighter until within fighting range + _enemy.draw(lcd, input); + } } +/* +void GameEngine::enemy_move_around(N5110 &lcd) { + int fighter_pos = _fighter.get_x(); + printf("f pos = %i \n", fighter_pos); + int enemy_pos = _enemy.get_x(); + printf("e pos = %i \n", enemy_pos); + int diff = fighter_pos - enemy_pos; + if (diff < 0) { // negative difference so fighter is to the left so enemy must move left + _enemy.move_left(lcd); + } +} +*/