Mortal Kombat Game ELEC2645
Dependencies: mbed N5110 ShiftReg Joystick
GameEngine.h@16:4a1d916d97c5, 2021-04-27 (annotated)
- Committer:
- ozy
- Date:
- Tue Apr 27 22:46:33 2021 +0000
- Revision:
- 16:4a1d916d97c5
- Parent:
- 15:7fd2d34f3be5
- Child:
- 17:928edcdd1058
Enemy collision success
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
ozy | 0:99b49fd71085 | 1 | #ifndef GAMEENGINE_H |
ozy | 0:99b49fd71085 | 2 | #define GAMEENGINE_H |
ozy | 0:99b49fd71085 | 3 | |
ozy | 0:99b49fd71085 | 4 | #include "mbed.h" |
ozy | 0:99b49fd71085 | 5 | #include "N5110.h" |
ozy | 6:a1a7dc264fed | 6 | #include "Fighter.h" |
ozy | 6:a1a7dc264fed | 7 | #include "Enemy.h" |
ozy | 0:99b49fd71085 | 8 | |
ozy | 6:a1a7dc264fed | 9 | class GameEngine { |
ozy | 6:a1a7dc264fed | 10 | public: |
ozy | 6:a1a7dc264fed | 11 | GameEngine(); |
ozy | 6:a1a7dc264fed | 12 | // function to initialize game |
ozy | 7:737fb0c3dbef | 13 | void init(); |
ozy | 7:737fb0c3dbef | 14 | void start(N5110 &lcd, DigitalIn &buttonA, DigitalIn &buttonB, DigitalIn &buttonC, DigitalIn &buttonD, AnalogIn &joy_v, AnalogIn &joy_h); |
ozy | 6:a1a7dc264fed | 15 | void draw(N5110 &lcd); |
ozy | 8:e2e2eb4ea0ca | 16 | void enemy_AI(N5110 &lcd); |
ozy | 6:a1a7dc264fed | 17 | private: |
ozy | 16:4a1d916d97c5 | 18 | void check_collision(N5110 &lcd, DigitalIn &buttonC); |
ozy | 13:eaf070d5f599 | 19 | void deploy_next_god(); |
ozy | 6:a1a7dc264fed | 20 | Fighter _fighter; |
ozy | 6:a1a7dc264fed | 21 | Enemy _enemy; |
ozy | 6:a1a7dc264fed | 22 | int fighter_health; |
ozy | 6:a1a7dc264fed | 23 | int enemy_health; |
ozy | 6:a1a7dc264fed | 24 | }; |
ozy | 6:a1a7dc264fed | 25 | |
ozy | 6:a1a7dc264fed | 26 | #endif |