KeyboardManager: a class to manage the polling of a switch-matrix keyboard
LongKeyPressMonitor.cpp
- Committer:
- osmeest
- Date:
- 2011-02-03
- Revision:
- 3:1310c57aca77
File content as of revision 3:1310c57aca77:
#include <kbd_mgr/LongKeyPressMonitor.h> namespace kbd_mgr { LongKeyPressMonitor::AutoRepeatSetupProxy LongKeyPressMonitor::autoRepeat(float initTime, float delay) { this->repeatInitTime_ = initTime; this->repeatDelay_ = delay; return AutoRepeatSetupProxy(this); } void LongKeyPressMonitor::addAutoRepeatKey(int firstKey, int lastKey) { for(int key = firstKey; key <= lastKey; ++key) { this->repeatKeys_.insert(key); this->longPressKeys_.erase(key); } } LongKeyPressMonitor::LongPressSetupProxy LongKeyPressMonitor::longKeyPress(float longPressTime) { this->longPressTime_ = longPressTime; return LongPressSetupProxy(this); } void LongKeyPressMonitor::addLongPressKey(int firstKey, int lastKey) { for(int key = firstKey; key <= lastKey; ++key) { this->longPressKeys_.insert(key); this->repeatKeys_.erase(key); } } void LongKeyPressMonitor::handleKeyPress(const KeyEvent &keypress) { if (keypress.event == KeyEvent::KeyDown) { invokeHandler(keypress); handleKeyDown(keypress); } else if (keypress.event == KeyEvent::KeyUp) { handleKeyUp(keypress); invokeHandler(keypress); } else { invokeHandler(keypress); } } void LongKeyPressMonitor::handleKeyDown(const KeyEvent &keypress) { this->keyDownCount++; if (this->keyDownCount == 1) { handleFirstKeyDown(keypress); } else { handleOtherKeyDown(keypress); } } void LongKeyPressMonitor::handleFirstKeyDown(const KeyEvent &keypress) { this->keypress = keypress; if (isAutoRepeatKey(keypress.keyCode)) { this->state = RepeatInitWait; this->timer.attach(this, &LongKeyPressMonitor::handleTimer, this->repeatInitTime_); } else if (isLongPressKey(keypress.keyCode)) { this->state = LongPressWait; this->timer.attach(this, &LongKeyPressMonitor::handleTimer, this->longPressTime_); } } void LongKeyPressMonitor::handleOtherKeyDown(const KeyEvent &keypress) { this->state = Invalid; this->timer.detach(); } void LongKeyPressMonitor::handleKeyUp(const KeyEvent &keypress) { this->keyDownCount--; if (this->state == Invalid || this->state == RepeatInitWait || this->state == LongPressWait) { KeyEvent pressed(keypress, KeyEvent::KeyPress); invokeHandler(pressed); } if (this->keyDownCount == 0) { handleLastKeyUp(keypress); } } void LongKeyPressMonitor::handleLastKeyUp(const KeyEvent &keypress) { this->state = Idle; } void LongKeyPressMonitor::handleTimer() { switch(this->state) { case RepeatInitWait: case Repeating: handleRepeatTimer(); break; case LongPressWait: handleLongPressTimer(); break; default: break; } } void LongKeyPressMonitor::handleRepeatTimer() { KeyEvent repeated(this->keypress, (this->state == RepeatInitWait ? KeyEvent::KeyPress : KeyEvent::RepeatedKeyPress)); invokeHandler(repeated); this->state = Repeating; this->timer.attach(this, &LongKeyPressMonitor::handleTimer, this->repeatDelay_); } void LongKeyPressMonitor::handleLongPressTimer() { KeyEvent longPressed(keypress, KeyEvent::LongKeyPress); invokeHandler(longPressed); this->state = LongPressReported; } } // kbd_mgr