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A DTMF sequence editor and player for HAM radio equipment command & control.
system_states.hpp
- Committer:
- osmeest
- Date:
- 2011-03-07
- Revision:
- 0:1324e7d9d471
File content as of revision 0:1324e7d9d471:
#ifndef _SYSTEM_STATES_HPP #define _SYSTEM_STATES_HPP #include "state.hpp" #include "system.hpp" // for System::StateId #include "mbed.h" // for Timeout class StateBase : public State { protected: StateBase(System::StateId id, System *system); virtual ~StateBase(); public: System * system() const { return this->system_; } private: System *system_; }; class InitState : public StateBase { public: InitState(System *system) : StateBase(System::Init, system) { } virtual void enterState(); virtual void exitState(); }; class InteractiveState : public StateBase { public: InteractiveState(System::StateId id, System *system) : StateBase(id, system) { } protected: void updateText() const; void updateCursor() const; }; class EditState : public InteractiveState { public: EditState(System *system) : InteractiveState(System::Edit, system) { } virtual void enterState(); virtual void handleKey(char key); private: void handleSymbol(char ch) const; }; class CommandState : public InteractiveState { public: CommandState(System *system) : InteractiveState(System::Command, system) { } virtual void enterState(); virtual void exitState(); virtual void handleKey(char key); private: void handleLeft() const; void handleRight() const; void handleHome() const; void handleEnd() const; void handleDelete() const; void handleBackSpace() const; void handleClear() const; void handleSend() const; void handleHelp(); void showNextStatusMsg(); void showStatusMsg(int index); int statusMsgIndex; Timeout statusMsgTimeout; }; class SendingState : public StateBase { public: SendingState(System *system) : StateBase(System::Sending, system) { } virtual void enterState(); virtual void handleKey(char key); private: void playSymbol(); void endSymbol(); void nextSymbol(); static float ToneTime; static float PauseTime; Timeout timer; }; #endif