Yizhi Sun / Mbed 2 deprecated Temperature

Dependencies:   mbed

Committer:
oscarsun
Date:
Sun May 10 21:46:51 2015 +0000
Revision:
0:a5f38f79c701
Weather Station for temperature measuring

Who changed what in which revision?

UserRevisionLine numberNew contents of line
oscarsun 0:a5f38f79c701 1 /**
oscarsun 0:a5f38f79c701 2 @file N5110.h
oscarsun 0:a5f38f79c701 3
oscarsun 0:a5f38f79c701 4 @brief Header file containing member functions and variables
oscarsun 0:a5f38f79c701 5
oscarsun 0:a5f38f79c701 6 */
oscarsun 0:a5f38f79c701 7
oscarsun 0:a5f38f79c701 8 #ifndef N5110_H
oscarsun 0:a5f38f79c701 9 #define N5110_H
oscarsun 0:a5f38f79c701 10
oscarsun 0:a5f38f79c701 11 // Command Bytes - taken from Chris Yan's library
oscarsun 0:a5f38f79c701 12 // More information can be found in the display datasheet
oscarsun 0:a5f38f79c701 13 // H = 0 - Basic instructions
oscarsun 0:a5f38f79c701 14 #define CMD_DC_CLEAR_DISPLAY 0x08
oscarsun 0:a5f38f79c701 15 #define CMD_DC_NORMAL_MODE 0x0C
oscarsun 0:a5f38f79c701 16 #define CMD_DC_FILL_DISPLAY 0x09
oscarsun 0:a5f38f79c701 17 #define CMD_DC_INVERT_VIDEO 0x0D
oscarsun 0:a5f38f79c701 18 #define CMD_FS_HORIZONTAL_MODE 0x00
oscarsun 0:a5f38f79c701 19 #define CMD_FS_VERTICAL_MODE 0x02
oscarsun 0:a5f38f79c701 20 #define CMD_FS_BASIC_MODE 0x00
oscarsun 0:a5f38f79c701 21 #define CMD_FS_EXTENDED_MODE 0x01
oscarsun 0:a5f38f79c701 22 #define CMD_FS_ACTIVE_MODE 0x00
oscarsun 0:a5f38f79c701 23 #define CMD_FS_POWER_DOWN_MODE 0x04
oscarsun 0:a5f38f79c701 24 // H = 1 - Extended instructions
oscarsun 0:a5f38f79c701 25 #define CMD_TC_TEMP_0 0x04
oscarsun 0:a5f38f79c701 26 #define CMD_TC_TEMP_1 0x05
oscarsun 0:a5f38f79c701 27 #define CMD_TC_TEMP_2 0x06
oscarsun 0:a5f38f79c701 28 #define CMD_TC_TEMP_3 0x07
oscarsun 0:a5f38f79c701 29 #define CMD_BI_MUX_24 0x15
oscarsun 0:a5f38f79c701 30 #define CMD_BI_MUX_48 0x13
oscarsun 0:a5f38f79c701 31 #define CMD_BI_MUX_100 0x10
oscarsun 0:a5f38f79c701 32 #define CMD_VOP_6V06 0xB2
oscarsun 0:a5f38f79c701 33 #define CMD_VOP_7V38 0xC8
oscarsun 0:a5f38f79c701 34
oscarsun 0:a5f38f79c701 35 // number of pixels on display
oscarsun 0:a5f38f79c701 36 #define WIDTH 84
oscarsun 0:a5f38f79c701 37 #define HEIGHT 48
oscarsun 0:a5f38f79c701 38 #define BANKS 6
oscarsun 0:a5f38f79c701 39
oscarsun 0:a5f38f79c701 40 #include "mbed.h"
oscarsun 0:a5f38f79c701 41
oscarsun 0:a5f38f79c701 42 /**
oscarsun 0:a5f38f79c701 43 @brief Library for interfacing with Nokia 5110 LCD display (https://www.sparkfun.com/products/10168) using the hardware SPI on the mbed.
oscarsun 0:a5f38f79c701 44 @brief The display is powered from a GPIO pin meaning it can be controlled via software. The LED backlight is also software-controllable (via PWM pin).
oscarsun 0:a5f38f79c701 45 @brief Can print characters and strings to the display using the included 5x7 font.
oscarsun 0:a5f38f79c701 46 @brief The library also implements a screen buffer so that individual pixels on the display (84 x 48) can be set, cleared and read.
oscarsun 0:a5f38f79c701 47 @brief The library can print primitive shapes (lines, circles, rectangles)
oscarsun 0:a5f38f79c701 48 @brief Acknowledgements to Chris Yan's Nokia_5110 Library.
oscarsun 0:a5f38f79c701 49
oscarsun 0:a5f38f79c701 50 @brief Revision 1.2
oscarsun 0:a5f38f79c701 51
oscarsun 0:a5f38f79c701 52 @author Craig A. Evans
oscarsun 0:a5f38f79c701 53 @date 17th March 2015
oscarsun 0:a5f38f79c701 54 *
oscarsun 0:a5f38f79c701 55 * Example:
oscarsun 0:a5f38f79c701 56 * @code
oscarsun 0:a5f38f79c701 57
oscarsun 0:a5f38f79c701 58 #include "mbed.h"
oscarsun 0:a5f38f79c701 59 #include "N5110.h"
oscarsun 0:a5f38f79c701 60
oscarsun 0:a5f38f79c701 61 // VCC,SCE,RST,D/C,MOSI,SCLK,LED
oscarsun 0:a5f38f79c701 62 N5110 lcd(p7,p8,p9,p10,p11,p13,p21);
oscarsun 0:a5f38f79c701 63 // Can also power (VCC) directly from VOUT (3.3 V) -
oscarsun 0:a5f38f79c701 64 // Can give better performance due to current limitation from GPIO pin
oscarsun 0:a5f38f79c701 65
oscarsun 0:a5f38f79c701 66 int main()
oscarsun 0:a5f38f79c701 67 {
oscarsun 0:a5f38f79c701 68 // first need to initialise display
oscarsun 0:a5f38f79c701 69 lcd.init();
oscarsun 0:a5f38f79c701 70
oscarsun 0:a5f38f79c701 71 while(1) {
oscarsun 0:a5f38f79c701 72
oscarsun 0:a5f38f79c701 73 // these are default settings so not strictly needed
oscarsun 0:a5f38f79c701 74 lcd.normalMode(); // normal colour mode
oscarsun 0:a5f38f79c701 75 lcd.setBrightness(0.5); // put LED backlight on 50%
oscarsun 0:a5f38f79c701 76
oscarsun 0:a5f38f79c701 77 // can directly print strings at specified co-ordinates
oscarsun 0:a5f38f79c701 78 lcd.printString("Hello, World!",0,0);
oscarsun 0:a5f38f79c701 79
oscarsun 0:a5f38f79c701 80 char buffer[14]; // each character is 6 pixels wide, screen is 84 pixels (84/6 = 14)
oscarsun 0:a5f38f79c701 81 // so can display a string of a maximum 14 characters in length
oscarsun 0:a5f38f79c701 82 // or create formatted strings - ensure they aren't more than 14 characters long
oscarsun 0:a5f38f79c701 83 int temperature = 27;
oscarsun 0:a5f38f79c701 84 int length = sprintf(buffer,"T = %2d C",temperature); // print formatted data to buffer
oscarsun 0:a5f38f79c701 85 // it is important the format specifier ensures the length will fit in the buffer
oscarsun 0:a5f38f79c701 86 if (length <= 14) // if string will fit on display
oscarsun 0:a5f38f79c701 87 lcd.printString(buffer,0,1); // display on screen
oscarsun 0:a5f38f79c701 88
oscarsun 0:a5f38f79c701 89 float pressure = 1012.3; // same idea with floats
oscarsun 0:a5f38f79c701 90 length = sprintf(buffer,"P = %.2f mb",pressure);
oscarsun 0:a5f38f79c701 91 if (length <= 14)
oscarsun 0:a5f38f79c701 92 lcd.printString(buffer,0,2);
oscarsun 0:a5f38f79c701 93
oscarsun 0:a5f38f79c701 94 // can also print individual characters at specified place
oscarsun 0:a5f38f79c701 95 lcd.printChar('X',5,3);
oscarsun 0:a5f38f79c701 96
oscarsun 0:a5f38f79c701 97 // draw a line across the display at y = 40 pixels (origin top-left)
oscarsun 0:a5f38f79c701 98 for (int i = 0; i < WIDTH; i++) {
oscarsun 0:a5f38f79c701 99 lcd.setPixel(i,40);
oscarsun 0:a5f38f79c701 100 }
oscarsun 0:a5f38f79c701 101 // need to refresh display after setting pixels
oscarsun 0:a5f38f79c701 102 lcd.refresh();
oscarsun 0:a5f38f79c701 103
oscarsun 0:a5f38f79c701 104 // can also check status of pixels using getPixel(x,y)
oscarsun 0:a5f38f79c701 105
oscarsun 0:a5f38f79c701 106 wait(5.0);
oscarsun 0:a5f38f79c701 107 lcd.clear(); // clear display
oscarsun 0:a5f38f79c701 108 lcd.inverseMode(); // invert colours
oscarsun 0:a5f38f79c701 109 lcd.setBrightness(1.0); // put LED backlight on full
oscarsun 0:a5f38f79c701 110
oscarsun 0:a5f38f79c701 111 float array[84];
oscarsun 0:a5f38f79c701 112
oscarsun 0:a5f38f79c701 113 for (int i = 0; i < 84; i++) {
oscarsun 0:a5f38f79c701 114 array[i] = 0.5 + 0.5*sin(i*2*3.14/84);
oscarsun 0:a5f38f79c701 115 }
oscarsun 0:a5f38f79c701 116
oscarsun 0:a5f38f79c701 117 // can also plot graphs - 84 elements only
oscarsun 0:a5f38f79c701 118 // values must be in range 0.0 - 1.0
oscarsun 0:a5f38f79c701 119 lcd.plotArray(array);
oscarsun 0:a5f38f79c701 120 wait(5.0);
oscarsun 0:a5f38f79c701 121 lcd.clear();
oscarsun 0:a5f38f79c701 122 lcd.normalMode(); // normal colour mode back
oscarsun 0:a5f38f79c701 123 lcd.setBrightness(0.5); // put LED backlight on 50%
oscarsun 0:a5f38f79c701 124
oscarsun 0:a5f38f79c701 125 // example of drawing lines
oscarsun 0:a5f38f79c701 126 for (int x = 0; x < WIDTH ; x+=10) {
oscarsun 0:a5f38f79c701 127 // x0,y0,x1,y1,type 0-white,1-black,2-dotted
oscarsun 0:a5f38f79c701 128 lcd.drawLine(0,0,x,HEIGHT,2);
oscarsun 0:a5f38f79c701 129 }
oscarsun 0:a5f38f79c701 130
oscarsun 0:a5f38f79c701 131 wait(5.0);
oscarsun 0:a5f38f79c701 132 lcd.clear();
oscarsun 0:a5f38f79c701 133
oscarsun 0:a5f38f79c701 134 // example of how to draw circles
oscarsun 0:a5f38f79c701 135 lcd.drawCircle(WIDTH/2,HEIGHT/2,20,1); // x,y,radius,black fill
oscarsun 0:a5f38f79c701 136 lcd.drawCircle(WIDTH/2,HEIGHT/2,10,2); // x,y,radius,white fill
oscarsun 0:a5f38f79c701 137 lcd.drawCircle(WIDTH/2,HEIGHT/2,30,0); // x,y,radius,transparent with outline
oscarsun 0:a5f38f79c701 138
oscarsun 0:a5f38f79c701 139 wait(5.0);
oscarsun 0:a5f38f79c701 140 lcd.clear();
oscarsun 0:a5f38f79c701 141
oscarsun 0:a5f38f79c701 142 // example of how to draw rectangles
oscarsun 0:a5f38f79c701 143 // origin x,y,width,height,type
oscarsun 0:a5f38f79c701 144 lcd.drawRect(10,10,50,30,1); // filled black rectangle
oscarsun 0:a5f38f79c701 145 lcd.drawRect(15,15,20,10,2); // filled white rectange (no outline)
oscarsun 0:a5f38f79c701 146 lcd.drawRect(2,2,70,40,0); // transparent, just outline
oscarsun 0:a5f38f79c701 147
oscarsun 0:a5f38f79c701 148 wait(5.0);
oscarsun 0:a5f38f79c701 149 lcd.clear();
oscarsun 0:a5f38f79c701 150
oscarsun 0:a5f38f79c701 151 }
oscarsun 0:a5f38f79c701 152 }
oscarsun 0:a5f38f79c701 153
oscarsun 0:a5f38f79c701 154
oscarsun 0:a5f38f79c701 155 * @endcode
oscarsun 0:a5f38f79c701 156 */
oscarsun 0:a5f38f79c701 157 class N5110
oscarsun 0:a5f38f79c701 158 {
oscarsun 0:a5f38f79c701 159
oscarsun 0:a5f38f79c701 160 public:
oscarsun 0:a5f38f79c701 161 /** Create a N5110 object connected to the specified pins
oscarsun 0:a5f38f79c701 162 *
oscarsun 0:a5f38f79c701 163 * @param pwr Pin connected to Vcc on the LCD display (pin 1)
oscarsun 0:a5f38f79c701 164 * @param sce Pin connected to chip enable (pin 3)
oscarsun 0:a5f38f79c701 165 * @param rst Pin connected to reset (pin 4)
oscarsun 0:a5f38f79c701 166 * @param dc Pin connected to data/command select (pin 5)
oscarsun 0:a5f38f79c701 167 * @param mosi Pin connected to data input (MOSI) (pin 6)
oscarsun 0:a5f38f79c701 168 * @param sclk Pin connected to serial clock (SCLK) (pin 7)
oscarsun 0:a5f38f79c701 169 * @param led Pin connected to LED backlight (must be PWM) (pin 8)
oscarsun 0:a5f38f79c701 170 *
oscarsun 0:a5f38f79c701 171 */
oscarsun 0:a5f38f79c701 172 N5110(PinName pwrPin, PinName scePin, PinName rstPin, PinName dcPin, PinName mosiPin, PinName sclkPin, PinName ledPin);
oscarsun 0:a5f38f79c701 173
oscarsun 0:a5f38f79c701 174 /** Initialise display
oscarsun 0:a5f38f79c701 175 *
oscarsun 0:a5f38f79c701 176 * Powers up the display and turns on backlight (50% brightness default).
oscarsun 0:a5f38f79c701 177 * Sets the display up in horizontal addressing mode and with normal video mode.
oscarsun 0:a5f38f79c701 178 */
oscarsun 0:a5f38f79c701 179 void init();
oscarsun 0:a5f38f79c701 180
oscarsun 0:a5f38f79c701 181 /** Turn off
oscarsun 0:a5f38f79c701 182 *
oscarsun 0:a5f38f79c701 183 * Powers down the display and turns of the backlight.
oscarsun 0:a5f38f79c701 184 * Needs to be reinitialised before being re-used.
oscarsun 0:a5f38f79c701 185 */
oscarsun 0:a5f38f79c701 186 void turnOff();
oscarsun 0:a5f38f79c701 187
oscarsun 0:a5f38f79c701 188 /** Clears
oscarsun 0:a5f38f79c701 189 *
oscarsun 0:a5f38f79c701 190 * Clears the screen.
oscarsun 0:a5f38f79c701 191 */
oscarsun 0:a5f38f79c701 192 void clear();
oscarsun 0:a5f38f79c701 193
oscarsun 0:a5f38f79c701 194 /** Turn on normal video mode (default)
oscarsun 0:a5f38f79c701 195 * Black on white
oscarsun 0:a5f38f79c701 196 */
oscarsun 0:a5f38f79c701 197 void normalMode();
oscarsun 0:a5f38f79c701 198
oscarsun 0:a5f38f79c701 199 /** Turn on inverse video mode (default)
oscarsun 0:a5f38f79c701 200 * White on black
oscarsun 0:a5f38f79c701 201 */
oscarsun 0:a5f38f79c701 202 void inverseMode();
oscarsun 0:a5f38f79c701 203
oscarsun 0:a5f38f79c701 204 /** Set Brightness
oscarsun 0:a5f38f79c701 205 *
oscarsun 0:a5f38f79c701 206 * Sets brightness of LED backlight.
oscarsun 0:a5f38f79c701 207 * @param brightness - float in range 0.0 to 1.0
oscarsun 0:a5f38f79c701 208 */
oscarsun 0:a5f38f79c701 209 void setBrightness(float brightness);
oscarsun 0:a5f38f79c701 210
oscarsun 0:a5f38f79c701 211 /** Print String
oscarsun 0:a5f38f79c701 212 *
oscarsun 0:a5f38f79c701 213 * Prints a string of characters to the display. String is cut-off after the 83rd pixel.
oscarsun 0:a5f38f79c701 214 * @param x - the column number (0 to 83)
oscarsun 0:a5f38f79c701 215 * @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row
oscarsun 0:a5f38f79c701 216 */
oscarsun 0:a5f38f79c701 217 void printString(const char * str,int x,int y);
oscarsun 0:a5f38f79c701 218
oscarsun 0:a5f38f79c701 219 /** Print Character
oscarsun 0:a5f38f79c701 220 *
oscarsun 0:a5f38f79c701 221 * Sends a character to the display. Printed at the specified location. Character is cut-off after the 83rd pixel.
oscarsun 0:a5f38f79c701 222 * @param c - the character to print. Can print ASCII as so printChar('C').
oscarsun 0:a5f38f79c701 223 * @param x - the column number (0 to 83)
oscarsun 0:a5f38f79c701 224 * @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row
oscarsun 0:a5f38f79c701 225 */
oscarsun 0:a5f38f79c701 226 void printChar(char c,int x,int y);
oscarsun 0:a5f38f79c701 227
oscarsun 0:a5f38f79c701 228 /** Set a Pixel
oscarsun 0:a5f38f79c701 229 *
oscarsun 0:a5f38f79c701 230 * This function sets a pixel in the display. A call to refresh() must be made
oscarsun 0:a5f38f79c701 231 * to update the display to reflect the change in pixels.
oscarsun 0:a5f38f79c701 232 * @param x - the x co-ordinate of the pixel (0 to 83)
oscarsun 0:a5f38f79c701 233 * @param y - the y co-ordinate of the pixel (0 to 47)
oscarsun 0:a5f38f79c701 234 */
oscarsun 0:a5f38f79c701 235 void setPixel(int x, int y);
oscarsun 0:a5f38f79c701 236
oscarsun 0:a5f38f79c701 237 /** Clear a Pixel
oscarsun 0:a5f38f79c701 238 *
oscarsun 0:a5f38f79c701 239 * This function clears pixel in the display. A call to refresh() must be made
oscarsun 0:a5f38f79c701 240 * to update the display to reflect the change in pixels.
oscarsun 0:a5f38f79c701 241 * @param x - the x co-ordinate of the pixel (0 to 83)
oscarsun 0:a5f38f79c701 242 * @param y - the y co-ordinate of the pixel (0 to 47)
oscarsun 0:a5f38f79c701 243 */
oscarsun 0:a5f38f79c701 244 void clearPixel(int x, int y);
oscarsun 0:a5f38f79c701 245
oscarsun 0:a5f38f79c701 246 /** Get a Pixel
oscarsun 0:a5f38f79c701 247 *
oscarsun 0:a5f38f79c701 248 * This function gets the status of a pixel in the display.
oscarsun 0:a5f38f79c701 249 * @param x - the x co-ordinate of the pixel (0 to 83)
oscarsun 0:a5f38f79c701 250 * @param y - the y co-ordinate of the pixel (0 to 47)
oscarsun 0:a5f38f79c701 251 * @returns
oscarsun 0:a5f38f79c701 252 * 0 - pixel is clear
oscarsun 0:a5f38f79c701 253 * non-zero - pixel is set
oscarsun 0:a5f38f79c701 254 */
oscarsun 0:a5f38f79c701 255 int getPixel(int x, int y);
oscarsun 0:a5f38f79c701 256
oscarsun 0:a5f38f79c701 257 /** Refresh display
oscarsun 0:a5f38f79c701 258 *
oscarsun 0:a5f38f79c701 259 * This functions refreshes the display to reflect the current data in the buffer.
oscarsun 0:a5f38f79c701 260 */
oscarsun 0:a5f38f79c701 261 void refresh();
oscarsun 0:a5f38f79c701 262
oscarsun 0:a5f38f79c701 263 /** Randomise buffer
oscarsun 0:a5f38f79c701 264 *
oscarsun 0:a5f38f79c701 265 * This function fills the buffer with random data. Can be used to test the display.
oscarsun 0:a5f38f79c701 266 * A call to refresh() must be made to update the display to reflect the change in pixels.
oscarsun 0:a5f38f79c701 267 * The seed is not set and so the generated pattern will probably be the same each time.
oscarsun 0:a5f38f79c701 268 * TODO: Randomise the seed - maybe using the noise on the AnalogIn pins.
oscarsun 0:a5f38f79c701 269 */
oscarsun 0:a5f38f79c701 270 void randomiseBuffer();
oscarsun 0:a5f38f79c701 271
oscarsun 0:a5f38f79c701 272 /** Plot Array
oscarsun 0:a5f38f79c701 273 *
oscarsun 0:a5f38f79c701 274 * This function plots a one-dimensional array on the display.
oscarsun 0:a5f38f79c701 275 * @param array[] - y values of the plot. Values should be normalised in the range 0.0 to 1.0. First 84 plotted.
oscarsun 0:a5f38f79c701 276 */
oscarsun 0:a5f38f79c701 277 void plotArray(float array[]);
oscarsun 0:a5f38f79c701 278
oscarsun 0:a5f38f79c701 279 /** Draw Circle
oscarsun 0:a5f38f79c701 280 *
oscarsun 0:a5f38f79c701 281 * This function draws a circle at the specified origin with specified radius to the display.
oscarsun 0:a5f38f79c701 282 * Uses the midpoint circle algorithm.
oscarsun 0:a5f38f79c701 283 * @see http://en.wikipedia.org/wiki/Midpoint_circle_algorithm
oscarsun 0:a5f38f79c701 284 * @param x0 - x-coordinate of centre
oscarsun 0:a5f38f79c701 285 * @param y0 - y-coordinate of centre
oscarsun 0:a5f38f79c701 286 * @param radius - radius of circle in pixels
oscarsun 0:a5f38f79c701 287 * @param fill - 0 transparent (w/outline), 1 filled black, 2 filled white (wo/outline)
oscarsun 0:a5f38f79c701 288 */
oscarsun 0:a5f38f79c701 289 void drawCircle(int x0,int y0,int radius,int fill);
oscarsun 0:a5f38f79c701 290
oscarsun 0:a5f38f79c701 291 /** Draw Line
oscarsun 0:a5f38f79c701 292 *
oscarsun 0:a5f38f79c701 293 * This function draws a line between the specified points using linear interpolation.
oscarsun 0:a5f38f79c701 294 * @param x0 - x-coordinate of first point
oscarsun 0:a5f38f79c701 295 * @param y0 - y-coordinate of first point
oscarsun 0:a5f38f79c701 296 * @param x1 - x-coordinate of last point
oscarsun 0:a5f38f79c701 297 * @param y1 - y-coordinate of last point
oscarsun 0:a5f38f79c701 298 * @param type - 0 white,1 black,2 dotted
oscarsun 0:a5f38f79c701 299 */
oscarsun 0:a5f38f79c701 300 void drawLine(int x0,int y0,int x1,int y1,int type);
oscarsun 0:a5f38f79c701 301
oscarsun 0:a5f38f79c701 302 /** Draw Rectangle
oscarsun 0:a5f38f79c701 303 *
oscarsun 0:a5f38f79c701 304 * This function draws a rectangle.
oscarsun 0:a5f38f79c701 305 * @param x0 - x-coordinate of origin (top-left)
oscarsun 0:a5f38f79c701 306 * @param y0 - y-coordinate of origin (top-left)
oscarsun 0:a5f38f79c701 307 * @param width - width of rectangle
oscarsun 0:a5f38f79c701 308 * @param height - height of rectangle
oscarsun 0:a5f38f79c701 309 * @param fill - 0 transparent (w/outline), 1 filled black, 2 filled white (wo/outline)
oscarsun 0:a5f38f79c701 310 */
oscarsun 0:a5f38f79c701 311 void drawRect(int x0,int y0,int width,int height,int fill);
oscarsun 0:a5f38f79c701 312
oscarsun 0:a5f38f79c701 313
oscarsun 0:a5f38f79c701 314 private:
oscarsun 0:a5f38f79c701 315
oscarsun 0:a5f38f79c701 316 void setXYAddress(int x, int y);
oscarsun 0:a5f38f79c701 317 void initSPI();
oscarsun 0:a5f38f79c701 318 void turnOn();
oscarsun 0:a5f38f79c701 319 void reset();
oscarsun 0:a5f38f79c701 320 void clearRAM();
oscarsun 0:a5f38f79c701 321 void clearBuffer();
oscarsun 0:a5f38f79c701 322 void sendCommand(unsigned char command);
oscarsun 0:a5f38f79c701 323 void sendData(unsigned char data);
oscarsun 0:a5f38f79c701 324
oscarsun 0:a5f38f79c701 325 public:
oscarsun 0:a5f38f79c701 326 unsigned char buffer[84][6]; // screen buffer - the 6 is for the banks - each one is 8 bits;
oscarsun 0:a5f38f79c701 327
oscarsun 0:a5f38f79c701 328 private: // private variables
oscarsun 0:a5f38f79c701 329 SPI* spi;
oscarsun 0:a5f38f79c701 330 PwmOut* led;
oscarsun 0:a5f38f79c701 331 DigitalOut* pwr;
oscarsun 0:a5f38f79c701 332 DigitalOut* sce;
oscarsun 0:a5f38f79c701 333 DigitalOut* rst;
oscarsun 0:a5f38f79c701 334 DigitalOut* dc;
oscarsun 0:a5f38f79c701 335
oscarsun 0:a5f38f79c701 336 };
oscarsun 0:a5f38f79c701 337
oscarsun 0:a5f38f79c701 338 const unsigned char font5x7[480] = {
oscarsun 0:a5f38f79c701 339 0x00, 0x00, 0x00, 0x00, 0x00,// (space)
oscarsun 0:a5f38f79c701 340 0x00, 0x00, 0x5F, 0x00, 0x00,// !
oscarsun 0:a5f38f79c701 341 0x00, 0x07, 0x00, 0x07, 0x00,// "
oscarsun 0:a5f38f79c701 342 0x14, 0x7F, 0x14, 0x7F, 0x14,// #
oscarsun 0:a5f38f79c701 343 0x24, 0x2A, 0x7F, 0x2A, 0x12,// $
oscarsun 0:a5f38f79c701 344 0x23, 0x13, 0x08, 0x64, 0x62,// %
oscarsun 0:a5f38f79c701 345 0x36, 0x49, 0x55, 0x22, 0x50,// &
oscarsun 0:a5f38f79c701 346 0x00, 0x05, 0x03, 0x00, 0x00,// '
oscarsun 0:a5f38f79c701 347 0x00, 0x1C, 0x22, 0x41, 0x00,// (
oscarsun 0:a5f38f79c701 348 0x00, 0x41, 0x22, 0x1C, 0x00,// )
oscarsun 0:a5f38f79c701 349 0x08, 0x2A, 0x1C, 0x2A, 0x08,// *
oscarsun 0:a5f38f79c701 350 0x08, 0x08, 0x3E, 0x08, 0x08,// +
oscarsun 0:a5f38f79c701 351 0x00, 0x50, 0x30, 0x00, 0x00,// ,
oscarsun 0:a5f38f79c701 352 0x08, 0x08, 0x08, 0x08, 0x08,// -
oscarsun 0:a5f38f79c701 353 0x00, 0x60, 0x60, 0x00, 0x00,// .
oscarsun 0:a5f38f79c701 354 0x20, 0x10, 0x08, 0x04, 0x02,// /
oscarsun 0:a5f38f79c701 355 0x3E, 0x51, 0x49, 0x45, 0x3E,// 0
oscarsun 0:a5f38f79c701 356 0x00, 0x42, 0x7F, 0x40, 0x00,// 1
oscarsun 0:a5f38f79c701 357 0x42, 0x61, 0x51, 0x49, 0x46,// 2
oscarsun 0:a5f38f79c701 358 0x21, 0x41, 0x45, 0x4B, 0x31,// 3
oscarsun 0:a5f38f79c701 359 0x18, 0x14, 0x12, 0x7F, 0x10,// 4
oscarsun 0:a5f38f79c701 360 0x27, 0x45, 0x45, 0x45, 0x39,// 5
oscarsun 0:a5f38f79c701 361 0x3C, 0x4A, 0x49, 0x49, 0x30,// 6
oscarsun 0:a5f38f79c701 362 0x01, 0x71, 0x09, 0x05, 0x03,// 7
oscarsun 0:a5f38f79c701 363 0x36, 0x49, 0x49, 0x49, 0x36,// 8
oscarsun 0:a5f38f79c701 364 0x06, 0x49, 0x49, 0x29, 0x1E,// 9
oscarsun 0:a5f38f79c701 365 0x00, 0x36, 0x36, 0x00, 0x00,// :
oscarsun 0:a5f38f79c701 366 0x00, 0x56, 0x36, 0x00, 0x00,// ;
oscarsun 0:a5f38f79c701 367 0x00, 0x08, 0x14, 0x22, 0x41,// <
oscarsun 0:a5f38f79c701 368 0x14, 0x14, 0x14, 0x14, 0x14,// =
oscarsun 0:a5f38f79c701 369 0x41, 0x22, 0x14, 0x08, 0x00,// >
oscarsun 0:a5f38f79c701 370 0x02, 0x01, 0x51, 0x09, 0x06,// ?
oscarsun 0:a5f38f79c701 371 0x32, 0x49, 0x79, 0x41, 0x3E,// @
oscarsun 0:a5f38f79c701 372 0x7E, 0x11, 0x11, 0x11, 0x7E,// A
oscarsun 0:a5f38f79c701 373 0x7F, 0x49, 0x49, 0x49, 0x36,// B
oscarsun 0:a5f38f79c701 374 0x3E, 0x41, 0x41, 0x41, 0x22,// C
oscarsun 0:a5f38f79c701 375 0x7F, 0x41, 0x41, 0x22, 0x1C,// D
oscarsun 0:a5f38f79c701 376 0x7F, 0x49, 0x49, 0x49, 0x41,// E
oscarsun 0:a5f38f79c701 377 0x7F, 0x09, 0x09, 0x01, 0x01,// F
oscarsun 0:a5f38f79c701 378 0x3E, 0x41, 0x41, 0x51, 0x32,// G
oscarsun 0:a5f38f79c701 379 0x7F, 0x08, 0x08, 0x08, 0x7F,// H
oscarsun 0:a5f38f79c701 380 0x00, 0x41, 0x7F, 0x41, 0x00,// I
oscarsun 0:a5f38f79c701 381 0x20, 0x40, 0x41, 0x3F, 0x01,// J
oscarsun 0:a5f38f79c701 382 0x7F, 0x08, 0x14, 0x22, 0x41,// K
oscarsun 0:a5f38f79c701 383 0x7F, 0x40, 0x40, 0x40, 0x40,// L
oscarsun 0:a5f38f79c701 384 0x7F, 0x02, 0x04, 0x02, 0x7F,// M
oscarsun 0:a5f38f79c701 385 0x7F, 0x04, 0x08, 0x10, 0x7F,// N
oscarsun 0:a5f38f79c701 386 0x3E, 0x41, 0x41, 0x41, 0x3E,// O
oscarsun 0:a5f38f79c701 387 0x7F, 0x09, 0x09, 0x09, 0x06,// P
oscarsun 0:a5f38f79c701 388 0x3E, 0x41, 0x51, 0x21, 0x5E,// Q
oscarsun 0:a5f38f79c701 389 0x7F, 0x09, 0x19, 0x29, 0x46,// R
oscarsun 0:a5f38f79c701 390 0x46, 0x49, 0x49, 0x49, 0x31,// S
oscarsun 0:a5f38f79c701 391 0x01, 0x01, 0x7F, 0x01, 0x01,// T
oscarsun 0:a5f38f79c701 392 0x3F, 0x40, 0x40, 0x40, 0x3F,// U
oscarsun 0:a5f38f79c701 393 0x1F, 0x20, 0x40, 0x20, 0x1F,// V
oscarsun 0:a5f38f79c701 394 0x7F, 0x20, 0x18, 0x20, 0x7F,// W
oscarsun 0:a5f38f79c701 395 0x63, 0x14, 0x08, 0x14, 0x63,// X
oscarsun 0:a5f38f79c701 396 0x03, 0x04, 0x78, 0x04, 0x03,// Y
oscarsun 0:a5f38f79c701 397 0x61, 0x51, 0x49, 0x45, 0x43,// Z
oscarsun 0:a5f38f79c701 398 0x00, 0x00, 0x7F, 0x41, 0x41,// [
oscarsun 0:a5f38f79c701 399 0x02, 0x04, 0x08, 0x10, 0x20,// "\"
oscarsun 0:a5f38f79c701 400 0x41, 0x41, 0x7F, 0x00, 0x00,// ]
oscarsun 0:a5f38f79c701 401 0x04, 0x02, 0x01, 0x02, 0x04,// ^
oscarsun 0:a5f38f79c701 402 0x40, 0x40, 0x40, 0x40, 0x40,// _
oscarsun 0:a5f38f79c701 403 0x00, 0x01, 0x02, 0x04, 0x00,// `
oscarsun 0:a5f38f79c701 404 0x20, 0x54, 0x54, 0x54, 0x78,// a
oscarsun 0:a5f38f79c701 405 0x7F, 0x48, 0x44, 0x44, 0x38,// b
oscarsun 0:a5f38f79c701 406 0x38, 0x44, 0x44, 0x44, 0x20,// c
oscarsun 0:a5f38f79c701 407 0x38, 0x44, 0x44, 0x48, 0x7F,// d
oscarsun 0:a5f38f79c701 408 0x38, 0x54, 0x54, 0x54, 0x18,// e
oscarsun 0:a5f38f79c701 409 0x08, 0x7E, 0x09, 0x01, 0x02,// f
oscarsun 0:a5f38f79c701 410 0x08, 0x14, 0x54, 0x54, 0x3C,// g
oscarsun 0:a5f38f79c701 411 0x7F, 0x08, 0x04, 0x04, 0x78,// h
oscarsun 0:a5f38f79c701 412 0x00, 0x44, 0x7D, 0x40, 0x00,// i
oscarsun 0:a5f38f79c701 413 0x20, 0x40, 0x44, 0x3D, 0x00,// j
oscarsun 0:a5f38f79c701 414 0x00, 0x7F, 0x10, 0x28, 0x44,// k
oscarsun 0:a5f38f79c701 415 0x00, 0x41, 0x7F, 0x40, 0x00,// l
oscarsun 0:a5f38f79c701 416 0x7C, 0x04, 0x18, 0x04, 0x78,// m
oscarsun 0:a5f38f79c701 417 0x7C, 0x08, 0x04, 0x04, 0x78,// n
oscarsun 0:a5f38f79c701 418 0x38, 0x44, 0x44, 0x44, 0x38,// o
oscarsun 0:a5f38f79c701 419 0x7C, 0x14, 0x14, 0x14, 0x08,// p
oscarsun 0:a5f38f79c701 420 0x08, 0x14, 0x14, 0x18, 0x7C,// q
oscarsun 0:a5f38f79c701 421 0x7C, 0x08, 0x04, 0x04, 0x08,// r
oscarsun 0:a5f38f79c701 422 0x48, 0x54, 0x54, 0x54, 0x20,// s
oscarsun 0:a5f38f79c701 423 0x04, 0x3F, 0x44, 0x40, 0x20,// t
oscarsun 0:a5f38f79c701 424 0x3C, 0x40, 0x40, 0x20, 0x7C,// u
oscarsun 0:a5f38f79c701 425 0x1C, 0x20, 0x40, 0x20, 0x1C,// v
oscarsun 0:a5f38f79c701 426 0x3C, 0x40, 0x30, 0x40, 0x3C,// w
oscarsun 0:a5f38f79c701 427 0x44, 0x28, 0x10, 0x28, 0x44,// x
oscarsun 0:a5f38f79c701 428 0x0C, 0x50, 0x50, 0x50, 0x3C,// y
oscarsun 0:a5f38f79c701 429 0x44, 0x64, 0x54, 0x4C, 0x44,// z
oscarsun 0:a5f38f79c701 430 0x00, 0x08, 0x36, 0x41, 0x00,// {
oscarsun 0:a5f38f79c701 431 0x00, 0x00, 0x7F, 0x00, 0x00,// |
oscarsun 0:a5f38f79c701 432 0x00, 0x41, 0x36, 0x08, 0x00,// }
oscarsun 0:a5f38f79c701 433 0x08, 0x08, 0x2A, 0x1C, 0x08,// ->
oscarsun 0:a5f38f79c701 434 0x08, 0x1C, 0x2A, 0x08, 0x08 // <-
oscarsun 0:a5f38f79c701 435 };
oscarsun 0:a5f38f79c701 436
oscarsun 0:a5f38f79c701 437 #endif
oscarsun 0:a5f38f79c701 438