MBED Import of ADAFRUIT graphics library, BSD License
Dependents: GP9002adafruit GP9002af_gray
Notes on this library
This was imported into MBED specifically to support the GP9002 VFD, as a result it has some "hacks" to optimize it for the GP9002.
Due to the GP9002 internal organization it draws vertical lines much faster than horizontal (assuming you orient it "landscape"). This is likely to be true of other displays that have bits in a byte arranged vertically, which seems a common theme in small GLCDs. Some types may have a more CGA-like memory organization and will draw faster horizontally.
On a vertical-organised display the graphics functions are often substantially faster if X and Y are exchanged, especially with the dot-write optimization. This is because vertical lines can be written byte-at-a-time with no need for read-modify-write, and even when individual bits are written a significant number will "land" in the byte previously written. In contrast a horizontal line would require changing one bit of each byte in turn, requiring a sequence of set-address,read,write operations for each dot in turn.
I've hacked this in the library. I forget exactly how but I believe I simply exchanged X with W in the code for drawing filled shapes.
I would like to come up with a more generic way to do this, such as having internal coordinates that are not defined as X and Y, then leaving it up to the display library to "wrap" them in the way that is best for that display.
I would like to apologize for abandoning this project, but the test harness still exists and I might return to it, though I'm more interested in TFT systems like the STM discovery now.
Diff: Adafruit_GFX.cpp
- Revision:
- 0:3bf8ef959338
diff -r 000000000000 -r 3bf8ef959338 Adafruit_GFX.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Adafruit_GFX.cpp Sat May 07 12:50:37 2016 +0000 @@ -0,0 +1,1142 @@ +/* +This is the core graphics library for all our displays, providing a common +set of graphics primitives (points, lines, circles, etc.). It needs to be +paired with a hardware-specific library for each display device we carry +(to handle the lower-level functions). + +Adafruit invests time and resources providing this open source code, please +support Adafruit & open-source hardware by purchasing products from Adafruit! + +Copyright (c) 2013 Adafruit Industries. All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +- Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +*/ + +#include "Adafruit_GFX.h" +#include "glcdfont.c" + +// Many (but maybe not all) non-AVR board installs define macros +// for compatibility with existing PROGMEM-reading AVR code. +// Do our own checks and defines here for good measure... + +#ifndef pgm_read_byte + #define pgm_read_byte(addr) (*(const unsigned char *)(addr)) +#endif +#ifndef pgm_read_word + #define pgm_read_word(addr) (*(const unsigned short *)(addr)) +#endif +#ifndef pgm_read_dword + #define pgm_read_dword(addr) (*(const unsigned long *)(addr)) +#endif + +// Pointers are a peculiar case...typically 16-bit on AVR boards, +// 32 bits elsewhere. Try to accommodate both... + +#if !defined(__INT_MAX__) || (__INT_MAX__ > 0xFFFF) + #define pgm_read_pointer(addr) ((void *)pgm_read_dword(addr)) +#else + #define pgm_read_pointer(addr) ((void *)pgm_read_word(addr)) +#endif + +#ifndef min +#define min(a,b) (((a) < (b)) ? (a) : (b)) +#endif + +#ifndef _swap_int16_t +#define _swap_int16_t(a, b) { int16_t t = a; a = b; b = t; } +#endif + +Adafruit_GFX::Adafruit_GFX(int16_t w, int16_t h): + WIDTH(w), HEIGHT(h) +{ + _width = WIDTH; + _height = HEIGHT; + rotation = 0; + cursor_y = cursor_x = 0; + textsize = 1; + textcolor = textbgcolor = 0xFFFF; + wrap = true; + _cp437 = false; + gfxFont = NULL; +} + +// Draw a circle outline +void Adafruit_GFX::drawCircle(int16_t x0, int16_t y0, int16_t r, + uint16_t color) { + int16_t f = 1 - r; + int16_t ddF_x = 1; + int16_t ddF_y = -2 * r; + int16_t x = 0; + int16_t y = r; + + drawPixel(x0 , y0+r, color); + drawPixel(x0 , y0-r, color); + drawPixel(x0+r, y0 , color); + drawPixel(x0-r, y0 , color); + + while (x<y) { + if (f >= 0) { + y--; + ddF_y += 2; + f += ddF_y; + } + x++; + ddF_x += 2; + f += ddF_x; + + drawPixel(x0 + x, y0 + y, color); + drawPixel(x0 - x, y0 + y, color); + drawPixel(x0 + x, y0 - y, color); + drawPixel(x0 - x, y0 - y, color); + drawPixel(x0 + y, y0 + x, color); + drawPixel(x0 - y, y0 + x, color); + drawPixel(x0 + y, y0 - x, color); + drawPixel(x0 - y, y0 - x, color); + } +} + +void Adafruit_GFX::drawCircleHelper( int16_t x0, int16_t y0, + int16_t r, uint8_t cornername, uint16_t color) { + int16_t f = 1 - r; + int16_t ddF_x = 1; + int16_t ddF_y = -2 * r; + int16_t x = 0; + int16_t y = r; + + while (x<y) { + if (f >= 0) { + y--; + ddF_y += 2; + f += ddF_y; + } + x++; + ddF_x += 2; + f += ddF_x; + if (cornername & 0x4) { + drawPixel(x0 + x, y0 + y, color); + drawPixel(x0 + y, y0 + x, color); + } + if (cornername & 0x2) { + drawPixel(x0 + x, y0 - y, color); + drawPixel(x0 + y, y0 - x, color); + } + if (cornername & 0x8) { + drawPixel(x0 - y, y0 + x, color); + drawPixel(x0 - x, y0 + y, color); + } + if (cornername & 0x1) { + drawPixel(x0 - y, y0 - x, color); + drawPixel(x0 - x, y0 - y, color); + } + } +} + +void Adafruit_GFX::fillCircle(int16_t x0, int16_t y0, int16_t r, + uint16_t color) { + drawFastVLine(x0, y0-r, 2*r+1, color); + fillCircleHelper(x0, y0, r, 3, 0, color); +} + +// Used to do circles and roundrects +void Adafruit_GFX::fillCircleHelper(int16_t x0, int16_t y0, int16_t r, + uint8_t cornername, int16_t delta, uint16_t color) { + + int16_t f = 1 - r; + int16_t ddF_x = 1; + int16_t ddF_y = -2 * r; + int16_t x = 0; + int16_t y = r; + + while (x<y) { + if (f >= 0) { + y--; + ddF_y += 2; + f += ddF_y; + } + x++; + ddF_x += 2; + f += ddF_x; + + if (cornername & 0x1) { + drawFastVLine(x0+x, y0-y, 2*y+1+delta, color); + drawFastVLine(x0+y, y0-x, 2*x+1+delta, color); + } + if (cornername & 0x2) { + drawFastVLine(x0-x, y0-y, 2*y+1+delta, color); + drawFastVLine(x0-y, y0-x, 2*x+1+delta, color); + } + } +} + +// Bresenham's algorithm - thx wikpedia +void Adafruit_GFX::drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, + uint16_t color) { + int16_t steep = abs(y1 - y0) > abs(x1 - x0); + if (steep) { + _swap_int16_t(x0, y0); + _swap_int16_t(x1, y1); + } + + if (x0 > x1) { + _swap_int16_t(x0, x1); + _swap_int16_t(y0, y1); + } + + int16_t dx, dy; + dx = x1 - x0; + dy = abs(y1 - y0); + + int16_t err = dx / 2; + int16_t ystep; + + if (y0 < y1) { + ystep = 1; + } else { + ystep = -1; + } + + for (; x0<=x1; x0++) { + if (steep) { + drawPixel(y0, x0, color); + } else { + drawPixel(x0, y0, color); + } + err -= dy; + if (err < 0) { + y0 += ystep; + err += dx; + } + } +} + +// Draw a rectangle +void Adafruit_GFX::drawRect(int16_t x, int16_t y, int16_t w, int16_t h, + uint16_t color) { + drawFastHLine(x, y, w, color); + drawFastHLine(x, y+h-1, w, color); + drawFastVLine(x, y, h, color); + drawFastVLine(x+w-1, y, h, color); +} + +void Adafruit_GFX::drawFastVLine(int16_t x, int16_t y, + int16_t h, uint16_t color) { + // Update in subclasses if desired! + drawLine(x, y, x, y+h-1, color); +} + +void Adafruit_GFX::drawFastHLine(int16_t x, int16_t y, + int16_t w, uint16_t color) { + // Update in subclasses if desired! + drawLine(x, y, x+w-1, y, color); +} + +void Adafruit_GFX::fillRect(int16_t x, int16_t y, int16_t w, int16_t h, + uint16_t color) { + // Update in subclasses if desired! + for (int16_t i=x; i<x+w; i++) { + drawFastVLine(i, y, h, color); + } +} + +void Adafruit_GFX::fillScreen(uint16_t color) { + fillRect(0, 0, _width, _height, color); +} + +// Draw a rounded rectangle +void Adafruit_GFX::drawRoundRect(int16_t x, int16_t y, int16_t w, + int16_t h, int16_t r, uint16_t color) { + // smarter version + drawFastHLine(x+r , y , w-2*r, color); // Top + drawFastHLine(x+r , y+h-1, w-2*r, color); // Bottom + drawFastVLine(x , y+r , h-2*r, color); // Left + drawFastVLine(x+w-1, y+r , h-2*r, color); // Right + // draw four corners + drawCircleHelper(x+r , y+r , r, 1, color); + drawCircleHelper(x+w-r-1, y+r , r, 2, color); + drawCircleHelper(x+w-r-1, y+h-r-1, r, 4, color); + drawCircleHelper(x+r , y+h-r-1, r, 8, color); +} + +// Fill a rounded rectangle +void Adafruit_GFX::fillRoundRect(int16_t x, int16_t y, int16_t w, + int16_t h, int16_t r, uint16_t color) { + // smarter version + fillRect(x+r, y, w-2*r, h, color); + + // draw four corners + fillCircleHelper(x+w-r-1, y+r, r, 1, h-2*r-1, color); + fillCircleHelper(x+r , y+r, r, 2, h-2*r-1, color); +} + +// Draw a triangle +void Adafruit_GFX::drawTriangle(int16_t x0, int16_t y0, + int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint16_t color) { + drawLine(x0, y0, x1, y1, color); + drawLine(x1, y1, x2, y2, color); + drawLine(x2, y2, x0, y0, color); +} + +// Fill a triangle +void Adafruit_GFX::fillTriangle(int16_t x0, int16_t y0, + int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint16_t color) { +//hacked around to use vertical lines for speed + int16_t a, b, x, last; + + // Sort coordinates by x order (x2 >= x1 >= x0) + if (x0 > x1) { + _swap_int16_t(x0, x1); _swap_int16_t(y0, y1); + } + if (x1 > x2) { + _swap_int16_t(x2, x1); _swap_int16_t(y2, y1); + } + if (x0 > x1) { + _swap_int16_t(x0, x1); _swap_int16_t(y0, y1); + } + + if(x0 == x2) { // Handle awkward all-on-same-line case as its own thing + a = b = y0; + if(y1 < a) a = y1; + else if(y1 > b) b = y1; + if(y2 < a) a = y2; + else if(y2 > b) b = y2; + drawFastVLine(x0, a, b-a+1, color); + return; + } + + int16_t + dy01 = y1 - y0, + dx01 = x1 - x0, + dy02 = y2 - y0, + dx02 = x2 - x0, + dy12 = y2 - y1, + dx12 = x2 - x1; + int32_t + sa = 0, + sb = 0; + + // For upper part of triangle, find scanline crossings for segments + // 0-1 and 0-2. If x1=x2 (flat-bottomed triangle), the scanline x1 + // is included here (and second loop will be skipped, avoiding a /0 + // error there), otherwise scanline x1 is skipped here and handled + // in the second loop...which also avoids a /0 error here if x0=x1 + // (flat-topped triangle). + if(x1 == x2) last = x1; // Include x1 scanline + else last = x1-1; // Skip it + + for(x=x0; x<=last; x++) { + a = y0 + sa / dx01; + b = y0 + sb / dx02; + sa += dy01; + sb += dy02; + /* longhand: + a = y0 + (y1 - y0) * (x - x0) / (x1 - x0); + b = y0 + (y2 - y0) * (x - x0) / (x2 - x0); + */ + if(a > b) _swap_int16_t(a,b); + drawFastVLine(x, a, b-a+1, color); + } + + // For lower part of triangle, find scanline crossings for segments + // 0-2 and 1-2. This loop is skipped if x1=x2. + sa = dy12 * (x - x1); + sb = dy02 * (x - x0); + for(; x<=x2; x++) { + a = y1 + sa / dx12; + b = y0 + sb / dx02; + sa += dy12; + sb += dy02; + /* longhand: + a = y1 + (y2 - y1) * (x - x1) / (x2 - x1); + b = y0 + (y2 - q0) * (x - x0) / (x2 - x0); + */ + if(a > b) _swap_int16_t(a,b); + drawFastVLine(x, a, b-a+1, color); + } + + + +/* + int16_t a, b, y, last; + + // Sort coordinates by Y order (y2 >= y1 >= y0) + if (y0 > y1) { + _swap_int16_t(y0, y1); _swap_int16_t(x0, x1); + } + if (y1 > y2) { + _swap_int16_t(y2, y1); _swap_int16_t(x2, x1); + } + if (y0 > y1) { + _swap_int16_t(y0, y1); _swap_int16_t(x0, x1); + } + + if(y0 == y2) { // Handle awkward all-on-same-line case as its own thing + a = b = x0; + if(x1 < a) a = x1; + else if(x1 > b) b = x1; + if(x2 < a) a = x2; + else if(x2 > b) b = x2; + drawFastHLine(a, y0, b-a+1, color); + return; + } + + int16_t + dx01 = x1 - x0, + dy01 = y1 - y0, + dx02 = x2 - x0, + dy02 = y2 - y0, + dx12 = x2 - x1, + dy12 = y2 - y1; + int32_t + sa = 0, + sb = 0; + + // For upper part of triangle, find scanline crossings for segments + // 0-1 and 0-2. If y1=y2 (flat-bottomed triangle), the scanline y1 + // is included here (and second loop will be skipped, avoiding a /0 + // error there), otherwise scanline y1 is skipped here and handled + // in the second loop...which also avoids a /0 error here if y0=y1 + // (flat-topped triangle). + if(y1 == y2) last = y1; // Include y1 scanline + else last = y1-1; // Skip it + + for(y=y0; y<=last; y++) { + a = x0 + sa / dy01; + b = x0 + sb / dy02; + sa += dx01; + sb += dx02; + / * longhand: + a = x0 + (x1 - x0) * (y - y0) / (y1 - y0); + b = x0 + (x2 - x0) * (y - y0) / (y2 - y0); + * / + if(a > b) _swap_int16_t(a,b); + drawFastHLine(a, y, b-a+1, color); + } + + // For lower part of triangle, find scanline crossings for segments + // 0-2 and 1-2. This loop is skipped if y1=y2. + sa = dx12 * (y - y1); + sb = dx02 * (y - y0); + for(; y<=y2; y++) { + a = x1 + sa / dy12; + b = x0 + sb / dy02; + sa += dx12; + sb += dx02; + / * longhand: + a = x1 + (x2 - x1) * (y - y1) / (y2 - y1); + b = x0 + (x2 - x0) * (y - y0) / (y2 - y0); + * / + if(a > b) _swap_int16_t(a,b); + drawFastHLine(a, y, b-a+1, color); + } +*/ +} + +// Draw a 1-bit image (bitmap) at the specified (x,y) position from the +// provided bitmap buffer (must be PROGMEM memory) using the specified +// foreground color (unset bits are transparent). +void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, + const uint8_t *bitmap, int16_t w, int16_t h, uint16_t color) { + + int16_t i, j, byteWidth = (w + 7) / 8; + uint8_t byte; + + for(j=0; j<h; j++) { + for(i=0; i<w; i++) { + if(i & 7) byte <<= 1; + else byte = pgm_read_byte(bitmap + j * byteWidth + i / 8); + if(byte & 0x80) drawPixel(x+i, y+j, color); + } + } +} + +// Draw a 1-bit image (bitmap) at the specified (x,y) position from the +// provided bitmap buffer (must be PROGMEM memory) using the specified +// foreground (for set bits) and background (for clear bits) colors. +void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, + const uint8_t *bitmap, int16_t w, int16_t h, uint16_t color, uint16_t bg) { + + int16_t i, j, byteWidth = (w + 7) / 8; + uint8_t byte; + + for(j=0; j<h; j++) { + for(i=0; i<w; i++ ) { + if(i & 7) byte <<= 1; + else byte = pgm_read_byte(bitmap + j * byteWidth + i / 8); + if(byte & 0x80) drawPixel(x+i, y+j, color); + else drawPixel(x+i, y+j, bg); + } + } +} + +// drawBitmap() variant for RAM-resident (not PROGMEM) bitmaps. +void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, + uint8_t *bitmap, int16_t w, int16_t h, uint16_t color) { + + int16_t i, j, byteWidth = (w + 7) / 8; + uint8_t byte; + + for(j=0; j<h; j++) { + for(i=0; i<w; i++ ) { + if(i & 7) byte <<= 1; + else byte = bitmap[j * byteWidth + i / 8]; + if(byte & 0x80) drawPixel(x+i, y+j, color); + } + } +} + +// drawBitmap() variant w/background for RAM-resident (not PROGMEM) bitmaps. +void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, + uint8_t *bitmap, int16_t w, int16_t h, uint16_t color, uint16_t bg) { + + int16_t i, j, byteWidth = (w + 7) / 8; + uint8_t byte; + + for(j=0; j<h; j++) { + for(i=0; i<w; i++ ) { + if(i & 7) byte <<= 1; + else byte = bitmap[j * byteWidth + i / 8]; + if(byte & 0x80) drawPixel(x+i, y+j, color); + else drawPixel(x+i, y+j, bg); + } + } +} + +//Draw XBitMap Files (*.xbm), exported from GIMP, +//Usage: Export from GIMP to *.xbm, rename *.xbm to *.c and open in editor. +//C Array can be directly used with this function +void Adafruit_GFX::drawXBitmap(int16_t x, int16_t y, + const uint8_t *bitmap, int16_t w, int16_t h, uint16_t color) { + + int16_t i, j, byteWidth = (w + 7) / 8; + uint8_t byte; + + for(j=0; j<h; j++) { + for(i=0; i<w; i++ ) { + if(i & 7) byte >>= 1; + else byte = pgm_read_byte(bitmap + j * byteWidth + i / 8); + if(byte & 0x01) drawPixel(x+i, y+j, color); + } + } +} + +int Adafruit_GFX::_putc(int c) { + if(!gfxFont) { // 'Classic' built-in font + + if(c == '\n') { + cursor_y += textsize*8; + cursor_x = 0; + } else if(c == '\r') { + // skip em + } else { + if(wrap && ((cursor_x + textsize * 6) >= _width)) { // Heading off edge? + cursor_x = 0; // Reset x to zero + cursor_y += textsize * 8; // Advance y one line + } + drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize); + cursor_x += textsize * 6; + } + + } else { // Custom font + + if(c == '\n') { + cursor_x = 0; + cursor_y += (int16_t)textsize * + (uint8_t)pgm_read_byte(&gfxFont->yAdvance); + } else if(c != '\r') { + uint8_t first = pgm_read_byte(&gfxFont->first); + if((c >= first) && (c <= (uint8_t)pgm_read_byte(&gfxFont->last))) { + uint8_t c2 = c - pgm_read_byte(&gfxFont->first); + GFXglyph *glyph = &(((GFXglyph *)pgm_read_pointer(&gfxFont->glyph))[c2]); + uint8_t w = pgm_read_byte(&glyph->width), + h = pgm_read_byte(&glyph->height); + if((w > 0) && (h > 0)) { // Is there an associated bitmap? + int16_t xo = (int8_t)pgm_read_byte(&glyph->xOffset); // sic + if(wrap && ((cursor_x + textsize * (xo + w)) >= _width)) { + // Drawing character would go off right edge; wrap to new line + cursor_x = 0; + cursor_y += (int16_t)textsize * + (uint8_t)pgm_read_byte(&gfxFont->yAdvance); + } + drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize); + } + cursor_x += pgm_read_byte(&glyph->xAdvance) * (int16_t)textsize; + } + } + + } + return 1; +} +// get a single character (Stream implementation) +int Adafruit_GFX::_getc() { + return -1; +} + + + + +// Draw a character +void Adafruit_GFX::drawChar(int16_t x, int16_t y, unsigned char c, + uint16_t color, uint16_t bg, uint8_t size) { + + if(!gfxFont) { // 'Classic' built-in font + + if((x >= _width) || // Clip right + (y >= _height) || // Clip bottom + ((x + 6 * size - 1) < 0) || // Clip left + ((y + 8 * size - 1) < 0)) // Clip top + return; + + if(!_cp437 && (c >= 176)) c++; // Handle 'classic' charset behavior + + for(int8_t i=0; i<6; i++ ) { + uint8_t line; + if(i < 5) line = pgm_read_byte(font+(c*5)+i); + else line = 0x0; + for(int8_t j=0; j<8; j++, line >>= 1) { + if(line & 0x1) { + if(size == 1) drawPixel(x+i, y+j, color); + else fillRect(x+(i*size), y+(j*size), size, size, color); + } else if(bg != color) { + if(size == 1) drawPixel(x+i, y+j, bg); + else fillRect(x+i*size, y+j*size, size, size, bg); + } + } + } + + } else { // Custom font + + // Character is assumed previously filtered by write() to eliminate + // newlines, returns, non-printable characters, etc. Calling drawChar() + // directly with 'bad' characters of font may cause mayhem! + + c -= pgm_read_byte(&gfxFont->first); + GFXglyph *glyph = &(((GFXglyph *)pgm_read_pointer(&gfxFont->glyph))[c]); + uint8_t *bitmap = (uint8_t *)pgm_read_pointer(&gfxFont->bitmap); + + uint16_t bo = pgm_read_word(&glyph->bitmapOffset); + uint8_t w = pgm_read_byte(&glyph->width), + h = pgm_read_byte(&glyph->height), + xa = pgm_read_byte(&glyph->xAdvance); + int8_t xo = pgm_read_byte(&glyph->xOffset), + yo = pgm_read_byte(&glyph->yOffset); + uint8_t xx, yy, bits, bit = 0; + int16_t xo16, yo16; + + if(size > 1) { + xo16 = xo; + yo16 = yo; + } + + // Todo: Add character clipping here + + // NOTE: THERE IS NO 'BACKGROUND' COLOR OPTION ON CUSTOM FONTS. + // THIS IS ON PURPOSE AND BY DESIGN. The background color feature + // has typically been used with the 'classic' font to overwrite old + // screen contents with new data. This ONLY works because the + // characters are a uniform size; it's not a sensible thing to do with + // proportionally-spaced fonts with glyphs of varying sizes (and that + // may overlap). To replace previously-drawn text when using a custom + // font, use the getTextBounds() function to determine the smallest + // rectangle encompassing a string, erase the area with fillRect(), + // then draw new text. This WILL infortunately 'blink' the text, but + // is unavoidable. Drawing 'background' pixels will NOT fix this, + // only creates a new set of problems. Have an idea to work around + // this (a canvas object type for MCUs that can afford the RAM and + // displays supporting setAddrWindow() and pushColors()), but haven't + // implemented this yet. + + for(yy=0; yy<h; yy++) { + for(xx=0; xx<w; xx++) { + if(!(bit++ & 7)) { + bits = pgm_read_byte(&bitmap[bo++]); + } + if(bits & 0x80) { + if(size == 1) { + drawPixel(x+xo+xx, y+yo+yy, color); + } else { + fillRect(x+(xo16+xx)*size, y+(yo16+yy)*size, size, size, color); + } + } + bits <<= 1; + } + } + + } // End classic vs custom font +} + +void Adafruit_GFX::setCursor(int16_t x, int16_t y) { + cursor_x = x; + cursor_y = y; +} + +int16_t Adafruit_GFX::getCursorX(void) const { + return cursor_x; +} + +int16_t Adafruit_GFX::getCursorY(void) const { + return cursor_y; +} + +void Adafruit_GFX::setTextSize(uint8_t s) { + textsize = (s > 0) ? s : 1; +} + +void Adafruit_GFX::setTextColor(uint16_t c) { + // For 'transparent' background, we'll set the bg + // to the same as fg instead of using a flag + textcolor = textbgcolor = c; +} + +void Adafruit_GFX::setTextColor(uint16_t c, uint16_t b) { + textcolor = c; + textbgcolor = b; +} + +void Adafruit_GFX::setTextWrap(bool w) { + wrap = w; +} + +uint8_t Adafruit_GFX::getRotation(void) const { + return rotation; +} + +void Adafruit_GFX::setRotation(uint8_t x) { + rotation = (x & 3); + switch(rotation) { + case 0: + case 2: + _width = WIDTH; + _height = HEIGHT; + break; + case 1: + case 3: + _width = HEIGHT; + _height = WIDTH; + break; + } +} + +// Enable (or disable) Code Page 437-compatible charset. +// There was an error in glcdfont.c for the longest time -- one character +// (#176, the 'light shade' block) was missing -- this threw off the index +// of every character that followed it. But a TON of code has been written +// with the erroneous character indices. By default, the library uses the +// original 'wrong' behavior and old sketches will still work. Pass 'true' +// to this function to use correct CP437 character values in your code. +void Adafruit_GFX::cp437(bool x) { + _cp437 = x; +} + +void Adafruit_GFX::setFont(const GFXfont *f) { + if(f) { // Font struct pointer passed in? + if(!gfxFont) { // And no current font struct? + // Switching from classic to new font behavior. + // Move cursor pos down 6 pixels so it's on baseline. + cursor_y += 6; + } + } else if(gfxFont) { // NULL passed. Current font struct defined? + // Switching from new to classic font behavior. + // Move cursor pos up 6 pixels so it's at top-left of char. + cursor_y -= 6; + } + gfxFont = (GFXfont *)f; +} + +// Pass string and a cursor position, returns UL corner and W,H. +void Adafruit_GFX::getTextBounds(const char *str, int16_t x, int16_t y, + int16_t *x1, int16_t *y1, uint16_t *w, uint16_t *h) { + uint8_t c; // Current character + + *x1 = x; + *y1 = y; + *w = *h = 0; + + if(gfxFont) { + + GFXglyph *glyph; + uint8_t first = pgm_read_byte(&gfxFont->first), + last = pgm_read_byte(&gfxFont->last), + gw, gh, xa; + int8_t xo, yo; + int16_t minx = _width, miny = _height, maxx = -1, maxy = -1, + gx1, gy1, gx2, gy2, ts = (int16_t)textsize, + ya = ts * (uint8_t)pgm_read_byte(&gfxFont->yAdvance); + + while((c = *str++)) { + if(c != '\n') { // Not a newline + if(c != '\r') { // Not a carriage return, is normal char + if((c >= first) && (c <= last)) { // Char present in current font + c -= first; + glyph = &(((GFXglyph *)pgm_read_pointer(&gfxFont->glyph))[c]); + gw = pgm_read_byte(&glyph->width); + gh = pgm_read_byte(&glyph->height); + xa = pgm_read_byte(&glyph->xAdvance); + xo = pgm_read_byte(&glyph->xOffset); + yo = pgm_read_byte(&glyph->yOffset); + if(wrap && ((x + (((int16_t)xo + gw) * ts)) >= _width)) { + // Line wrap + x = 0; // Reset x to 0 + y += ya; // Advance y by 1 line + } + gx1 = x + xo * ts; + gy1 = y + yo * ts; + gx2 = gx1 + gw * ts - 1; + gy2 = gy1 + gh * ts - 1; + if(gx1 < minx) minx = gx1; + if(gy1 < miny) miny = gy1; + if(gx2 > maxx) maxx = gx2; + if(gy2 > maxy) maxy = gy2; + x += xa * ts; + } + } // Carriage return = do nothing + } else { // Newline + x = 0; // Reset x + y += ya; // Advance y by 1 line + } + } + // End of string + *x1 = minx; + *y1 = miny; + if(maxx >= minx) *w = maxx - minx + 1; + if(maxy >= miny) *h = maxy - miny + 1; + + } else { // Default font + + uint16_t lineWidth = 0, maxWidth = 0; // Width of current, all lines + + while((c = *str++)) { + if(c != '\n') { // Not a newline + if(c != '\r') { // Not a carriage return, is normal char + if(wrap && ((x + textsize * 6) >= _width)) { + x = 0; // Reset x to 0 + y += textsize * 8; // Advance y by 1 line + if(lineWidth > maxWidth) maxWidth = lineWidth; // Save widest line + lineWidth = textsize * 6; // First char on new line + } else { // No line wrap, just keep incrementing X + lineWidth += textsize * 6; // Includes interchar x gap + } + } // Carriage return = do nothing + } else { // Newline + x = 0; // Reset x to 0 + y += textsize * 8; // Advance y by 1 line + if(lineWidth > maxWidth) maxWidth = lineWidth; // Save widest line + lineWidth = 0; // Reset lineWidth for new line + } + } + // End of string + if(lineWidth) y += textsize * 8; // Add height of last (or only) line + *w = maxWidth - 1; // Don't include last interchar x gap + *h = y - *y1; + + } // End classic vs custom font +} + +// Same as above, but for PROGMEM strings +/* +void Adafruit_GFX::getTextBounds(const __FlashStringHelper *str, + int16_t x, int16_t y, int16_t *x1, int16_t *y1, uint16_t *w, uint16_t *h) { + uint8_t *s = (uint8_t *)str, c; + + *x1 = x; + *y1 = y; + *w = *h = 0; + + if(gfxFont) { + + GFXglyph *glyph; + uint8_t first = pgm_read_byte(&gfxFont->first), + last = pgm_read_byte(&gfxFont->last), + gw, gh, xa; + int8_t xo, yo; + int16_t minx = _width, miny = _height, maxx = -1, maxy = -1, + gx1, gy1, gx2, gy2, ts = (int16_t)textsize, + ya = ts * (uint8_t)pgm_read_byte(&gfxFont->yAdvance); + + while((c = pgm_read_byte(s++))) { + if(c != '\n') { // Not a newline + if(c != '\r') { // Not a carriage return, is normal char + if((c >= first) && (c <= last)) { // Char present in current font + c -= first; + glyph = &(((GFXglyph *)pgm_read_pointer(&gfxFont->glyph))[c]); + gw = pgm_read_byte(&glyph->width); + gh = pgm_read_byte(&glyph->height); + xa = pgm_read_byte(&glyph->xAdvance); + xo = pgm_read_byte(&glyph->xOffset); + yo = pgm_read_byte(&glyph->yOffset); + if(wrap && ((x + (((int16_t)xo + gw) * ts)) >= _width)) { + // Line wrap + x = 0; // Reset x to 0 + y += ya; // Advance y by 1 line + } + gx1 = x + xo * ts; + gy1 = y + yo * ts; + gx2 = gx1 + gw * ts - 1; + gy2 = gy1 + gh * ts - 1; + if(gx1 < minx) minx = gx1; + if(gy1 < miny) miny = gy1; + if(gx2 > maxx) maxx = gx2; + if(gy2 > maxy) maxy = gy2; + x += xa * ts; + } + } // Carriage return = do nothing + } else { // Newline + x = 0; // Reset x + y += ya; // Advance y by 1 line + } + } + // End of string + *x1 = minx; + *y1 = miny; + if(maxx >= minx) *w = maxx - minx + 1; + if(maxy >= miny) *h = maxy - miny + 1; + + } else { // Default font + + uint16_t lineWidth = 0, maxWidth = 0; // Width of current, all lines + + while((c = pgm_read_byte(s++))) { + if(c != '\n') { // Not a newline + if(c != '\r') { // Not a carriage return, is normal char + if(wrap && ((x + textsize * 6) >= _width)) { + x = 0; // Reset x to 0 + y += textsize * 8; // Advance y by 1 line + if(lineWidth > maxWidth) maxWidth = lineWidth; // Save widest line + lineWidth = textsize * 6; // First char on new line + } else { // No line wrap, just keep incrementing X + lineWidth += textsize * 6; // Includes interchar x gap + } + } // Carriage return = do nothing + } else { // Newline + x = 0; // Reset x to 0 + y += textsize * 8; // Advance y by 1 line + if(lineWidth > maxWidth) maxWidth = lineWidth; // Save widest line + lineWidth = 0; // Reset lineWidth for new line + } + } + // End of string + if(lineWidth) y += textsize * 8; // Add height of last (or only) line + *w = maxWidth - 1; // Don't include last interchar x gap + *h = y - *y1; + + } // End classic vs custom font +} +*/ +// Return the size of the display (per current rotation) +int16_t Adafruit_GFX::width(void) const { + return _width; +} + +int16_t Adafruit_GFX::height(void) const { + return _height; +} + +void Adafruit_GFX::invertDisplay(bool i) { + // Do nothing, must be subclassed if supported by hardware +} + +/***************************************************************************/ +// code for the GFX button UI element + +Adafruit_GFX_Button::Adafruit_GFX_Button(void) { + _gfx = 0; +} + +void Adafruit_GFX_Button::initButton( + Adafruit_GFX *gfx, int16_t x, int16_t y, uint8_t w, uint8_t h, + uint16_t outline, uint16_t fill, uint16_t textcolor, + char *label, uint8_t textsize) +{ + _x = x; + _y = y; + _w = w; + _h = h; + _outlinecolor = outline; + _fillcolor = fill; + _textcolor = textcolor; + _textsize = textsize; + _gfx = gfx; + strncpy(_label, label, 9); + _label[9] = 0; +} + +void Adafruit_GFX_Button::drawButton(bool inverted) { + uint16_t fill, outline, text; + + if(!inverted) { + fill = _fillcolor; + outline = _outlinecolor; + text = _textcolor; + } else { + fill = _textcolor; + outline = _outlinecolor; + text = _fillcolor; + } + + _gfx->fillRoundRect(_x - (_w/2), _y - (_h/2), _w, _h, min(_w,_h)/4, fill); + _gfx->drawRoundRect(_x - (_w/2), _y - (_h/2), _w, _h, min(_w,_h)/4, outline); + + _gfx->setCursor(_x - strlen(_label)*3*_textsize, _y-4*_textsize); + _gfx->setTextColor(text); + _gfx->setTextSize(_textsize); + _gfx->puts(_label); +} + +bool Adafruit_GFX_Button::contains(int16_t x, int16_t y) { + if ((x < (_x - _w/2)) || (x > (_x + _w/2))) return false; + if ((y < (_y - _h/2)) || (y > (_y + _h/2))) return false; + return true; +} + +void Adafruit_GFX_Button::press(bool p) { + laststate = currstate; + currstate = p; +} + +bool Adafruit_GFX_Button::isPressed() { return currstate; } +bool Adafruit_GFX_Button::justPressed() { return (currstate && !laststate); } +bool Adafruit_GFX_Button::justReleased() { return (!currstate && laststate); } + +// ------------------------------------------------------------------------- + +// GFXcanvas1 and GFXcanvas16 (currently a WIP, don't get too comfy with the +// implementation) provide 1- and 16-bit offscreen canvases, the address of +// which can be passed to drawBitmap() or pushColors() (the latter appears +// to only be in Adafruit_TFTLCD at this time). This is here mostly to +// help with the recently-added proportionally-spaced fonts; adds a way to +// refresh a section of the screen without a massive flickering clear-and- +// redraw...but maybe you'll find other uses too. VERY RAM-intensive, since +// the buffer is in MCU memory and not the display driver...GXFcanvas1 might +// be minimally useful on an Uno-class board, but this and GFXcanvas16 are +// much more likely to require at least a Mega or various recent ARM-type +// boards (recomment, as the text+bitmap draw can be pokey). GFXcanvas1 +// requires 1 bit per pixel (rounded up to nearest byte per scanline), +// GFXcanvas16 requires 2 bytes per pixel (no scanline pad). +// NOT EXTENSIVELY TESTED YET. MAY CONTAIN WORST BUGS KNOWN TO HUMANKIND. + +GFXcanvas1::GFXcanvas1(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) { + uint16_t bytes = ((w + 7) / 8) * h; + if((buffer = (uint8_t *)malloc(bytes))) { + memset(buffer, 0, bytes); + } +} + +GFXcanvas1::~GFXcanvas1(void) { + if(buffer) free(buffer); +} + +uint8_t* GFXcanvas1::getBuffer(void) { + return buffer; +} + +void GFXcanvas1::drawPixel(int16_t x, int16_t y, uint16_t color) { + // Bitmask tables of 0x80>>X and ~(0x80>>X), because X>>Y is slow on AVR + static const uint8_t PROGMEM + GFXsetBit[] = { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 }, + GFXclrBit[] = { 0x7F, 0xBF, 0xDF, 0xEF, 0xF7, 0xFB, 0xFD, 0xFE }; + + if(buffer) { + if((x < 0) || (y < 0) || (x >= _width) || (y >= _height)) return; + + int16_t t; + switch(rotation) { + case 1: + t = x; + x = WIDTH - 1 - y; + y = t; + break; + case 2: + x = WIDTH - 1 - x; + y = HEIGHT - 1 - y; + break; + case 3: + t = x; + x = y; + y = HEIGHT - 1 - t; + break; + } + + uint8_t *ptr = &buffer[(x / 8) + y * ((WIDTH + 7) / 8)]; + if(color) *ptr |= pgm_read_byte(&GFXsetBit[x & 7]); + else *ptr &= pgm_read_byte(&GFXclrBit[x & 7]); + } +} + +void GFXcanvas1::fillScreen(uint16_t color) { + if(buffer) { + uint16_t bytes = ((WIDTH + 7) / 8) * HEIGHT; + memset(buffer, color ? 0xFF : 0x00, bytes); + } +} + +GFXcanvas16::GFXcanvas16(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) { + uint16_t bytes = w * h * 2; + if((buffer = (uint16_t *)malloc(bytes))) { + memset(buffer, 0, bytes); + } +} + +GFXcanvas16::~GFXcanvas16(void) { + if(buffer) free(buffer); +} + +uint16_t* GFXcanvas16::getBuffer(void) { + return buffer; +} + +void GFXcanvas16::drawPixel(int16_t x, int16_t y, uint16_t color) { + if(buffer) { + if((x < 0) || (y < 0) || (x >= _width) || (y >= _height)) return; + + int16_t t; + switch(rotation) { + case 1: + t = x; + x = WIDTH - 1 - y; + y = t; + break; + case 2: + x = WIDTH - 1 - x; + y = HEIGHT - 1 - y; + break; + case 3: + t = x; + x = y; + y = HEIGHT - 1 - t; + break; + } + + buffer[x + y * WIDTH] = color; + } +} + +void GFXcanvas16::fillScreen(uint16_t color) { + if(buffer) { + uint8_t hi = color >> 8, lo = color & 0xFF; + if(hi == lo) { + memset(buffer, lo, WIDTH * HEIGHT * 2); + } else { + uint16_t i, pixels = WIDTH * HEIGHT; + for(i=0; i<pixels; i++) buffer[i] = color; + } + } +} +