modified by ohneta
Dependents: HelloESP8266Interface_mine
Fork of NetworkSocketAPI by
NetworkInterface.h
- Committer:
- sarahmarshy
- Date:
- 2015-07-17
- Revision:
- 13:f84e69b3fdd3
- Parent:
- 12:ab3679eb4d9d
- Child:
- 14:9e1bd182ef07
File content as of revision 13:f84e69b3fdd3:
/* NetworkInterface Base Class * Copyright (c) 2015 ARM Limited * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef NETWORKINTERFACE_H #define NETWORKINTERFACE_H #include "stdint.h" #include "SocketInterface.h" #include <map> /** NetworkInterface class. This is a common interface that is shared between all hardware that connect to a network over IP. */ class NetworkInterface { public: /** Initialize the network interface with DHCP. @returns 0 on success, a negative number on failure */ virtual int32_t init(void) = 0; /** Initialize the network interface with a static IP address. @param ip The static IP address to use @param mask The IP address mask @param gateway The gateway to use @returns 0 on success, a negative number on failure */ virtual int32_t init(const char *ip, const char *mask, const char *gateway) = 0; /** Start the interface, using DHCP if needed. @param timeout_ms Time in miliseconds to wait while attempting to connect before timing out @returns 0 on success, a negative number on failure */ virtual int32_t connect(uint32_t timeout_ms = 15000) = 0; /** Stop the interface, bringing down dhcp if necessary. @returns 0 on success, a negative number on failure */ virtual int32_t disconnect(void) const = 0; /** Get the current IP address. @returns a pointer to a string containing the IP address. */ virtual char *getIPAddress(void) = 0; /** Get the current gateway address. @returns a pointer to a string containing the gateway address. */ virtual char *getGateway(void) const = 0; /** Get the current network mask. @returns a pointer to a string containing the network mask. */ virtual char *getNetworkMask(void) const = 0; /** Get the devices MAC address. @returns a pointer to a string containing the mac address. */ virtual char *getMACAddress(void) const = 0; /** Get the current status of the interface connection. @returns true if connected, a negative number on failure */ virtual int32_t isConnected(void) = 0; /** Allocate space for a socket. @param The type of socket you want to open, SOCK_TCP or SOCK_UDP @returns a pointer to the allocated socket. */ virtual SocketInterface* allocateSocket(socket_protocol_t socketProtocol) = 0; /** Deallocate space for a socket. @param An allocated SocketInterface @returns 0 if object is destroyed, -1 otherwise */ virtual int deallocateSocket(SocketInterface* socket) = 0; protected: /** Map used to keep track of all SocketInterface instances */ std::map<int, SocketInterface*> sockets; /** Counter used to create unique handles for new sockets. Should be incremented whenever a new socket is created. */ uint32_t uuidCounter; }; #endif