Marco Oehler
/
Lab3
ROME2 Lab3
StateMachine.cpp
- Committer:
- oehlemar
- Date:
- 2020-03-25
- Revision:
- 2:fc9e2aebf9d5
- Parent:
- 1:ff05970bb9b0
File content as of revision 2:fc9e2aebf9d5:
/* * StateMachine.cpp * Copyright (c) 2020, ZHAW * All rights reserved. */ #include <cmath> #include "StateMachine.h" #include <deque> #include "Task.h" #include "TaskWait.h" #include "TaskMoveTo.h" using namespace std; const float StateMachine::PERIOD = 0.01f; // period of task in [s] const float StateMachine::DISTANCE_THRESHOLD = 0.2f; // minimum allowed distance to obstacle in [m] const float StateMachine::TRANSLATIONAL_VELOCITY = 0.5f; // translational velocity in [m/s] const float StateMachine::ROTATIONAL_VELOCITY = 2.0f; // rotational velocity in [rad/s] /** * Creates and initializes a state machine object. */ StateMachine::StateMachine(Controller& controller, DigitalOut& enableMotorDriver, DigitalOut& led0, DigitalOut& led1, DigitalOut& led2, DigitalOut& led3, DigitalOut& led4, DigitalOut& led5, DigitalIn& button, IRSensor& irSensor0, IRSensor& irSensor1, IRSensor& irSensor2, IRSensor& irSensor3, IRSensor& irSensor4, IRSensor& irSensor5) : controller(controller), enableMotorDriver(enableMotorDriver), led0(led0), led1(led1), led2(led2), led3(led3), led4(led4), led5(led5), button(button), irSensor0(irSensor0), irSensor1(irSensor1), irSensor2(irSensor2), irSensor3(irSensor3), irSensor4(irSensor4), irSensor5(irSensor5) { enableMotorDriver = 0; state = ROBOT_OFF; buttonNow = button; buttonBefore = buttonNow; ticker.attach(callback(this, &StateMachine::run), PERIOD); } /** * Deletes the state machine object and releases all allocated resources. */ StateMachine::~StateMachine() { ticker.detach(); } /** * Gets the actual state of this state machine. * @return the actual state as an int constant. */ int StateMachine::getState() { return state; } /** * This method is called periodically by the ticker object and implements the * logic of the state machine. */ void StateMachine::run() { // set the leds based on distance measurements led0 = irSensor0 < DISTANCE_THRESHOLD; led1 = irSensor1 < DISTANCE_THRESHOLD; led2 = irSensor2 < DISTANCE_THRESHOLD; led3 = irSensor3 < DISTANCE_THRESHOLD; led4 = irSensor4 < DISTANCE_THRESHOLD; led5 = irSensor5 < DISTANCE_THRESHOLD; // implementation of the state machine switch (state) { case ROBOT_OFF: buttonNow = button; if (buttonNow && !buttonBefore) { // detect button rising edge enableMotorDriver = 1; taskList.push_back(new TaskMoveTo(controller, 0.0f, 1.0f, 0.0f)); taskList.push_back(new TaskWait(controller, 2.0f)); taskList.push_back(new TaskMoveTo(controller, 1.0f, 1.0f, -1.0f)); taskList.push_back(new TaskWait(controller, 2.0f)); taskList.push_back(new TaskMoveTo(controller, 1.0f, 0.0f, 0.0f)); taskList.push_back(new TaskWait(controller, 2.0f)); taskList.push_back(new TaskMoveTo(controller, 0.0f, 0.0f, 0.0f)); taskList.push_back(new TaskWait(controller, 2.0f)); state = MOVE_FORWARD; } buttonBefore = buttonNow; break; case MOVE_FORWARD: buttonNow = button; if (buttonNow && !buttonBefore) { // detect button rising edge controller.setTranslationalVelocity(0.0f); controller.setRotationalVelocity(0.0f); state = SLOWING_DOWN; } else if ((irSensor3 < DISTANCE_THRESHOLD) || (irSensor4 < DISTANCE_THRESHOLD)) { controller.setTranslationalVelocity(0.0f); controller.setRotationalVelocity(ROTATIONAL_VELOCITY); state = TURN_LEFT; } else if (irSensor2 < DISTANCE_THRESHOLD) { controller.setTranslationalVelocity(0.0f); controller.setRotationalVelocity(-ROTATIONAL_VELOCITY); state = TURN_RIGHT; } else if (taskList.size() > 0) { // if statement hier unten, da kollision erkennung wichtiger Task* task = taskList.front(); int result = task->run(PERIOD); if (result == Task::DONE) { taskList.pop_front(); delete task; } else { controller.setTranslationalVelocity(0.0f); //Sicher gehen, dass die letzen Geschw. auch wirklich 0 sind controller.setRotationalVelocity(0.0f); state = SLOWING_DOWN; } } else { } buttonBefore = buttonNow; break; case TURN_LEFT: buttonNow = button; if (buttonNow && !buttonBefore) { // detect button rising edge controller.setRotationalVelocity(0.0f); state = SLOWING_DOWN; } else if ((irSensor2 > DISTANCE_THRESHOLD) && (irSensor3 > DISTANCE_THRESHOLD) && (irSensor4 > DISTANCE_THRESHOLD)) { controller.setTranslationalVelocity(TRANSLATIONAL_VELOCITY); controller.setRotationalVelocity(0.0f); state = MOVE_FORWARD; } buttonBefore = buttonNow; break; case TURN_RIGHT: buttonNow = button; if (buttonNow && !buttonBefore) { // detect button rising edge controller.setRotationalVelocity(0.0f); state = SLOWING_DOWN; } else if ((irSensor2 > DISTANCE_THRESHOLD) && (irSensor3 > DISTANCE_THRESHOLD) && (irSensor4 > DISTANCE_THRESHOLD)) { controller.setTranslationalVelocity(TRANSLATIONAL_VELOCITY); controller.setRotationalVelocity(0.0f); state = MOVE_FORWARD; } buttonBefore = buttonNow; break; case SLOWING_DOWN: if ((fabs(controller.getActualTranslationalVelocity()) < 0.01f) && (fabs(controller.getActualRotationalVelocity()) < 0.01f)) { while (taskList.size() > 0) { delete taskList.front(); taskList.pop_front(); } enableMotorDriver = 0; state = ROBOT_OFF; } break; default: state = ROBOT_OFF; } }