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StateMachine.cpp
- Committer:
- oehlemar
- Date:
- 2020-03-09
- Revision:
- 0:1a972ed770da
File content as of revision 0:1a972ed770da:
/* * StateMachine.cpp * Copyright (c) 2020, ZHAW * All rights reserved. */ #include <cmath> #include "StateMachine.h" using namespace std; const float StateMachine::PERIOD = 0.01f; // period of task in [s] const float StateMachine::DISTANCE_THRESHOLD = 0.25f; // minimum allowed distance to obstacle in [m] const float StateMachine::TRANSLATIONAL_VELOCITY = 1.0f; // translational velocity in [m/s] const float StateMachine::ROTATIONAL_VELOCITY = 1.5f; // rotational velocity in [rad/s] /** * Creates and initializes a state machine object. */ StateMachine::StateMachine(Controller& controller, DigitalOut& enableMotorDriver, DigitalOut& led0, DigitalOut& led1, DigitalOut& led2, DigitalOut& led3, DigitalOut& led4, DigitalOut& led5, DigitalIn& button, IRSensor& irSensor0, IRSensor& irSensor1, IRSensor& irSensor2, IRSensor& irSensor3, IRSensor& irSensor4, IRSensor& irSensor5) : controller(controller), enableMotorDriver(enableMotorDriver), led0(led0), led1(led1), led2(led2), led3(led3), led4(led4), led5(led5), button(button), irSensor0(irSensor0), irSensor1(irSensor1), irSensor2(irSensor2), irSensor3(irSensor3), irSensor4(irSensor4), irSensor5(irSensor5) { enableMotorDriver = 0; state = ROBOT_OFF; buttonNow = button; buttonBefore = buttonNow; ticker.attach(callback(this, &StateMachine::run), PERIOD); } /** * Deletes the state machine object and releases all allocated resources. */ StateMachine::~StateMachine() { ticker.detach(); } /** * Gets the actual state of this state machine. * @return the actual state as an int constant. */ int StateMachine::getState() { return state; } /** * This method is called periodically by the ticker object and implements the * logic of the state machine. */ void StateMachine::run() { // set the leds based on distance measurements led0 = irSensor0 < DISTANCE_THRESHOLD; led1 = irSensor1 < DISTANCE_THRESHOLD; led2 = irSensor2 < DISTANCE_THRESHOLD; led3 = irSensor3 < DISTANCE_THRESHOLD; led4 = irSensor4 < DISTANCE_THRESHOLD; led5 = irSensor5 < DISTANCE_THRESHOLD; // implementation of the state machine switch (state) { case ROBOT_OFF: buttonNow = button; if (buttonNow && !buttonBefore) { // detect button rising edge enableMotorDriver = 1; controller.setTranslationalVelocity(TRANSLATIONAL_VELOCITY); controller.setRotationalVelocity(0.0f); state = MOVE_FORWARD; } buttonBefore = buttonNow; break; case MOVE_FORWARD: if (!led2 && !led3 && !led4) { controller.setTranslationalVelocity(TRANSLATIONAL_VELOCITY); controller.setRotationalVelocity(0.0f); } else if(led2 || (led2&&led3)){ state = TURN_LEFT; } else if(led4 || (led3&&led4)){ state = TURN_RIGHT; } else if(led2 && led3 && led4){ state = SLOWING_DOWN; } // bitte implementieren! break; case TURN_LEFT: if(led4 || led3 || (led4&&led3)){ controller.setTranslationalVelocity(0.0f); controller.setRotationalVelocity(-ROTATIONAL_VELOCITY); } state = MOVE_FORWARD; // bitte implementieren! break; case TURN_RIGHT: if(led3 || led2 || (led2&&led3)){ controller.setTranslationalVelocity(0.0f); controller.setRotationalVelocity(ROTATIONAL_VELOCITY); } state = MOVE_FORWARD; // bitte implementieren! break; case SLOWING_DOWN: if (controller.getActualTranslationalVelocity()>0.0f){ controller.setTranslationalVelocity(0.0f); } else if (controller.getActualTranslationalVelocity()<= 0.0001f){ enableMotorDriver = 0; } state = ROBOT_OFF; // bitte implementieren! break; default: state = ROBOT_OFF; } }