Library for FTDI FT800, Support up to 512 x 512 pixel resolution.
Dependents: FT800-Demo-Sliders FT800-Clock FT800-Demo-Bitmap
Hardware
- Display TFT 4.3" 480 x 272 (RVT43ULFNWC03) by Riverdi
- Break Out Board 20 by Riverdi
- Cable FFC, 0.5mm pitch, 20 pin, 150 mm
Info
- FT800 - Display, Audio and Touch Graphics Controller IC
- FT801 - Capacitive Touch Enabled Display, Audio and Touch Controller IC
- FT800 Series Programmer Guide
Diff: FT800_Functions.h
- Revision:
- 0:b699e59d925b
- Child:
- 4:5bcc69cb157a
diff -r 000000000000 -r b699e59d925b FT800_Functions.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/FT800_Functions.h Thu Dec 03 21:59:15 2020 +0000 @@ -0,0 +1,139 @@ +/* mbed Library for FTDI FT800 */ + +#ifndef FT800_FUNCTIONS_H +#define FT800_FUNCTIONS_H + +class FT800 +{ +public: + FT800(PinName mosi, + PinName miso, + PinName sck, + PinName ss, + PinName intr, + PinName pd); +private: + SPI _spi; + DigitalOut _ss; + DigitalOut _pd; + InterruptIn _f800_isr; + +public: + uint16_t CMD_Offset = 0; + //-----------------------------CMD Offset---------------------------------------- + void CMD_Offset_Inc(uint8_t command_size); + void set_CMD_Offset(uint16_t offset); + uint16_t get_CMD_Offset(void); + //-------------------------------WRITE------------------------------------------- + void WriteAddress(uint32_t addr, uint8_t mode); + void Write08(uint32_t addr, uint8_t data); + void Write16(uint32_t addr, uint16_t data); + void Write32(uint32_t addr, uint32_t data); + //--------------------------------READ------------------------------------------- + uint8_t Read08(uint32_t addr); + uint16_t Read16(uint32_t addr); + uint32_t Read32(uint32_t addr); + //----------------------------CONFIGURATION-------------------------------------- + void HostCommand(uint8_t cmd); + //---------------------------------MEM------------------------------------------- + //void FT800_writeMemZero(uint32_t pointer, uint32_t number); + //void FT800_writeMemSet(uint32_t pointer, uint32_t value, uint32_t number); + //void FT800_writeMemCpy(uint32_t source, uint32_t destination); + //--------------------------------INIT------------------------------------------- + void Init(); + void Sleep(uint16_t ms); + void setBacklight(uint8_t brightnes); + void setGPU_Frequency(uint8_t freq); // 36=GPU_PLL_36M, 48=GPU_PLL_48M MHz + void clearIntFlags(void); + + void DLstart(void); + void DLstart(uint32_t color); + void DLstart(uint32_t color, uint8_t br); + void DLend(void); + void clear(uint8_t clr); + void finishList(void); + //void executeCommands(void); + //-----------------------------GRAPHICS STATE------------------------------------ + void setColor(uint32_t color); // color 0xRRGGBB, default White (0xFFFFFF) + void setColorA(uint8_t alpha); // alpha [0-255], default 255, transparency off + void setClearColor(uint32_t color); // color 0xRRGGBB, default Black (0x000000) + void setClearColorA(uint8_t alpha); // alpha [0-255], default 0 + void setLineWidth(uint16_t width); // width [1-255], default 1 + void setPointSize(uint16_t size); // size [1-512], default 1 + void setScissorSize(uint16_t width, uint16_t height); // w & h [0-512], default (512,512) + void setScissorXY(int16_t x, int16_t y); // x & y [-512-+511], default (0,0) + void setBlendFunc(uint8_t src, uint8_t dst);// src & dst [0-7] + void align(uint8_t n); + //----------------------CO-PROCESSOR ENGINE GRAPHICS STATE----------------------- + void setFgColor(uint32_t color); // Foreground, default light blue (0x003870) + void setBgColor(uint32_t color); // Background, default dark blue (0x002040) + void setGrColor(uint32_t color); // Gradient, default white (0xFFFFFF) + //---------------------------DRAWING BASE FUNCTIONS------------------------------ + void beginBitmap(); void drawBitmapXY(int16_t x, int16_t y); + void beginPoint(); void drawPointXY(int16_t x, int16_t y); + void beginLine(); void drawLineXY(int16_t x1, int16_t y1, int16_t x2, int16_t y2); + void beginRect(); + void beginLineStrip(); + void Vertex2F(int16_t x, int16_t y); // x & y [-1024-+1023] + void Vertex2II(uint16_t x, uint16_t y, uint8_t handle, uint8_t cell); // x & y [0-511] + void end(); // End drawing a graphics primitive. + //------------------------DRAWING GRAPHICS PRIMITIVE----------------------------- + void drawPoint(int16_t x, int16_t y, uint32_t color, uint16_t radius); + void drawLine(int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint32_t color, uint16_t width); + void drawRect(int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint32_t color, uint16_t width); + void drawLineStrips(int16_t x[], int16_t y[], uint16_t num_of_points, uint16_t width, uint32_t color); + void drawEdgeStrips(int16_t x[], int16_t y[], uint16_t num_of_points, uint8_t choice, uint32_t color); + //---------------------------------DRAW TEXT------------------------------------- + void drawChar(uint16_t x, uint16_t y, uint8_t font, uint32_t color, char c); + void drawString(const char *s); + void drawText (int16_t x, int16_t y, uint8_t font, uint32_t color, uint16_t option, const char *s); + void drawNumber(int16_t x, int16_t y, uint8_t font, uint32_t color, uint16_t option, uint32_t n); + //----------------------------DRAW GRAPHICS OBJECTS------------------------------ + void drawButton(int16_t x, int16_t y, uint16_t w, uint16_t h, uint16_t option, uint32_t colorBG, uint32_t colorTXT, uint8_t font, const char*s, uint8_t tag); + void drawClock(int16_t x, int16_t y, uint16_t r, uint16_t option, uint32_t colorBG, uint32_t colorNeedle, uint16_t h, uint16_t m, uint16_t s, uint16_t ms, uint8_t tag); + void drawDial (int16_t x, int16_t y, uint16_t r, uint16_t option, uint32_t colorMarker, uint32_t colorKnob, uint16_t value, uint8_t tag); + void drawGauge(int16_t x, int16_t y, uint16_t r, uint16_t option, uint32_t colorBCG, uint32_t colorNeedle, uint8_t major, uint8_t minor, uint16_t value, uint16_t range, uint8_t tag); + void drawGradient(int16_t x0, int16_t y0, uint32_t color0, int16_t x1, int16_t y1, uint32_t color1); + void drawKeys(int16_t x, int16_t y, uint16_t w, uint16_t h, uint16_t option, uint32_t colorBG, uint32_t colorTXT, uint8_t font, const char *s, uint8_t tag); + void drawScrollBar(int16_t x, int16_t y, uint16_t w, uint16_t h, uint32_t colorBG, uint32_t colorSCR, uint16_t option, uint16_t value, uint16_t size, uint16_t range, uint8_t tag); + void drawToggle(int16_t x, int16_t y, uint16_t w, uint8_t font, uint16_t option, uint32_t colorKnob, uint32_t colorBCG, uint32_t colorTXT, uint16_t state, const char *s, uint8_t tag); + void drawSlider(int16_t x, int16_t y, uint16_t w, uint16_t h, uint16_t option, uint32_t colorR, uint32_t colorKnob, uint32_t colorL, uint16_t value, uint16_t range, uint8_t tag); + void drawProgress(int16_t x, int16_t y, uint16_t w, uint16_t h, uint16_t option, uint32_t colorBCG, uint32_t colorPRO, uint16_t value, uint16_t range, uint8_t tag); + //----------------------------------TAG------------------------------------------ + void track(int16_t x, int16_t y, uint16_t w, uint16_t h, uint8_t tag); + void tagMask(uint8_t mask); + uint8_t readTag(void); + uint16_t readValue(void); + //----------------------------------ANIM----------------------------------------- + void runTouchCalibration(void); + void drawAnimSpinner(int16_t x, int16_t y, uint8_t style, uint8_t scale); + void drawLogo(void); + void waitLogo(void); + void drawScreensaver(void); + void drawSketch(int16_t x, int16_t y, uint16_t w, uint16_t h, uint32_t pointer, uint16_t format); + void macro(uint8_t m); + void stop(void); + //---------------------------------BITMAP---------------------------------------- + void bitmapHandle(uint8_t handle); // default 0 + void bitmapSource(uint32_t add); // + void bitmapLayout(uint8_t format, int16_t linestride, int16_t heigth); + void bitmapSize(uint8_t filter, uint8_t wrapx, uint8_t wrapy, int16_t width, int16_t heigth); + void bitmapTransformA(int32_t value); + void bitmapTransformB(int32_t value); + void bitmapTransformC(int32_t value); + void bitmapTransformD(int32_t value); + void bitmapTransformE(int32_t value); + void bitmapTransformF(int32_t value); + void loadIdentity(void); + void setMatrix(void); + void scale(int16_t sx, int16_t sy); + void translate(int16_t tx, int16_t ty); + void rotate(int16_t a); + void loadJpgCMD(uint32_t ptr, uint32_t opt); + //---------------------------------TEST------------------------------------------ + void writeGraphRAM16(uint32_t addr, const uint16_t data[], uint16_t lng); + void drawChar16(int16_t x, int16_t y, const uint16_t font[], uint16_t n); + void drawChar16(int16_t x, int16_t y, uint32_t color, int16_t scl, uint16_t n); +}; // end of class + +#endif /* FT800_FUNCTIONS_H */ \ No newline at end of file