Simple implementation of goal counter for table football using laser diode and phototransistor.
Dependencies: GoalCounter WS2812 PixelArray
Revision 6:a93ee22232f2, committed 2019-01-14
- Comitter:
- nxf46245
- Date:
- Mon Jan 14 17:48:30 2019 +0000
- Parent:
- 5:95cb2348af01
- Commit message:
- Code cleaning, added winner animation
Changed in this revision
GoalCounter.lib | Show annotated file Show diff for this revision Revisions of this file |
main.cpp | Show annotated file Show diff for this revision Revisions of this file |
diff -r 95cb2348af01 -r a93ee22232f2 GoalCounter.lib --- a/GoalCounter.lib Sun Jan 13 14:51:45 2019 +0000 +++ b/GoalCounter.lib Mon Jan 14 17:48:30 2019 +0000 @@ -1,1 +1,1 @@ -https://os.mbed.com/users/nxf46245/code/GoalCounter/#eb4ee5706587 +https://os.mbed.com/users/nxf46245/code/GoalCounter/#fc48ef79f484
diff -r 95cb2348af01 -r a93ee22232f2 main.cpp --- a/main.cpp Sun Jan 13 14:51:45 2019 +0000 +++ b/main.cpp Mon Jan 14 17:48:30 2019 +0000 @@ -3,17 +3,16 @@ #include "PixelArray.h" #include "GoalCounter.h" -#define WS2812_BUF 10 -#define NUM_COLORS 1 +#define WS2812_BUF 10 +#define NUM_COLORS 6 #define NUM_LEDS_PER_COLOR 2 -//#define COLOR 0x2f2020 -#define DEBUG 1 +#define COLOR 0x2f2020 -//Initialize instances of Timers +//Initialize instances of Timers for goal counters Timer timer1; Timer timer2; -// Initialize instace of a pixel array for LED strip 1 ar 2 +// Initialize instace of a pixel array for LED strip 1 and 2 PixelArray px1(WS2812_BUF); PixelArray px2(WS2812_BUF); @@ -21,10 +20,10 @@ WS2812 ws1(D4, WS2812_BUF, 0, 5, 5, 0); WS2812 ws2(D5, WS2812_BUF, 0, 5, 5, 0); -// For debug use +// For printing information to serial console Serial pc(USBTX, USBRX); -GoalCounter gc(D2, &timer1); +GoalCounter gc1(D2, &timer1); GoalCounter gc2(D3, &timer2); float balltime1 = 0; @@ -36,15 +35,16 @@ uint8_t score1 = 0; uint8_t score2 = 0; +// This function sets 1 - 10 to ws2812 led strip void set_score(uint8_t score, PixelArray * px, WS2812 * ws) { - px->SetAll(0); + px->SetAll(0); // null pixel array for (int i=0; i < score; i++) { - px->Set(i, 0x2f2020); + px->Set(i, COLOR); // set pixels to correspondig score } - px->SetAllI(0x0f); - ws->write(px->getBuf()); + px->SetAllI(0x0f); // set intensity + ws->write(px->getBuf()); // write buffer to the led strip } void print_score(uint8_t score, float balltime, float speed) { @@ -53,41 +53,94 @@ pc.printf("Speed of ball (34 mm diameter) : %f kph\n\r", speed); } +// get information about score, balltime and speed from the GoalCounter void get_info(uint8_t * score, float * balltime, float * speed, GoalCounter * gc) { *score = gc->get_score(); *balltime = gc->get_balltime(); *speed = gc->get_ballspeed(); } +// Play animation for the winner, use pixel array 1, target strip passed as pointer +void winner_animation(WS2812 * ws) { + // This function is modified and taken from the Brian Daniels WS2812 example + // set up the colours we want to draw with + int colorbuf[NUM_COLORS] = {0x2f0000,0x2f2f00,0x002f00,0x002f2f,0x00002f,0x2f002f}; + + // for each of the colours (j) write out 10 of them + // the pixels are written at the colour*10, plus the colour position + // all modulus 60 so it wraps around + for (int i = 0; i < WS2812_BUF; i++) { + px1.Set(i, colorbuf[(i / NUM_LEDS_PER_COLOR) % NUM_COLORS]); + } + + // now all the colours are computed, add a fade effect using intensity scaling + // compute and write the II value for each pixel + for (int j=0; j<WS2812_BUF; j++) { + // px.SetI(pixel position, II value) + px1.SetI(j%WS2812_BUF, 0xf+(0xf*(j%NUM_LEDS_PER_COLOR))); + } + + + // Now the buffer is written, rotate it + // by writing it out with an increasing offset + // + for (int i=0; i < 1000 ; i++) { + for (int z=WS2812_BUF; z >= 0 ; z--) { + ws->write_offsets(px1.getBuf(),z,z,z); + wait(0.075); + } + } + +} int main() { + // use global intensity scaling + ws1.useII(WS2812::GLOBAL); + ws2.useII(WS2812::GLOBAL); + + pc.printf("Initialization of the game... \n\r"); - ws1.useII(WS2812::GLOBAL); // use global intensity scaling - ws2.useII(WS2812::GLOBAL); // use global intensity scaling - - pc.printf("Initialization... \n\r"); while(1) { - if (gc.is_goal == 1) { - get_info(&score1, &balltime1, &speed1, &gc); + // polling - checking if goal was detected + if (gc1.is_goal == 1) { + get_info(&score1, &balltime1, &speed1, &gc1); set_score(score1, &px1, &ws1); + pc.printf("Side 1 score \n\r"); print_score(score1, balltime1, speed1); - gc.is_goal = 0; + gc1.is_goal = 0; } else if (gc2.is_goal == 1) { get_info(&score2, &balltime2, &speed2, &gc2); set_score(score2, &px2, &ws2); + pc.printf("Side 2 score \n\r"); print_score(score2, balltime2, speed2); gc2.is_goal = 0; } - if (score1 >= 10) { + // when game is over, print game replay and winning animation + if (score1 >= 10 || score2 >= 10) { pc.printf("Game over \n\r"); - for (int i=1; i<= 10; i++) { - pc.printf("Game score: \n\r"); - balltime1 = gc.get_balltime(i); - speed1 = gc.get_ballspeed(i); + pc.printf(((score1 > score2) ? "Team 1 is winner" : "Team 2 is winner")); + + pc.printf("\n Game score Team 1 : \n\r"); + + for (int i=1; i<= score1; i++) { + balltime1 = gc1.get_balltime(i); + speed1 = gc1.get_ballspeed(i); print_score(i, balltime1, speed1); } + + pc.printf("Game score Team 2 : \n\r"); + + for (int i=1; i<= score2; i++) { + balltime2 = gc2.get_balltime(i); + speed2 = gc2.get_ballspeed(i); + print_score(i, balltime2, speed2); + } + + // play winner animation on winning team's LED strip + winner_animation(((score1 > score2) ? &ws1 : &ws2)); + return 0; }