Simple implementation of goal counter for table football using laser diode and phototransistor.
Dependencies: GoalCounter WS2812 PixelArray
main.cpp
- Committer:
- nxf46245
- Date:
- 2019-01-14
- Revision:
- 6:a93ee22232f2
- Parent:
- 5:95cb2348af01
File content as of revision 6:a93ee22232f2:
#include "mbed.h" #include "WS2812.h" #include "PixelArray.h" #include "GoalCounter.h" #define WS2812_BUF 10 #define NUM_COLORS 6 #define NUM_LEDS_PER_COLOR 2 #define COLOR 0x2f2020 //Initialize instances of Timers for goal counters Timer timer1; Timer timer2; // Initialize instace of a pixel array for LED strip 1 and 2 PixelArray px1(WS2812_BUF); PixelArray px2(WS2812_BUF); // The given numbers are calculated for the K64F MCU WS2812 ws1(D4, WS2812_BUF, 0, 5, 5, 0); WS2812 ws2(D5, WS2812_BUF, 0, 5, 5, 0); // For printing information to serial console Serial pc(USBTX, USBRX); GoalCounter gc1(D2, &timer1); GoalCounter gc2(D3, &timer2); float balltime1 = 0; float speed1 = 0; float balltime2 = 0; float speed2 = 0; uint8_t score1 = 0; uint8_t score2 = 0; // This function sets 1 - 10 to ws2812 led strip void set_score(uint8_t score, PixelArray * px, WS2812 * ws) { px->SetAll(0); // null pixel array for (int i=0; i < score; i++) { px->Set(i, COLOR); // set pixels to correspondig score } px->SetAllI(0x0f); // set intensity ws->write(px->getBuf()); // write buffer to the led strip } void print_score(uint8_t score, float balltime, float speed) { pc.printf("Score : %d \n\r", score); pc.printf("Time of ball pass : %f seconds\n\r", balltime); pc.printf("Speed of ball (34 mm diameter) : %f kph\n\r", speed); } // get information about score, balltime and speed from the GoalCounter void get_info(uint8_t * score, float * balltime, float * speed, GoalCounter * gc) { *score = gc->get_score(); *balltime = gc->get_balltime(); *speed = gc->get_ballspeed(); } // Play animation for the winner, use pixel array 1, target strip passed as pointer void winner_animation(WS2812 * ws) { // This function is modified and taken from the Brian Daniels WS2812 example // set up the colours we want to draw with int colorbuf[NUM_COLORS] = {0x2f0000,0x2f2f00,0x002f00,0x002f2f,0x00002f,0x2f002f}; // for each of the colours (j) write out 10 of them // the pixels are written at the colour*10, plus the colour position // all modulus 60 so it wraps around for (int i = 0; i < WS2812_BUF; i++) { px1.Set(i, colorbuf[(i / NUM_LEDS_PER_COLOR) % NUM_COLORS]); } // now all the colours are computed, add a fade effect using intensity scaling // compute and write the II value for each pixel for (int j=0; j<WS2812_BUF; j++) { // px.SetI(pixel position, II value) px1.SetI(j%WS2812_BUF, 0xf+(0xf*(j%NUM_LEDS_PER_COLOR))); } // Now the buffer is written, rotate it // by writing it out with an increasing offset // for (int i=0; i < 1000 ; i++) { for (int z=WS2812_BUF; z >= 0 ; z--) { ws->write_offsets(px1.getBuf(),z,z,z); wait(0.075); } } } int main() { // use global intensity scaling ws1.useII(WS2812::GLOBAL); ws2.useII(WS2812::GLOBAL); pc.printf("Initialization of the game... \n\r"); while(1) { // polling - checking if goal was detected if (gc1.is_goal == 1) { get_info(&score1, &balltime1, &speed1, &gc1); set_score(score1, &px1, &ws1); pc.printf("Side 1 score \n\r"); print_score(score1, balltime1, speed1); gc1.is_goal = 0; } else if (gc2.is_goal == 1) { get_info(&score2, &balltime2, &speed2, &gc2); set_score(score2, &px2, &ws2); pc.printf("Side 2 score \n\r"); print_score(score2, balltime2, speed2); gc2.is_goal = 0; } // when game is over, print game replay and winning animation if (score1 >= 10 || score2 >= 10) { pc.printf("Game over \n\r"); pc.printf(((score1 > score2) ? "Team 1 is winner" : "Team 2 is winner")); pc.printf("\n Game score Team 1 : \n\r"); for (int i=1; i<= score1; i++) { balltime1 = gc1.get_balltime(i); speed1 = gc1.get_ballspeed(i); print_score(i, balltime1, speed1); } pc.printf("Game score Team 2 : \n\r"); for (int i=1; i<= score2; i++) { balltime2 = gc2.get_balltime(i); speed2 = gc2.get_ballspeed(i); print_score(i, balltime2, speed2); } // play winner animation on winning team's LED strip winner_animation(((score1 > score2) ? &ws1 : &ws2)); return 0; } } }