ECE 2035 final project
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
Diff: map.h
- Revision:
- 2:22d36e7740f1
- Parent:
- 0:35660d7952f7
--- a/map.h Wed Apr 04 21:11:07 2018 +0000 +++ b/map.h Mon Apr 15 12:25:08 2019 +0000 @@ -53,8 +53,18 @@ // MapItem types // Define more of these! -#define WALL 0 -#define PLANT 1 +#define WALL 0 +#define PLANT 1 +#define STARTNPC 2 +#define SWORDINSTONE 3 +#define ELVARG 4 +#define CAVE 5 +#define PLANT2 6 +#define GATE 7 +#define TREASURE 8 +#define BOULDER 9 +#define PHAT 10 +#define ROLLING 11 /** * Initializes the internal structures for all maps. This does not populate @@ -150,5 +160,15 @@ * before adding the plant. */ void add_plant(int x, int y); +void add_plant2(int x, int y); //trap plant +void add_startNPC(int x, int y); +void add_swordInStone(int x, int y); +void add_elvarg(int x, int y); +void add_cave(int x, int y); +void add_gate(int x, int y); +void add_treasure(int x, int y); +void add_boulder(int x, int y); +void add_phat(int x, int y); +void add_rolling(int x, int y); #endif //MAP_H \ No newline at end of file