GUI parts for DISCO-F746NG. GuiBase, Button, ButtonGroup, ResetButton, Label, BlinkLabel, NumericLabel, SeekBar, SeekbarGroup
Dependencies: Array_Matrix BSP_DISCO_F746NG
Fork of F746_GUI by
Button.cpp
- Committer:
- MikamiUitOpen
- Date:
- 2016-03-31
- Revision:
- 0:a2686ef737c2
- Child:
- 4:cbf7ed9092a3
File content as of revision 0:a2686ef737c2:
//----------------------------------------------------------- // Button class handling multi-touch // Multi-touch: Enabled (default) // // 2016/03/29, Copyright (c) 2016 MIKAMI, Naoki //----------------------------------------------------------- #include "Button.hpp" namespace Mikami { // Draw button void Button::Draw(uint32_t color, uint32_t textColor) { if (!active_) return; lcd_.SetTextColor(color); lcd_.FillRect(X_, Y_, W_, H_); if (STR_.length() != 0) { lcd_.SetFont(FONTS_); lcd_.SetBackColor(color); lcd_.SetTextColor(textColor); uint16_t x0 = X_ + (W_ - FONTS_->Width*(STR_.length()))/2; uint16_t y0 = Y_ + (H_ - FONTS_->Height)/2 + 1; DrawString(x0, y0, STR_); lcd_.SetBackColor(BACK_COLOR_); // recover back color } } // Check touch detected bool Button::Touched() { if (!active_) return false; if (!PanelTouched()) return false; if (!IsOnButton()) return false; Draw(TOUCHED_COLOR_, TEXT_COLOR_); return true; } // If touched position is on the button, return true bool Button::IsOnButton() { int nTouch = multiTouch_ ? state_.touchDetected : 1; for (int n=0; n<nTouch; n++) { uint16_t x = state_.touchX[n]; uint16_t y = state_.touchY[n]; if ( (X_ <= x) && (x <= X_+W_) && (Y_ <= y) && (y <= Y_+H_) ) return true; } return false; } void Button::Activate() { active_ = true; Draw(); } void Button::Inactivate() { Draw(INACTIVE_COLOR_, INACTIVE_TEXT_COLOR_); active_ = false; } }