/joystickAppBoard class //Written by Napoleon Leoni; February 2014 //Simple class object to handle joystick state for the mbed application board //5 way Joystick ALPS SKRHADE010 //Down:p12; Left:p13 Centre:p14 Up:p15 Right:p16 #include "joystickAppBoard.h" // Joystick state definitions //#define JOYSTICKDOWN 0x01 //0b00001 d1 //#define JOYSTICKLEFT 0x02 //0b00010 d2 //#define JOYSTICKCENTER 0x04 //0b00100 d4 //#define JOYSTICKUP 0x08 //0b01000 d8 //#define JOYSTICKRIGHT 0x10 //0b10000 d16
joystickAppBoard.cpp
- Committer:
- nleoni
- Date:
- 2014-02-13
- Revision:
- 0:180cf3834ece
File content as of revision 0:180cf3834ece:
//joystickAppBoard class //Written by Napoleon Leoni; February 2014 //Simple class object to handle joystick state for the mbed application board //5 way Joystick ALPS SKRHADE010 //Down:p12; Left:p13 Centre:p14 Up:p15 Right:p16 #include "joystickAppBoard.h" // Joystick state definitions //#define JOYSTICKDOWN 0x01 //0b00001 d1 //#define JOYSTICKLEFT 0x02 //0b00010 d2 //#define JOYSTICKCENTER 0x04 //0b00100 d4 //#define JOYSTICKUP 0x08 //0b01000 d8 //#define JOYSTICKRIGHT 0x10 //0b10000 d16 //***************************** TESTING ********************************************************// // TEST TEST DESCRIPTION STATUS // // 1 getJoystickState yields the right hex value as shown above PASS // // 2 Joystick posistion (up, down center, leff, right) are all PASS // // properly identified when the Joystick is actuated // //**********************************************************************************************// //**********************************************************************************************// // void joystickAppBoard::joystickAppBoard(void){ // // Constructor, uses the predefined pins for the mbed app board to generater a BusIn object // // to read the joystick state // Inputs: void // //**********************************************************************************************// joystickAppBoard::joystickAppBoard(){ this->joystickPins = new BusIn(p12,p13,p14,p15,p16); return; } //**********************************************************************************************// // void joystickAppBoard::readJoystick(void){ // // reads and stores the current Joystick state as defined by an integer where each bit // // represents one of the joystick directions // // Inputs: void // //**********************************************************************************************// void joystickAppBoard::readJoystick(void){ this->joystickState=this->joystickPins->read(); } //**********************************************************************************************// // int joystickAppBoard::getJoystickState(void){ // // returns the current Joystick states as defined above // // Inputs: void // //**********************************************************************************************// int joystickAppBoard::getJoystickState(void){ return this->joystickState; } //**********************************************************************************************// // int joystickAppBoard::isJoystickUp(void){ // // returns true if Joystick is up // // Inputs: void // //**********************************************************************************************// bool joystickAppBoard::isJoystickUp(void){ return ( (this->joystickState) & JOYSTICKUP); } //**********************************************************************************************// // int joystickAppBoard::isJoystickDown(void){ // // returns true if Joystick is down // // Inputs: void // //**********************************************************************************************// bool joystickAppBoard::isJoystickDown(void){ return ( (this->joystickState) & JOYSTICKDOWN); } //**********************************************************************************************// // int joystickAppBoard::isJoystickLeft(void){ // // returns true if Joystick is left // // Inputs: void // //**********************************************************************************************// bool joystickAppBoard::isJoystickLeft(void){ return ( (this->joystickState) & JOYSTICKLEFT); } //**********************************************************************************************// // int joystickAppBoard::isJoystickRight(void){ // // returns true if Joystick is left // // Inputs: void // //**********************************************************************************************// bool joystickAppBoard::isJoystickRight(void){ return ( (this->joystickState) & JOYSTICKRIGHT); } //**********************************************************************************************// // int joystickAppBoard::isJoystickCenter(void){ // // returns true if Joystick is center // // Inputs: void // //**********************************************************************************************// bool joystickAppBoard::isJoystickCenter(void){ return ( (this->joystickState) & JOYSTICKCENTER); }