A simple yet powerful library for controlling graphical displays. Multiple display controllers are supported using inheritance.

Dependents:   mbed_rifletool Hexi_Bubble_Game Hexi_Catch-the-dot_Game Hexi_Acceleromagnetic_Synth

NOTE: This library is in beta right now. As far as I know, everything here works, but there are many features that are lacking so far. Most notably containers, button handling, and display drivers other than the SSD1306.

Revision:
2:bbfc18022ee5
Parent:
1:f7003ec66a51
diff -r f7003ec66a51 -r bbfc18022ee5 Controls/Label.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Controls/Label.h	Tue May 27 20:05:29 2014 +0000
@@ -0,0 +1,47 @@
+/* NeatGUI Library
+ * Copyright (c) 2013 Neil Thiessen
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef LABEL_H
+#define LABEL_H
+
+#include "mbed.h"
+#include "Control.h"
+#include "Font.h"
+
+/** Label class.
+ *  Used to display strings.
+ */
+class Label : public Control
+{
+public:
+    /** Create a Label object with the specified size, position, and font
+     *
+     * @param x The X coordinate of the Label.
+     * @param y The Y coordinate of the Label.
+     * @param w The width of the Label.
+     * @param h The height of the Label.
+     * @param fnt The font to draw text with.
+     */
+    Label(int x, int y, int w, int h, Font *fnt);
+
+    /** Paint the Label on the specified canvas
+    *
+    * @param canvas Pointer to the canvas to paint on.
+    */
+    virtual void paint(Canvas* canvas);
+};
+
+#endif