A simple yet powerful library for controlling graphical displays. Multiple display controllers are supported using inheritance.
Dependents: mbed_rifletool Hexi_Bubble_Game Hexi_Catch-the-dot_Game Hexi_Acceleromagnetic_Synth
NOTE: This library is in beta right now. As far as I know, everything here works, but there are many features that are lacking so far. Most notably containers, button handling, and display drivers other than the SSD1306.
Abstracts/Display.cpp
- Committer:
- neilt6
- Date:
- 2014-05-27
- Revision:
- 3:a8f72d4864e6
- Parent:
- 2:bbfc18022ee5
File content as of revision 3:a8f72d4864e6:
/* NeatGUI Library * Copyright (c) 2013 Neil Thiessen * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "Display.h" Display::Display(int w, int h) : Canvas(w, h) { m_State = NOT_INITIALIZED; } void Display::flush() { //Do nothing by default, the super class should override this if needed } Display::State Display::state() { //Return the display's state return m_State; } void Display::state(State s) { //Set the new state m_State = s; }