A simple yet powerful library for controlling graphical displays. Multiple display controllers are supported using inheritance.
Dependents: mbed_rifletool Hexi_Bubble_Game Hexi_Catch-the-dot_Game Hexi_Acceleromagnetic_Synth
NOTE: This library is in beta right now. As far as I know, everything here works, but there are many features that are lacking so far. Most notably containers, button handling, and display drivers other than the SSD1306.
Diff: Decoders/BitmapImage.cpp
- Revision:
- 0:b876cf091464
- Child:
- 1:f7003ec66a51
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Decoders/BitmapImage.cpp Fri Aug 30 17:09:18 2013 +0000 @@ -0,0 +1,91 @@ +/* NeatGUI Library + * Copyright (c) 2013 Neil Thiessen + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "BitmapImage.h" + +BitmapImage::BitmapImage(const char *table) : Image(table[0] * 0xFF + table[1], table[2] * 0xFF + table[3]) +{ + m_ImageTable = table; + m_FgColor = 0xFFFFFFFF; + m_BgColor = 0x00000000; +} + +BitmapImage::BitmapImage(const char *table, unsigned int fg_color) : Image(table[0] * 0xFF + table[1], table[2] * 0xFF + table[3]) +{ + m_ImageTable = table; + m_FgColor = fg_color; + m_BgColor = 0x00000000; +} + +BitmapImage::BitmapImage(const char *table, unsigned int fg_color, unsigned int bg_color) : Image(table[0] * 0xFF + table[1], table[2] * 0xFF + table[3]) +{ + m_ImageTable = table; + m_FgColor = fg_color; + m_BgColor = bg_color; +} + +unsigned int BitmapImage::pixel(int x, int y) +{ + int addr; + int mask; + int bpl; + + //Range check the pixel request + if ((x < 0) || (y < 0) || (x >= width()) || (y >= height())) return 0x000000; + + //Get the pixel address + bpl = bytesPerLine(); + mask = 0x80 >> (x % 8); + addr = 4 + y * bpl + (x / 8); + + //Return the appropriate color + if (m_ImageTable[addr] & mask) + return m_FgColor; + else + return m_BgColor; +} + +unsigned int BitmapImage::foreground(void) +{ + return m_FgColor; +} + +void BitmapImage::foreground(unsigned int c) +{ + m_FgColor = c; +} + +unsigned int BitmapImage::background(void) +{ + return m_BgColor; +} + +void BitmapImage::background(unsigned int c) +{ + m_BgColor = c; +} + +int BitmapImage::bytesPerLine(void) +{ + int bpl; + + //Determine the bytes per line + bpl = width() / 8; + if ((width() % 8) != 0) bpl++; + + //Return the bytes per line + return bpl; +}