A simple yet powerful library for controlling graphical displays. Multiple display controllers are supported using inheritance.

Dependents:   mbed_rifletool Hexi_Bubble_Game Hexi_Catch-the-dot_Game Hexi_Acceleromagnetic_Synth

NOTE: This library is in beta right now. As far as I know, everything here works, but there are many features that are lacking so far. Most notably containers, button handling, and display drivers other than the SSD1306.

Revision:
0:b876cf091464
Child:
1:f7003ec66a51
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Abstracts/Display.h	Fri Aug 30 17:09:18 2013 +0000
@@ -0,0 +1,72 @@
+/* NeatGUI Library
+ * Copyright (c) 2013 Neil Thiessen
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef DISPLAY_H
+#define DISPLAY_H
+
+#include "mbed.h"
+#include "Canvas.h"
+
+/** Display abstract class.
+ *  Used as a base class for Display objects with 2D drawing capabilites.
+ */
+class Display : public Canvas
+{
+public:
+    /** Represents the state of the Display
+     */
+    enum State {
+        NOT_INITIALIZED,    /**< Display has not been initialized yet */
+        DISPLAY_OFF,        /**< Display is initialized and turned off */
+        DISPLAY_ON          /**< Display is initialized and turned on */
+    };
+
+    /** Create a Display object with the specified width and height
+     *
+     * @param w The display width.
+     * @param h The display height.
+     */
+    Display(int w, int h);
+
+    /** Probe for the display controller and initialize it if present
+     *
+     * @returns
+     *   'true' if the device exists on the bus,
+     *   'false' if the device doesn't exist on the bus.
+     */
+    virtual bool open(void) = 0;
+
+    /** Finalize any writes to the Display
+     */
+    virtual void finalize(void);
+
+    /** Get the current state of the Display
+     *
+     * @returns The current state as a State enum.
+     */
+    virtual Display::State state(void);
+
+    /** Set the state of the Display
+     *
+     * @param mode The new state as a State enum.
+     */
+    virtual void state(State s);
+
+protected:
+    Display::State m_State;
+};
+
+#endif