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Dependencies: 4DGL-uLCD-SE mbed wave_player
Fork of MazeRunner_Fall2017-shell by
Diff: physics.h
- Revision:
- 1:2c6ae0fe9a2a
- Parent:
- 0:cf4396614a79
--- a/physics.h Fri Nov 03 18:48:48 2017 +0000 +++ b/physics.h Fri Dec 29 15:32:31 2017 +0000 @@ -1,5 +1,6 @@ #pragma once + /** * The main state structure for the game. * This structure holds all the global state for the game, and is updated during @@ -19,4 +20,14 @@ * @param[in] in The current state of the system. * @param[in] delta The time step, in seconds.s */ -void forward_euler(Physics* state, float delta); \ No newline at end of file +void forward_euler(Physics* state, float delta); + + +/* +*This function returns a copy of the current physics state +* in a different memory location +* +*@param Physics* curr the physics state to be copied +*@return Physics* the copy of the physics state +*/ +Physics* copy_physics(Physics* curr); \ No newline at end of file
