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Dependencies: 4DGL-uLCD-SE mbed wave_player
Fork of MazeRunner_Fall2017-shell by
main.cpp@1:2c6ae0fe9a2a, 2017-12-29 (annotated)
- Committer:
- navaem
- Date:
- Fri Dec 29 15:32:31 2017 +0000
- Revision:
- 1:2c6ae0fe9a2a
- Parent:
- 0:cf4396614a79
December 29, 2017;
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
rconnorlawson | 0:cf4396614a79 | 1 | /* Gatech ECE2035 2017 FALL MAZE RUNNER |
rconnorlawson | 0:cf4396614a79 | 2 | * Copyright (c) 2017 Gatech ECE2035 |
rconnorlawson | 0:cf4396614a79 | 3 | * |
rconnorlawson | 0:cf4396614a79 | 4 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
rconnorlawson | 0:cf4396614a79 | 5 | * of this software and associated documentation files (the "Software"), to deal |
rconnorlawson | 0:cf4396614a79 | 6 | * in the Software without restriction, including without limitation the rights |
rconnorlawson | 0:cf4396614a79 | 7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
rconnorlawson | 0:cf4396614a79 | 8 | * copies of the Software, and to permit persons to whom the Software is |
rconnorlawson | 0:cf4396614a79 | 9 | * furnished to do so, subject to the following conditions: |
rconnorlawson | 0:cf4396614a79 | 10 | * |
rconnorlawson | 0:cf4396614a79 | 11 | * The above copyright notice and this permission notice shall be included in |
rconnorlawson | 0:cf4396614a79 | 12 | * all copies or substantial portions of the Software. |
rconnorlawson | 0:cf4396614a79 | 13 | * |
rconnorlawson | 0:cf4396614a79 | 14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
rconnorlawson | 0:cf4396614a79 | 15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
rconnorlawson | 0:cf4396614a79 | 16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
rconnorlawson | 0:cf4396614a79 | 17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
rconnorlawson | 0:cf4396614a79 | 18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
rconnorlawson | 0:cf4396614a79 | 19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
rconnorlawson | 0:cf4396614a79 | 20 | * SOFTWARE. |
rconnorlawson | 0:cf4396614a79 | 21 | */ |
rconnorlawson | 0:cf4396614a79 | 22 | |
rconnorlawson | 0:cf4396614a79 | 23 | // Include header files for platform |
rconnorlawson | 0:cf4396614a79 | 24 | #include "mbed.h" |
rconnorlawson | 0:cf4396614a79 | 25 | |
rconnorlawson | 0:cf4396614a79 | 26 | // Include header files for pacman project |
rconnorlawson | 0:cf4396614a79 | 27 | #include "globals.h" |
rconnorlawson | 0:cf4396614a79 | 28 | #include "math_extra.h" |
rconnorlawson | 0:cf4396614a79 | 29 | #include "physics.h" |
rconnorlawson | 0:cf4396614a79 | 30 | #include "game.h" |
rconnorlawson | 0:cf4396614a79 | 31 | #include "wall.h" |
rconnorlawson | 0:cf4396614a79 | 32 | #include "doublely_linked_list.h" |
navaem | 1:2c6ae0fe9a2a | 33 | #include "menu.h" |
navaem | 1:2c6ae0fe9a2a | 34 | #include "arena.h" |
navaem | 1:2c6ae0fe9a2a | 35 | |
navaem | 1:2c6ae0fe9a2a | 36 | #include<stdio.h> |
rconnorlawson | 0:cf4396614a79 | 37 | |
rconnorlawson | 0:cf4396614a79 | 38 | // Hardware initialization |
rconnorlawson | 0:cf4396614a79 | 39 | DigitalIn left_pb(p21); // push button |
rconnorlawson | 0:cf4396614a79 | 40 | DigitalIn right_pb(p22); // push button |
rconnorlawson | 0:cf4396614a79 | 41 | DigitalIn up_pb(p23); // push button |
rconnorlawson | 0:cf4396614a79 | 42 | DigitalIn down_pb(p24); // push button |
rconnorlawson | 0:cf4396614a79 | 43 | uLCD_4DGL uLCD(p9,p10,p11); // LCD (serial tx, serial rx, reset pin;) |
rconnorlawson | 0:cf4396614a79 | 44 | Serial pc(USBTX,USBRX); // used by Accelerometer |
rconnorlawson | 0:cf4396614a79 | 45 | MMA8452 acc(p28, p27, 100000); // Accelerometer |
rconnorlawson | 0:cf4396614a79 | 46 | SDFileSystem sd(p5, p6, p7, p8, "sd"); // SD card and filesystem (mosi, miso, sck, cs) |
rconnorlawson | 0:cf4396614a79 | 47 | |
navaem | 1:2c6ae0fe9a2a | 48 | //speaker initialization |
navaem | 1:2c6ae0fe9a2a | 49 | AnalogOut DACout(p18); |
navaem | 1:2c6ae0fe9a2a | 50 | |
navaem | 1:2c6ae0fe9a2a | 51 | //led initialization |
navaem | 1:2c6ae0fe9a2a | 52 | DigitalOut myled(p30); |
navaem | 1:2c6ae0fe9a2a | 53 | |
rconnorlawson | 0:cf4396614a79 | 54 | // Level creation method declaration |
rconnorlawson | 0:cf4396614a79 | 55 | DLinkedList* create_blank_level(); |
rconnorlawson | 0:cf4396614a79 | 56 | |
rconnorlawson | 0:cf4396614a79 | 57 | // Parameters. Declared in globals.h |
rconnorlawson | 0:cf4396614a79 | 58 | const float mass = 0.001; |
rconnorlawson | 0:cf4396614a79 | 59 | const int radius = 4; |
navaem | 1:2c6ae0fe9a2a | 60 | const float bounce = 0.5; |
navaem | 1:2c6ae0fe9a2a | 61 | int gameDiff = 1; |
navaem | 1:2c6ae0fe9a2a | 62 | const double pi = 3.141592653589793238462; |
navaem | 1:2c6ae0fe9a2a | 63 | |
rconnorlawson | 0:cf4396614a79 | 64 | |
rconnorlawson | 0:cf4396614a79 | 65 | /** Main() is where you start your implementation */ |
rconnorlawson | 0:cf4396614a79 | 66 | int main() |
rconnorlawson | 0:cf4396614a79 | 67 | { |
rconnorlawson | 0:cf4396614a79 | 68 | //////////////////////////// |
rconnorlawson | 0:cf4396614a79 | 69 | // Power-on initialization |
rconnorlawson | 0:cf4396614a79 | 70 | //////////////////////////// |
rconnorlawson | 0:cf4396614a79 | 71 | // Turn up the serial data rate so we don't lag |
rconnorlawson | 0:cf4396614a79 | 72 | uLCD.baudrate(3000000); |
rconnorlawson | 0:cf4396614a79 | 73 | pc.baud(115200); |
rconnorlawson | 0:cf4396614a79 | 74 | |
rconnorlawson | 0:cf4396614a79 | 75 | // Initialize the buttons |
rconnorlawson | 0:cf4396614a79 | 76 | // Each *_pb variable is 0 when pressed |
rconnorlawson | 0:cf4396614a79 | 77 | left_pb.mode(PullUp); |
rconnorlawson | 0:cf4396614a79 | 78 | right_pb.mode(PullUp); |
rconnorlawson | 0:cf4396614a79 | 79 | up_pb.mode(PullUp); |
rconnorlawson | 0:cf4396614a79 | 80 | down_pb.mode(PullUp); |
rconnorlawson | 0:cf4396614a79 | 81 | |
rconnorlawson | 0:cf4396614a79 | 82 | // Other hardware initialization here (SD card, speaker, etc.) |
rconnorlawson | 0:cf4396614a79 | 83 | |
rconnorlawson | 0:cf4396614a79 | 84 | /////////////// |
rconnorlawson | 0:cf4396614a79 | 85 | // Reset loop |
rconnorlawson | 0:cf4396614a79 | 86 | /////////////// |
rconnorlawson | 0:cf4396614a79 | 87 | // This is where control between major phases of the game happens |
rconnorlawson | 0:cf4396614a79 | 88 | // This is a good place to add choose levels, add the game menu, etc. |
navaem | 1:2c6ae0fe9a2a | 89 | |
navaem | 1:2c6ae0fe9a2a | 90 | //////////// |
navaem | 1:2c6ae0fe9a2a | 91 | // Menu |
navaem | 1:2c6ae0fe9a2a | 92 | //////////// |
navaem | 1:2c6ae0fe9a2a | 93 | //this is where I will draw the menu and implement a loop to select choices. |
navaem | 1:2c6ae0fe9a2a | 94 | uLCD.background_color(BLACK); |
navaem | 1:2c6ae0fe9a2a | 95 | uLCD.cls(); |
navaem | 1:2c6ae0fe9a2a | 96 | |
navaem | 1:2c6ae0fe9a2a | 97 | |
navaem | 1:2c6ae0fe9a2a | 98 | uLCD.locate(39,2); |
navaem | 1:2c6ae0fe9a2a | 99 | uLCD.printf("MAZERUNNER"); |
navaem | 1:2c6ae0fe9a2a | 100 | |
navaem | 1:2c6ae0fe9a2a | 101 | |
navaem | 1:2c6ae0fe9a2a | 102 | |
navaem | 1:2c6ae0fe9a2a | 103 | //classic button |
navaem | 1:2c6ae0fe9a2a | 104 | uLCD.filled_rectangle(13,42,113,60,GREEN); |
navaem | 1:2c6ae0fe9a2a | 105 | uLCD.rectangle(12,41,114,61,WHITE); |
navaem | 1:2c6ae0fe9a2a | 106 | uLCD.textbackground_color(GREEN); |
navaem | 1:2c6ae0fe9a2a | 107 | uLCD.text_string("CLASSIC", 3, 6, FONT_7X8, BLACK); |
navaem | 1:2c6ae0fe9a2a | 108 | wait(0.1); |
navaem | 1:2c6ae0fe9a2a | 109 | |
navaem | 1:2c6ae0fe9a2a | 110 | //Level Select button |
navaem | 1:2c6ae0fe9a2a | 111 | uLCD.filled_rectangle(13,60+5,113,78+5,GREEN); |
navaem | 1:2c6ae0fe9a2a | 112 | uLCD.rectangle(12,59+5,114,79+5,LGREY); |
navaem | 1:2c6ae0fe9a2a | 113 | uLCD.text_string("LEVEL SELECT",3,9,FONT_7X8,BLACK); |
navaem | 1:2c6ae0fe9a2a | 114 | wait(0.1); |
navaem | 1:2c6ae0fe9a2a | 115 | |
navaem | 1:2c6ae0fe9a2a | 116 | //options button |
navaem | 1:2c6ae0fe9a2a | 117 | uLCD.filled_rectangle(13,88,113,106,GREEN); |
navaem | 1:2c6ae0fe9a2a | 118 | uLCD.rectangle(12,87,114,87+20,LGREY); |
navaem | 1:2c6ae0fe9a2a | 119 | uLCD.text_string("DIFFICULTY",3,12,FONT_7X8,BLACK); |
navaem | 1:2c6ae0fe9a2a | 120 | |
navaem | 1:2c6ae0fe9a2a | 121 | int *currSel = (int*)malloc(sizeof(int)); |
navaem | 1:2c6ae0fe9a2a | 122 | int *changeSel = (int*)malloc(sizeof(int)); |
navaem | 1:2c6ae0fe9a2a | 123 | int exitmenu = 1; |
navaem | 1:2c6ae0fe9a2a | 124 | *currSel = 0; |
navaem | 1:2c6ae0fe9a2a | 125 | *changeSel = 0; |
navaem | 1:2c6ae0fe9a2a | 126 | int *selPress = (int*)malloc(sizeof(int)); |
navaem | 1:2c6ae0fe9a2a | 127 | int *upPress = (int*)malloc(sizeof(int)); |
navaem | 1:2c6ae0fe9a2a | 128 | int *downPress = (int*)malloc(sizeof(int)); |
navaem | 1:2c6ae0fe9a2a | 129 | |
navaem | 1:2c6ae0fe9a2a | 130 | |
navaem | 1:2c6ae0fe9a2a | 131 | DLinkedList* saves = create_dlinkedlist(); |
navaem | 1:2c6ae0fe9a2a | 132 | |
navaem | 1:2c6ae0fe9a2a | 133 | for(int i = 0; i < 6; i++) { |
navaem | 1:2c6ae0fe9a2a | 134 | insertHead(saves, NULL); |
navaem | 1:2c6ae0fe9a2a | 135 | } |
navaem | 1:2c6ae0fe9a2a | 136 | |
navaem | 1:2c6ae0fe9a2a | 137 | |
navaem | 1:2c6ae0fe9a2a | 138 | |
navaem | 1:2c6ae0fe9a2a | 139 | |
navaem | 1:2c6ae0fe9a2a | 140 | myled = 1; |
navaem | 1:2c6ae0fe9a2a | 141 | wait(0.2); |
navaem | 1:2c6ae0fe9a2a | 142 | |
navaem | 1:2c6ae0fe9a2a | 143 | |
navaem | 1:2c6ae0fe9a2a | 144 | |
navaem | 1:2c6ae0fe9a2a | 145 | |
navaem | 1:2c6ae0fe9a2a | 146 | while(exitmenu) |
rconnorlawson | 0:cf4396614a79 | 147 | { |
navaem | 1:2c6ae0fe9a2a | 148 | *selPress = right_pb; |
navaem | 1:2c6ae0fe9a2a | 149 | *upPress = up_pb; |
navaem | 1:2c6ae0fe9a2a | 150 | *downPress = down_pb; |
navaem | 1:2c6ae0fe9a2a | 151 | |
navaem | 1:2c6ae0fe9a2a | 152 | if (!*selPress){ //if selection button is pressed |
navaem | 1:2c6ae0fe9a2a | 153 | |
navaem | 1:2c6ae0fe9a2a | 154 | switch (*currSel) {// see which option was chosen |
navaem | 1:2c6ae0fe9a2a | 155 | case 0: |
navaem | 1:2c6ae0fe9a2a | 156 | uLCD.cls(); |
navaem | 1:2c6ae0fe9a2a | 157 | free(selPress); |
navaem | 1:2c6ae0fe9a2a | 158 | free(upPress); |
navaem | 1:2c6ae0fe9a2a | 159 | free(downPress); |
navaem | 1:2c6ae0fe9a2a | 160 | // Initialze game state |
navaem | 1:2c6ae0fe9a2a | 161 | DLinkedList* levelOne = createLevel1(); |
navaem | 1:2c6ae0fe9a2a | 162 | DLinkedList* levelTwo = createLevel2(); |
navaem | 1:2c6ae0fe9a2a | 163 | DLinkedList* levelThree = createLevel3(); |
navaem | 1:2c6ae0fe9a2a | 164 | DLinkedList* arena = create_dlinkedlist(); |
navaem | 1:2c6ae0fe9a2a | 165 | insertTail(arena,(void*)levelOne); |
navaem | 1:2c6ae0fe9a2a | 166 | insertTail(arena,(void*)levelTwo); |
navaem | 1:2c6ae0fe9a2a | 167 | insertTail(arena,(void*)levelThree); |
navaem | 1:2c6ae0fe9a2a | 168 | Physics state = {0}; |
navaem | 1:2c6ae0fe9a2a | 169 | state.px = 20.0; // Position in the center of the screen |
navaem | 1:2c6ae0fe9a2a | 170 | state.py = 20.0; |
navaem | 1:2c6ae0fe9a2a | 171 | state.vx = 0.0; // Initially unmoving |
navaem | 1:2c6ae0fe9a2a | 172 | state.vy = 0.0; |
navaem | 1:2c6ae0fe9a2a | 173 | |
navaem | 1:2c6ae0fe9a2a | 174 | // Delegate to the game loop to execute the level |
navaem | 1:2c6ae0fe9a2a | 175 | // run_game() is in game.cpp |
navaem | 1:2c6ae0fe9a2a | 176 | run_game((DLinkedList*)getHead(arena), &state, saves); |
navaem | 1:2c6ae0fe9a2a | 177 | run_game((DLinkedList*)getNext(arena), &state, saves); |
navaem | 1:2c6ae0fe9a2a | 178 | run_game((DLinkedList*)getNext(arena), &state, saves); |
navaem | 1:2c6ae0fe9a2a | 179 | |
navaem | 1:2c6ae0fe9a2a | 180 | // Destory the arena and entities once we're done with the level |
navaem | 1:2c6ae0fe9a2a | 181 | destroyList(arena); |
navaem | 1:2c6ae0fe9a2a | 182 | |
navaem | 1:2c6ae0fe9a2a | 183 | exitmenu = 0; |
navaem | 1:2c6ae0fe9a2a | 184 | |
navaem | 1:2c6ae0fe9a2a | 185 | |
navaem | 1:2c6ae0fe9a2a | 186 | break; |
navaem | 1:2c6ae0fe9a2a | 187 | case 1: |
navaem | 1:2c6ae0fe9a2a | 188 | //load level select menu |
navaem | 1:2c6ae0fe9a2a | 189 | //once the levels to play have been returned, initialize them |
navaem | 1:2c6ae0fe9a2a | 190 | //and run them |
navaem | 1:2c6ae0fe9a2a | 191 | DLinkedList* levels = runLevelSelectMenu(); |
navaem | 1:2c6ae0fe9a2a | 192 | if (levels != NULL) { |
navaem | 1:2c6ae0fe9a2a | 193 | free(selPress); |
navaem | 1:2c6ae0fe9a2a | 194 | free(upPress); |
navaem | 1:2c6ae0fe9a2a | 195 | free(downPress); |
navaem | 1:2c6ae0fe9a2a | 196 | Physics state = {0}; |
navaem | 1:2c6ae0fe9a2a | 197 | state.px = 20.0; // Position in the center of the screen |
navaem | 1:2c6ae0fe9a2a | 198 | state.py = 20.0; |
navaem | 1:2c6ae0fe9a2a | 199 | state.vx = 0.0; // Initially unmoving |
navaem | 1:2c6ae0fe9a2a | 200 | state.vy = 0.0; |
navaem | 1:2c6ae0fe9a2a | 201 | |
navaem | 1:2c6ae0fe9a2a | 202 | run_game((DLinkedList*)getHead(levels),&state, saves); |
navaem | 1:2c6ae0fe9a2a | 203 | run_game((DLinkedList*)getNext(levels),&state, saves); |
navaem | 1:2c6ae0fe9a2a | 204 | if (getNext(levels)!= NULL) |
navaem | 1:2c6ae0fe9a2a | 205 | { |
navaem | 1:2c6ae0fe9a2a | 206 | run_game((DLinkedList*)getCurrent(levels),&state, saves); |
navaem | 1:2c6ae0fe9a2a | 207 | } |
rconnorlawson | 0:cf4396614a79 | 208 | |
navaem | 1:2c6ae0fe9a2a | 209 | // Destory the arena and entities once we're done with the game |
navaem | 1:2c6ae0fe9a2a | 210 | destroyList(levels); |
navaem | 1:2c6ae0fe9a2a | 211 | exitmenu = 0; |
navaem | 1:2c6ae0fe9a2a | 212 | |
navaem | 1:2c6ae0fe9a2a | 213 | } |
navaem | 1:2c6ae0fe9a2a | 214 | *currSel = 0; |
navaem | 1:2c6ae0fe9a2a | 215 | *selPress = 1; |
navaem | 1:2c6ae0fe9a2a | 216 | break; |
navaem | 1:2c6ae0fe9a2a | 217 | case 2: |
navaem | 1:2c6ae0fe9a2a | 218 | //load difficulty menu |
navaem | 1:2c6ae0fe9a2a | 219 | //will return a 0,1, or 2 for changing the mass |
navaem | 1:2c6ae0fe9a2a | 220 | //more "massive" balls will accelerate slower |
navaem | 1:2c6ae0fe9a2a | 221 | int newDiff = runDifficultySelectMenu(); |
navaem | 1:2c6ae0fe9a2a | 222 | if (newDiff == 0) { |
navaem | 1:2c6ae0fe9a2a | 223 | gameDiff = .1; |
navaem | 1:2c6ae0fe9a2a | 224 | } else if (newDiff == 2) { |
navaem | 1:2c6ae0fe9a2a | 225 | gameDiff = 2; |
navaem | 1:2c6ae0fe9a2a | 226 | } else { |
navaem | 1:2c6ae0fe9a2a | 227 | gameDiff = 1; |
navaem | 1:2c6ae0fe9a2a | 228 | } |
navaem | 1:2c6ae0fe9a2a | 229 | *currSel = 0; |
navaem | 1:2c6ae0fe9a2a | 230 | *selPress = 1; |
navaem | 1:2c6ae0fe9a2a | 231 | break; |
navaem | 1:2c6ae0fe9a2a | 232 | default: |
navaem | 1:2c6ae0fe9a2a | 233 | break; |
navaem | 1:2c6ae0fe9a2a | 234 | } |
navaem | 1:2c6ae0fe9a2a | 235 | } |
navaem | 1:2c6ae0fe9a2a | 236 | |
navaem | 1:2c6ae0fe9a2a | 237 | //read the new currSel |
navaem | 1:2c6ae0fe9a2a | 238 | if (!*upPress&&!*downPress){ |
navaem | 1:2c6ae0fe9a2a | 239 | continue; |
navaem | 1:2c6ae0fe9a2a | 240 | }else if(!*upPress) { |
navaem | 1:2c6ae0fe9a2a | 241 | if (*currSel!=0){ |
navaem | 1:2c6ae0fe9a2a | 242 | (*currSel)--; |
navaem | 1:2c6ae0fe9a2a | 243 | *changeSel = 1; |
navaem | 1:2c6ae0fe9a2a | 244 | } |
navaem | 1:2c6ae0fe9a2a | 245 | }else if(!*downPress){ |
navaem | 1:2c6ae0fe9a2a | 246 | |
navaem | 1:2c6ae0fe9a2a | 247 | if (*currSel!=2){ |
navaem | 1:2c6ae0fe9a2a | 248 | (*currSel)++; |
navaem | 1:2c6ae0fe9a2a | 249 | *changeSel = 1; |
navaem | 1:2c6ae0fe9a2a | 250 | } |
navaem | 1:2c6ae0fe9a2a | 251 | }else{ |
navaem | 1:2c6ae0fe9a2a | 252 | continue; |
navaem | 1:2c6ae0fe9a2a | 253 | } |
navaem | 1:2c6ae0fe9a2a | 254 | |
navaem | 1:2c6ae0fe9a2a | 255 | |
navaem | 1:2c6ae0fe9a2a | 256 | if (*changeSel) { |
navaem | 1:2c6ae0fe9a2a | 257 | switch (*currSel) { |
navaem | 1:2c6ae0fe9a2a | 258 | case 0: |
navaem | 1:2c6ae0fe9a2a | 259 | uLCD.rectangle(12,41,114,61,WHITE); |
navaem | 1:2c6ae0fe9a2a | 260 | uLCD.rectangle(12,59+5,114,79+5,LGREY); |
navaem | 1:2c6ae0fe9a2a | 261 | uLCD.rectangle(12,87,114,87+20,LGREY); |
navaem | 1:2c6ae0fe9a2a | 262 | break; |
navaem | 1:2c6ae0fe9a2a | 263 | case 1: |
navaem | 1:2c6ae0fe9a2a | 264 | uLCD.rectangle(12,41,114,61,LGREY); |
navaem | 1:2c6ae0fe9a2a | 265 | uLCD.rectangle(12,59+5,114,79+5,WHITE); |
navaem | 1:2c6ae0fe9a2a | 266 | uLCD.rectangle(12,87,114,87+20,LGREY); |
navaem | 1:2c6ae0fe9a2a | 267 | break; |
navaem | 1:2c6ae0fe9a2a | 268 | case 2: |
navaem | 1:2c6ae0fe9a2a | 269 | uLCD.rectangle(12,41,114,61,LGREY); |
navaem | 1:2c6ae0fe9a2a | 270 | uLCD.rectangle(12,59+5,114,79+5,LGREY); |
navaem | 1:2c6ae0fe9a2a | 271 | uLCD.rectangle(12,87,114,87+20,WHITE); |
navaem | 1:2c6ae0fe9a2a | 272 | break; |
navaem | 1:2c6ae0fe9a2a | 273 | default: |
navaem | 1:2c6ae0fe9a2a | 274 | break; |
navaem | 1:2c6ae0fe9a2a | 275 | } |
navaem | 1:2c6ae0fe9a2a | 276 | } |
navaem | 1:2c6ae0fe9a2a | 277 | *changeSel = 0; |
navaem | 1:2c6ae0fe9a2a | 278 | wait(1); |
navaem | 1:2c6ae0fe9a2a | 279 | } |
navaem | 1:2c6ae0fe9a2a | 280 | uLCD.cls(); |
navaem | 1:2c6ae0fe9a2a | 281 | uLCD.textbackground_color(BLACK); |
navaem | 1:2c6ae0fe9a2a | 282 | uLCD.text_string("GAME OVER",4,2,FONT_7X8,GREEN); |
navaem | 1:2c6ae0fe9a2a | 283 | for (int i = 0; i < 8000; i++){ |
navaem | 1:2c6ae0fe9a2a | 284 | DACout.write_u16((uint16_t)2*65535*cos(2.0*pi*150.0*((double)i/8000.0))); |
navaem | 1:2c6ae0fe9a2a | 285 | } |
navaem | 1:2c6ae0fe9a2a | 286 | for (int i = 0; i < 2000; i++){ |
navaem | 1:2c6ae0fe9a2a | 287 | DACout.write_u16((uint16_t)2*65535*cos(2.0*pi*183.0*((double)i/8000.0))); |
navaem | 1:2c6ae0fe9a2a | 288 | } |
navaem | 1:2c6ae0fe9a2a | 289 | for (int i = 0; i < 3000; i++){ |
navaem | 1:2c6ae0fe9a2a | 290 | DACout.write_u16((uint16_t)2*65535*cos(2.0*pi*250.0*((double)i/8000.0))); |
navaem | 1:2c6ae0fe9a2a | 291 | } |
navaem | 1:2c6ae0fe9a2a | 292 | |
rconnorlawson | 0:cf4396614a79 | 293 | |
navaem | 1:2c6ae0fe9a2a | 294 | |
navaem | 1:2c6ae0fe9a2a | 295 | |
rconnorlawson | 0:cf4396614a79 | 296 | } |
rconnorlawson | 0:cf4396614a79 | 297 | |
rconnorlawson | 0:cf4396614a79 | 298 | /** Creates a level with only bounding walls and a ball. */ |
rconnorlawson | 0:cf4396614a79 | 299 | DLinkedList* create_blank_level() |
rconnorlawson | 0:cf4396614a79 | 300 | { |
rconnorlawson | 0:cf4396614a79 | 301 | DLinkedList* arena = create_dlinkedlist(); |
rconnorlawson | 0:cf4396614a79 | 302 | |
rconnorlawson | 0:cf4396614a79 | 303 | // Initialize the walls |
rconnorlawson | 0:cf4396614a79 | 304 | Wall* walls[4]; |
rconnorlawson | 0:cf4396614a79 | 305 | walls[0] = create_wall(HORIZONTAL, 0, 0, 127, bounce); // top |
rconnorlawson | 0:cf4396614a79 | 306 | walls[1] = create_wall(HORIZONTAL, 0, 127, 127, bounce);// bottom |
rconnorlawson | 0:cf4396614a79 | 307 | walls[2] = create_wall(VERTICAL, 0, 0, 127, bounce); // left |
rconnorlawson | 0:cf4396614a79 | 308 | walls[3] = create_wall(VERTICAL, 127, 0, 127, bounce); // right |
rconnorlawson | 0:cf4396614a79 | 309 | |
rconnorlawson | 0:cf4396614a79 | 310 | // Add the walls to the arena |
rconnorlawson | 0:cf4396614a79 | 311 | for (int i = 0; i < 4; i++) |
rconnorlawson | 0:cf4396614a79 | 312 | insertTail(arena, (void*)walls[i]); |
rconnorlawson | 0:cf4396614a79 | 313 | |
rconnorlawson | 0:cf4396614a79 | 314 | // Initialize the ball |
rconnorlawson | 0:cf4396614a79 | 315 | Ball* ball = (Ball*) malloc(sizeof(Ball)); |
rconnorlawson | 0:cf4396614a79 | 316 | ball->type = BALL; |
rconnorlawson | 0:cf4396614a79 | 317 | ball->x = 20; |
rconnorlawson | 0:cf4396614a79 | 318 | ball->y = 20; |
rconnorlawson | 0:cf4396614a79 | 319 | |
rconnorlawson | 0:cf4396614a79 | 320 | // Add ball to the arena |
rconnorlawson | 0:cf4396614a79 | 321 | // NOTE: The ball should always be last in the arena list, so that the other |
rconnorlawson | 0:cf4396614a79 | 322 | // ArenaElements have a chance to compute the Physics updates before the |
rconnorlawson | 0:cf4396614a79 | 323 | // ball applies forward euler method. |
rconnorlawson | 0:cf4396614a79 | 324 | insertTail(arena, (void*)ball); |
rconnorlawson | 0:cf4396614a79 | 325 | |
rconnorlawson | 0:cf4396614a79 | 326 | return arena; |
rconnorlawson | 0:cf4396614a79 | 327 | } |