Game For ECE 2035
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
Diff: actions.cpp
- Revision:
- 9:cbb9cfb1f6c5
- Parent:
- 8:fcc333a8f9e1
- Child:
- 10:e18685911e84
diff -r fcc333a8f9e1 -r cbb9cfb1f6c5 actions.cpp --- a/actions.cpp Sat Nov 20 03:57:56 2021 +0000 +++ b/actions.cpp Tue Nov 30 00:48:48 2021 +0000 @@ -5,120 +5,170 @@ #include "map.h" -void npc_speech1() -{ +MapItem*spot = (MapItem*) malloc(sizeof(MapItem)); - char line1[] = "Salutations:"; - char line2[] = "Traveler!"; - horizontal_speech1(line1,line2); - - char line3[] = "Welcome to"; - char line4[] = "NasLand"; - horizontal_speech1(line3,line4); - - char line5[] = "I offer a quest"; - char line6[] = "If thee accept"; - horizontal_speech1(line5,line6); - - char line7[] = "Excellent!"; - char line8[] = "I need a dragon"; - horizontal_speech1(line7,line8); - - char line9[] = "Well not need"; - char line10[] = "but want DEAD!"; - horizontal_speech1(line9,line10); - - char line11[] = "so go to the "; - char line12[] = "portal next.."; - horizontal_speech1(line11,line12); - - char line13[] = "Hint: "; - char line14[] = "X[20],Y[35]"; - horizontal_speech1(line13,line14); -} +void set_npc(int i, int j) +{ + spot->x = i; + spot->y = j; -void npc_speech2() -{ - - char line1[] = "Welcome Back"; - char line2[] = "Traveler!"; - horizontal_speech1(line1,line2); - - char line3[] = "The Dragon"; - char line4[] = "has been slain"; - horizontal_speech1(line3,line4); - - char line5[] = "You have saved"; - char line6[] = "NasLand"; - horizontal_speech1(line5,line6); - - char line7[] = "Go to Castle"; - char line8[] = "To collect"; - horizontal_speech1(line7,line8); - - char line9[] = "TREASURE"; - char line10[] = "TREASURE"; - horizontal_speech1(line9,line10); - - char line11[] = "Farwell Great "; - char line12[] = "Mage..."; - horizontal_speech1(line11,line12); - - char line13[] = "Hint: "; - char line14[] = "X[26],Y[12]"; - horizontal_speech1(line13,line14); + add_npc(spot->x,spot->y); } -void slay_dragon(){ - char line1[] = "Me!?!"; - char line2[] = "Dying? at the"; + +void fruit() +{ + char line1[] = "Picked Fruit"; + char line2[] = "From The Tree"; horizontal_speech1(line1,line2); - - char line3[] = "hands of a"; - char line4[] = "mere MORTAL"; + + char line3[] = "Fruit Eaten:"; + char line4[] = "5 HP gained"; horizontal_speech1(line3,line4); - - char line5[] = "Ahhhhhhhh!"; - char line6[] = "DIES:("; - horizontal_speech1(line5,line6); - - char line7[] = "CONGRATULATIONS!"; - char line8[] = "Dragon Slain"; - horizontal_speech1(line7,line8); - - char line9[] = "Heres the key!"; - char line10[] = "Well Done!"; - horizontal_speech1(line9,line10); - - } - - -int door_open(){ - return 1; +} + +void god_modeOn() +{ + char line1[] = "God Mode:"; + char line2[] = "Activated"; + horizontal_speech1(line1,line2); +} + +void god_modeOff() +{ + char line1[] = "God Mode:"; + char line2[] = "Deactivated"; + horizontal_speech1(line1,line2); } - -void init_dung(){ - Map* map = set_active_map(1); - for(int i = map_width() + 7; i < map_area(); i += 39) { - add_chest(i % map_width(), i / map_width()); +//void walk() +//{ + + + + void no_fruit() { + char line1[] = "Player Health:"; + char line2[] = "Full"; + horizontal_speech1(line1,line2); + + char line3[] = "Fruit Dropped:"; + char line4[] = "0 HP gained"; + horizontal_speech1(line3,line4); } - pc.printf("plants\r\n"); + + void npc_speech1() { + + char line1[] = "Salutations:"; + char line2[] = "Traveler!"; + horizontal_speech1(line1,line2); + + char line3[] = "Welcome to"; + char line4[] = "NasLand"; + horizontal_speech1(line3,line4); + + char line5[] = "I offer a quest"; + char line6[] = "If thee accept"; + horizontal_speech1(line5,line6); + + char line7[] = "Excellent!"; + char line8[] = "I need a dragon"; + horizontal_speech1(line7,line8); + + char line9[] = "Well not need"; + char line10[] = "but want DEAD!"; + horizontal_speech1(line9,line10); + + char line11[] = "so go to the "; + char line12[] = "portal next.."; + horizontal_speech1(line11,line12); + + char line13[] = "Hint: "; + char line14[] = "X[20],Y[35]"; + horizontal_speech1(line13,line14); + } + + void npc_speech2() { + + char line1[] = "Welcome Back"; + char line2[] = "Traveler!"; + horizontal_speech1(line1,line2); + + char line3[] = "The Dragon"; + char line4[] = "has been slain"; + horizontal_speech1(line3,line4); + + char line5[] = "You have saved"; + char line6[] = "NasLand"; + horizontal_speech1(line5,line6); + + char line7[] = "Go to Castle"; + char line8[] = "To collect"; + horizontal_speech1(line7,line8); - pc.printf("Adding walls!\r\n"); - add_castle(0, 0, HORIZONTAL, map_width()); - add_castle(0, map_height()-1, HORIZONTAL, map_width()); - add_castle(0, 0, VERTICAL, map_height()); - add_castle(map_width()-1, 0, VERTICAL, map_height()); - pc.printf("Walls done!\r\n"); - - - add_portal2(15,21); - - add_dragon(18,9); - - - print_map(); - -} \ No newline at end of file + char line9[] = "TREASURE"; + char line10[] = "TREASURE"; + horizontal_speech1(line9,line10); + + char line11[] = "Farwell Great "; + char line12[] = "Mage..."; + horizontal_speech1(line11,line12); + + char line13[] = "Hint: "; + char line14[] = "X[26],Y[12]"; + horizontal_speech1(line13,line14); + } + + + void slay_dragon() { + char line1[] = "Me!?!"; + char line2[] = "Dying? at the"; + horizontal_speech1(line1,line2); + + char line3[] = "hands of a"; + char line4[] = "mere MORTAL"; + horizontal_speech1(line3,line4); + + char line5[] = "Ahhhhhhhh!"; + char line6[] = "DIES:("; + horizontal_speech1(line5,line6); + + char line7[] = "CONGRATULATIONS!"; + char line8[] = "Dragon Slain"; + horizontal_speech1(line7,line8); + + char line9[] = "Heres the key!"; + char line10[] = "Well Done!"; + horizontal_speech1(line9,line10); + + } + + + int door_open() { + return 1; + } + + + void init_dung() { + Map* map = set_active_map(1); + for(int i = map_width() + 7; i < map_area(); i += 39) { + add_chest(i % map_width(), i / map_width()); + } + pc.printf("plants\r\n"); + + pc.printf("Adding walls!\r\n"); + add_castle(0, 0, HORIZONTAL, map_width()); + add_castle(0, map_height()-1, HORIZONTAL, map_width()); + add_castle(0, 0, VERTICAL, map_height()); + add_castle(map_width()-1, 0, VERTICAL, map_height()); + pc.printf("Walls done!\r\n"); + + + add_portal2(15,21); + + add_dragon(18,9); + + + print_map(); + + } \ No newline at end of file