Game For ECE 2035
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
hash_table.h
- Committer:
- nasiromar
- Date:
- 2021-12-03
- Revision:
- 18:760dd68e939e
- Parent:
- 6:c9695079521d
File content as of revision 18:760dd68e939e:
/**************************************************************************** * Include guards * * By using a preprecessor include guard like this one (along with the #endif * at the bottom of the file), we can guarantee that the public interface for * this module is only included once in each compilation unit. This prevents * transitive dependencies from mistakenly including headers many times, and * can also prevent infinite #include loops due to circular dependencies. ***************************************************************************/ #ifndef HASHTABLE_H #define HASHTABLE_H /**************************************************************************** * Forward Declarations * * These declarations are for interface types that are private to the module, * but are needed for external interfaces. Without a definition, the compiler * (and therefore the user) does not have access to information about the * member variables, and so the members cannot be used directly from modules * that include this header. However, we do know that these structures are * valid, and we can use pointers to them. This technique allows hiding the * implementation details of the hash table module behind a clean public * interface. ***************************************************************************/ /** * This defines a type that is a pointer to a function which takes * an unsigned int argument and returns an unsigned int value. * The name of the type is "HashFunction". */ typedef unsigned int (*HashFunction)(unsigned int key); /** * This defines a type that is a _HashTable struct. The definition for * _HashTable is implemented in hash_table.c. * * In other words, "HashTable" is an alternative name for "struct _HashTable". * "HashTable" can be used to create a new struct variable. */ typedef struct _HashTable HashTable; /** * This defines a type that is a _HashTableEntry struct. The definition for * _HashTableEntry is implemented in hash_table.c. * * In other words, "HashTableEntry" is an alternative name for "struct _HashTableEntry". * "HashTableEntry" can be used to create a new struct variable. */ typedef struct _HashTableEntry HashTableEntry; /** * createHashTable * * Creates a hash table by allocating memory for it on the heap. Initialize num_buckets * and hash based on function arguments. Allocate memory for buckets as an array of * pointers to HashTableEntry objects based on the number of buckets available. * Each bucket contains a singly linked list, whose nodes are HashTableEntry objects. * * @param myHashFunc The pointer to the custom hash function. * @param numBuckets The number of buckets available in the hash table. * @return a pointer to the new hash table */ HashTable* createHashTable(HashFunction myHashFunc, unsigned int numBuckets); /** * destroyHashTable * * Destroy the hash table. The nodes (HashTableEntry objects) of singly linked * list, the values stored on the linked list, the buckets, and the hashtable * itself are freed from the heap. In other words, free all the allocated memory * on heap that is associated with heap, including the values that users store in * the hash table. * * @param myHashTable The pointer to the hash table. * */ void destroyHashTable(HashTable* myHashTable); /** * insertItem * * Insert the value into the hash table based on the key. * In other words, create a new hash table entry and add it to a specific bucket. * * @param myHashTable The pointer to the hash table. * @param key The key that corresponds to the value. * @param value The value to be stored in the hash table. * @return old value if it is overwritten, or NULL if not replaced */ void* insertItem(HashTable* myHashTable, unsigned int key, void* value); /** * getItem * * Get the value that corresponds to the key in the hash table. * * @param myHashTable The pointer to the hash table. * @param key The key that corresponds to the item. * @return the value corresponding to the key, or NULL if the key is not present */ void* getItem(HashTable* myHashTable, unsigned int key); /** * removeItem * * Remove the item in hash table based on the key and return the value stored in it. * In other words, return the value and free the hash table entry from heap. * * @param myHashTable The pointer to the hash table. * @param key The key that corresponds to the item. * @return the pointer of the value corresponding to the key, or NULL if the key is not present */ void* removeItem(HashTable* myHashTable, unsigned int key); /** * deleteItem * * Delete the item in the hash table based on the key. In other words, free the * value stored in the hash table entry and the hash table entry itself from * the heap. * * @param myHashTable The pointer to the hash table. * @param key The key that corresponds to the item. * */ void deleteItem(HashTable* myHashTable, unsigned int key); #endif