Game For ECE 2035
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
Diff: main.cpp
- Revision:
- 7:862062ffca62
- Parent:
- 6:c9695079521d
- Child:
- 8:fcc333a8f9e1
--- a/main.cpp Fri Nov 19 22:03:25 2021 +0000 +++ b/main.cpp Sat Nov 20 03:37:50 2021 +0000 @@ -139,10 +139,28 @@ MapItem* east = get_east(Player.x,Player.y); MapItem* curr = get_here(Player.x,Player.y); - if(east||west||north||south->type == NPC){ + if((east->type == NPC||west->type == NPC||north->type == NPC||south->type == NPC)&& Player.has_key == 1){ + npc_speech2(); + } + + if(east->type == NPC||west->type == NPC||north->type == NPC||south->type == NPC){ npc_speech1(); } + if(north->type == PORTAL||south->type == PORTAL||east->type == PORTAL||west->type == PORTAL){ + init_dung(); + Player.x = Player.y = 7; + } + + if((north->type == DRAGON||south->type == DRAGON||east->type == DRAGON||west->type == DRAGON )&& Player.spell == WATER){ + slay_dragon(); + Player.has_key = 1; + } + + if(north->type == PORTAl||south->type == PORTAl||east->type == PORTAl||west->type == PORTAl){ + init_main_map(); + } + } break; case MENU_BUTTON: { @@ -241,19 +259,28 @@ add_wall(0, 0, VERTICAL, map_height()); add_wall(map_width()-1, 0, VERTICAL, map_height()); pc.printf("Walls done!\r\n"); - + + + + for(int i = 7; i < 13;i++) + { + for (int j = 23; j <31;j++) + { + add_kindom(j,i); + } + } + add_npc(9,9); - add_chest(10,10); + //add_chest(10,10); - add_castle(15,15); - - add_portal(25,30); + add_door(26,12); + + add_portal(20,35); print_map(); } -//void init_dung /** * Program entry point! This is where it all begins. @@ -263,6 +290,11 @@ */ int main() { + + + // MapItem* north = get_north(Player.x,Player.y); + + // First things first: initialize hardware ASSERT_P(hardware_init() == ERROR_NONE, "Hardware init failed!"); @@ -299,5 +331,6 @@ if (dt < 100) wait_ms(100 - dt); } // + }