Game For ECE 2035

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Revision:
13:798a4dd14c7e
Parent:
12:116a4cc85b16
Child:
14:7225da81314a
--- a/actions.cpp	Thu Dec 02 16:58:38 2021 +0000
+++ b/actions.cpp	Thu Dec 02 20:16:28 2021 +0000
@@ -71,10 +71,10 @@
 
         if ( walkYpos == 1) {
             gob_y--;
-            add_goblin(gob_x,gob_y);
+            add_goblin(gob_x,gob_y,ENEMY1);
         } else if ( walkYpos == 0) {
             gob_y++;
-            add_goblin(gob_x,gob_y);
+            add_goblin(gob_x,gob_y,ENEMY1);
         
     }
     }
@@ -188,7 +188,7 @@
 void init_dung()
 {
     Map* dung = set_active_map(1);
-    for(int i = map_width() + 7; i < map_area(); i += 23) {
+    for(int i = map_width() + 9; i < map_area(); i += 15) {
         add_chest(i % map_width(), i / map_width());
     }
     pc.printf("plants\r\n");
@@ -203,11 +203,11 @@
 
     add_portal2(10,2);
 
-    add_dragon(18,9);
+    add_dragon(15,9);
 
-    add_goblin(13,14);
+    add_goblin(5,7,ENEMY2);
     
-    add_goblin(5,10);
+    add_goblin(10,10,ENEMY1);
 
     print_map();