Game For ECE 2035
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
Diff: spells.cpp
- Revision:
- 14:7225da81314a
- Parent:
- 7:862062ffca62
--- a/spells.cpp Thu Dec 02 20:16:28 2021 +0000 +++ b/spells.cpp Fri Dec 03 08:45:49 2021 +0000 @@ -10,41 +10,85 @@ char line1[] = "Water"; char line2[] = "Fire"; char line3[] = "Earth"; - vertical_speech(line1,line2,line3); - + vertical_speech1(line1,line2,line3); + + +} +void init_store(){ + char line1[] = "Pot$4"; + char line2[] = "Elx$5"; + char line3[] = "Frt$2"; + vertical_speech2(line1,line2,line3); } +int spell_used; int spell() { - int spell_used; + GameInputs inputs = read_inputs(); - if (!inputs.b1) { + + if (!inputs.b1 ) { erase_vertical_speech_bubble(); char line1[] = "You Cast:"; char line2[] = "Earth"; horizontal_speech2(line1,line2); - - return spell_used = EARTH; + spell_used = EARTH; } - if (!inputs.b2) { + if (!inputs.b2 ) { erase_vertical_speech_bubble(); char line1[] = "You Cast:"; char line2[] = "Fire"; horizontal_speech2(line1,line2); - - return spell_used = AIR; + spell_used = FIRE; } - if (!inputs.b3) { + if (!inputs.b3 ) { erase_vertical_speech_bubble(); char line1[] = "You Cast:"; char line2[] = "Water"; horizontal_speech2(line1,line2); - - return spell_used = WATER; + spell_used = WATER; } + return spell_used; } +int dinero; + +int store() +{ + + + GameInputs inputs = read_inputs(); + if (!inputs.b1 ) { + erase_vertical_speech_bubble(); + char line1[] = "You Chose:"; + char line2[] = "Fruit"; + horizontal_speech2(line1,line2); + + dinero = FRT; + + + } + if (!inputs.b2 ) { + erase_vertical_speech_bubble(); + char line1[] = "You Chose:"; + char line2[] = "Elixer"; + horizontal_speech2(line1,line2); + + dinero = ELX; + } + if (!inputs.b3) { + erase_vertical_speech_bubble(); + char line1[] = "You Chose:"; + char line2[] = "Potion"; + horizontal_speech2(line1,line2); + + dinero = POT; + } + + return dinero; + +}